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The Elder Scrolls V: Skyrim Review

Posted on November 10, 2011 by Alex Donaldson

We put Bethesda's latest under the spotlight - and it shines back even brighter than we anticipated.

Reviewing an Elder Scrolls game isn't a particularly easy process compared to some games. Even in the RPG genre, reviewing something like Final Fantasy XIII or Mass Effect 2 just has you ploughing through a main storyline with side quests offering a change in flavour and style - but in Elder Scrolls, the content outside the main quest is more of the meat of the game than the core storyline.


Half of the joy of what Skyrim offers comes in the form of its new world, the mountainous, snowy province of Tamriel for which the game is named. The world of Skyrim offers a rather stark change from Oblivion in a number of ways, though perhaps the most striking is the way that towns are now handled.

While Oblivion was populated with a few large-scale castle towns Skyrim has instead opting for a larger number of smaller settlements. This simple choice alone helps to make the game feel significantly more varied than Oblivion was, and the loss of massive cities like Oblivion's Imperial City isn't felt particularly heavily.

Characters bustle about the world living their 'lives', and while you'll hear people repeat the same thing over and over again listening carefully to conversations you hear can sometimes unlock extra quests, and while if you get close enough you can clearly see the cogs turning from afar the citizens of Skyrim act in a manner that helps to make the world feel more convincing and alive.

The open world premise still rules supreme, but small changes are the name of the game, adding up cleverly to refine the experience of exploring in an open world game of this kind. Another notable change sees dynamic weather conditions debut in the series, meaning that you could see a blizzard whilst atop a mountain or scorching sun whilst travelling more flattened plains - or even the reverse.

Skyrim's massive and pretty, but bosts overall less load times than Oblivion did.
Even though weather and town sizes have gameplay implications there are still changes that are more important from a gameplay perspective to the open world - most notably the differences in how and where the game loads. Cities are part of the main overworld now, meaning a load is not required to enter them. This saves an absolute ton of time and allows you to immediately fast travel from within city walls if you want to, which is a massive convenience.

Buildings, dungeons and other major landmarks are still hidden behind a load time, but merely pulling the city and town hubs out of separate areas and into the overworld helps to push the feeling of cohesion between the different aspects of the game's world - seeing a load screen between the door of a house and its innards are one thing, but approaching the large gate of a TARDIS-like city that loads and then appears to be bigger on the inside was a pet peeve of mine in Oblivion - and that's without even mentioning how long the loads took in that game.

Loading is still a little bit of an issue in Skyrim, though the game has different ways of handling that depending on what platform you're on. PC owners will of course see the quickest loads, while PS3 owners will face a mandatory 5.5 gigabyte install in order to speed the game up. Xbox 360 owners don't have a forced install but the game does make use of heavy and frequent hard drive caching, meaning if you have a hard drive the more of the game you play the faster it will load in the future. The game can also be optionally installed in full to the hard drive as with all 360 games, and this is how I'd recommend you play.

Your introduction to the world of Skyrim is a harsh one, but one that also sets the tone for a game that can run heavier on the scripting and set-pieces than any previous open-world Bethesda release. You’re in a prison cart that's trundling you to your death for an unnamed crime, fellow prisoners and background dialogue fill in some of Skyrim's volatile political situation for those who listen carefully.

Before long you're asked by a guard to introduce yourself - right before they're ready to cut off your head - and it's then that you jump into character creation. The usual suite of Elder Scrolls races and fantasy tropes are available from the archetypal lizard men that are the Argonians to Elves and more traditional humans. There are a decent number of character customization options on offer after you've chosen race and gender, the usual array of sliders and settings adjusting the size of features until you're happy with it.

My first horse was woefully slow, but the game did try to warn me by telling me how old it was.
I went back to Oblivion to double check, and it's no surprise that so many years on the character creator is indeed significantly improved over the one in that game - but it still does feel a little superfluous. It doesn't allow for creations as outlandish as some other games, but that isn't actually the problem - the fact that you never see your character is. Skyrim is once again designed to be played from the first person - and even though the third person mode has been improved, the stat boosts from wearing a helmet mean you'll be covering their carefully-crafted face up anyway.

