Game Info

Final Fantasy XII: The Zodiac Age - Weapons: Ultimate Weapons & how to get them

Final Fantasy XII: The Zodiac Age is ultimately the same game as Final Fantasy XII at its very core, but many of the changes made in the International Zodiac Job System version of that game go a long way to making it feel pretty different.

One of the major areas where the game was changed was in its weapons - all-new ultimate weapons were added to the game, and they're pretty powerful and are found in all-new ways compared to the previous ultimate weapons from the original version of FF12.

While the Zodiac Spear remains the absolute best weapon in the game, the new weapon set, dubbed the FINAL FANTASY weapon set in the International Zodiac Job System, is amazing. The weapons are spread across every weapon class in the game, giving every character and every job something to do.

On this page we'll detail them and how to get them. But first... a note on the Zodiac Spear.

The Zodiac Spear - FF12's infamous ultimate weapon

The best weapon in FF12 in general is The Zodiac Spear, which is an incredibly famous item due to how ridiculously difficult it was to obtain in the original version of FF12. 

The Zodiac Age still contains the Zodiac Spear, and it's still very difficult to get - but the exact method of how to get it has been changed. If you want to know how to get it, we have a page all about how to get The Zodiac Spear in FF12 The Zodiac Age.

The FINAL FANTASY Weapon Set: FF12 The Zodiac Age's ultimate FF tribute weapons

Included as a special extra in the International Zodiac Job System of FF12 are 12 new weapons that are categorised as 'FINAL FANTASY' weapons - and what with FF12: The Zodiac Age being based off the international version of FF12 they are included here as part of the suite of changes and additions The Zodiac Age has over the original version of FF12.

The FF weapons were called as much in the Japanese international version because in the Japanese release they're a set of weapons that had a letter at the end of them. When you arrange these weapons in decreasing order of attack strength the letters at the end of their names make up the word 'FINAL FANTASY' - and these happen to be pretty powerful weapons in general, to boot.

These weapons are spread across all classes, and thanks to the ability to select two jobs you can now access them all in one play-through. 

In The Zodiac Age (referred to in the information below as TZA) the names from the International Zodiac Job System (IZJS) have been replaced with new names that get rid of the FF reference, but these are still amazing weapons.

Here's all the detail on them, including stats, what job and license board license you'll need to use them, and where or how to get them - including what loot you'll need for the Bazaar.

F - Vrscika (Scorpion Tail F) - The Ultimate Hammer/Axe Weapon

  • Called Vrscika in TZA, was Scorpion Tail F in IZJS
  • A powered up version of the Scorpion Tail
  • +33 Attack, +5 Evasion
  • Added Effect: High combo rate
  • Can be equipped by the Foebreaker class
  • Requires the Vrscika License
  • To access, sell the Bazaar Charged Gizzard x3, Wyrm Bone x3, Scorpio Gem x4

I - Kumbha (Masamune I) - The Ultimate Sword

  • Called Kumbha in TZA, was Masamune in IZJS
  • +117 Attack, +40 Evasion
  • Added Effect: High combo rate
  • Can be equipped by the Bushi class
  • Requires the Kumbha License
  • To access, sell the Bazaar Gemsteel x2, Orichalcum x3, Mallet x2

N - Kanya (Whale Whisker N) - The Ultimate Polearm

  • Called Kanya in TZA, was Whale Whisker N in IZJS
  • +108 Attack
  • Added Effect: Immobilize
  • Can be equipped by the Monk class
  • Requires the Kanya License
  • To access, sell the Bazaar Mythril x3, Corpse Fly x3, Aquarius Gem x1

A - Dhanusa (Sagittarius A) - FF12's Ultimate Bow

  • Called Dhanusa in TZA, was Sagittarius A in IZJS
  • +109 Attack
  • Can be equipped by the Archer class
  • Requires the Dhanusa License
  • To access, sell the Bazaar Beastlord Horn x3, Moon Ring x3, Sagittarius Gem x4

L - Vrsabha (Dragon Whisker L) - The Super Spear

  • Called Vrsabha in TZA, was Dragon Whisker L in IZJS
  • +108 Attack
  • Added Effect: Disable, Evade +40
  • Can be equipped by the Uhlan
  • Requires the Vrsabha License
  • Found as a drop from 'Evil Spirit' enemies - found in Trial Mode Stage 72 or in the Great Crystal

F - Mina (Shikari Nagasa F) - The Sharpest Dagger

  • Called Mina in TZA, was Shikari Nagasa F in IZJS
  • +104 Attack, +25 Evasion
  • Added Effect: Chance for instant KO
  • Used by the Shikari class
  • Requires the Mina license
  • Drops from the Larva Eater in The Great Crystal or Stage 88 of Trial Mode

A - Simha (Durandal A) - The Well-Forged Blade

  • Called Simha in TZA, was Durandal A in IZJS
  • +103 Attack
  • Added Effect: Evasion +15
  • Used by the Knight & Time Mage
  • Requires the Swords 9 License
  • To access, sell the Bazaar Lifewick x3, Lesach Halcyon x1 and Ring Wyrm Scale x4

N - Mesa (Orochi N) - FF12's Ultimate Ninja Sword

  • Called Mesa in TZA, was Orochi N in IZJS
  • +102 Attack, 32 Evasion
  • Added Effect: Poison
  • Used by the Shikari
  • Requires the Yagyu Darkblade & Mesa License
  • To access, sell the Bazaar Coeurl Whisker x2, Sickle-Blade x2, Cancer Gem x3

T - Makara (Volcano T) - The most explosive Hand-Bomb

  • Called Makara in TZA, was Volcano T in IZJS
  • +96 Attack
  • Used by the Foebreaker
  • With the right Esper, can also be used by the Machinist (Zeromus) or Black Mage (Hasmal)
  • Requires the Hand-Bombs 4 License
  • Found in the Henne Mines, but only after you've unlocked access to the Zodiark

A - Karkata (Blood Sword A) - The Confusing Sword

  • Called the Karkata in TZA, was Blood Sword A in IZJS
  • +92 Attack
  • Added Effect: Confuse, Evade +16
  • Used by the Knight
  • Can also be used by the Samurai with the Zalera Esper
  • Requires the Karkata License
  • To access, sell the Bazaar Vampyr Fang x3, Solid Stone x2, Dark Crystal x15

S - Tula (Gastrophetes S) - The Ultimate Crossbow

  • Called the Tula in TZA, was the Gastrophetes S in IZJS
  • +91 Attack
  • Used by the Time Mage
  • Requires the Crossbows 4 License
  • Found in the zone Pharos Lighthouse - Second Ascent (Staiton of Suffering) as treasure - it's on the 61st floor of the Middle Layer. It can also be had from the Hunt Clan Shop.

Y - Mithuna (Aldebaran Y) - FF12's Ultimate Gun Weapon

  • Called the Mithuna in TZA, was the Aldebaran Y in IZJS
  • Attack +66, Evasion +25
  • Equippable by the Machinist
  • Requires the Guns 7 License
  • To access, sell the Bazaar Silver Liquid x3, Emperor Scale x2, Earth Crystal x8
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