If character creation is still your bag for reasons of immersion and role-play then Skyrim's will work great for you, but past their face and build so much of how your character looks will always be throttled by the equipment available to you and your in-game stats. That's typical Elder Scrolls, and so I personally spent less time on the physical appearance of my character - though that definitely didn't stop me embarking on a game-wide search for the best possible looking armour for my hero.

After generating your character you'll see another character have his head thrust onto the block for execution, and this'll give you a glimpse at something new - the dude's head gets cut clean off, landing gruesomely in a basket below. That’s possible in combat, but you don't get much time to ponder it, as you're about to meet the same fate - and then a Dragon attacks.

The dragon attack becomes a more bombastic version of the prison break scenes that set up Oblivion, providing the player with a reason to start anew and be cast out into the world largely alone. As mentioned earlier, the intro features more deliberate scripting than probably any other Elder Scrolls game, with the game occasionally wrestling away control to direct your eyes to the dragon as it lays waste to the town, and with your character pushed around by guards.

The scripting works well, and in first person is somewhat reminiscent of when Call of Duty wrests control from you for a vital story sequence. It all works great from the first person, and while Skyrim's third person animations and look has been vastly improved over past Bethesda games it's still clear that unless you have a major issue with it you'll be wanting to play this game in first person so it looks its best. Something about the third person animation just looks lacking compared to proper third person games.

This new scripting of story events is a major help in making the story more than just watching characters talk. The opening hits hard, and from there the game continues to leverage that in major story missions. This all helps to give certain important story moments more punch, but Skyrim clearly puts a pride of importance on taking control away from the player as little as possible.

Another angle of a stabbing.
Once you're free you quickly find a weapon and some armour and then the game starts to resemble Elder Scrolls a ton more. In the first person you'll be blocking and attacking, carefully managing three meters - Health, Stamina and Magicka - which determine how long you can stay alive, how much you can swing swords or sprint and how much magic you can use and of what strength. It's simple and pure.

Other systems from prior games like stealth make a return almost untouched, with statistical bonuses under the hood of the game to damage for things like sneaking up on an enemy.

There are evolutions to the core combat past that, though. Animation priority has clearly been increased, meaning things like timely shield thrusts will have a greater effect. Incredibly welcome is the ability to dual-wield, meaning you can hold an axe in one hand and cast spells from the other, opening up the option for Battle mage-like classes for the first time.

One purely cosmetic but cool change is the cinematic kill system, clearly inspired a little by Fallout 3's VATS. I never quite did figure out the exact parameters required to trigger one, but in certain circumstances a cinematic kill can happen, seeing your character shank a dude in a cinematic third person angle. These sometimes look cool but sometimes also display some of that lovable-but-flawed open world hokeyness you've come to expect - character models acting in weird ways, swords sometimes not quite sticking out of dudes from the correct angle - that kind of thing.

The big evolution from the previous game actually comes thanks to a plot device - your character being Dragonborn, and thus able to defeat dragons and absorb their souls. Dragon Souls can then be used in tandem with ancient script to learn shouts, a magical technique where you project your voice with such force of will that it can damage or cause other things in the world to change.

The game funnels you towards your first shout, a simple one which shoves enemies back like a force push, but past that Skryim lets you discover more for yourself. The main story path will push you in the line of several more, but there's plenty besides hidden at the bottom of the game's dungeons. Once you've absorbed the information of a shout from these places you'll then have to slay a dragon and use their soul to properly learn the manoeuvre.

Shouts are different from regular magic because they don't use magicka and can be used with a press of a single button - meaning you can use a shout midway through sword combat without having to worry about swapping out your shield. There's something very satisfying about using a shout to unsettle an enemy from a block and then lay in with your sword. They're not all support-style powers - breathing fire is more offensive in nature, obviously, but is also one of my favourites.

Dragons, you guys.
Slaying dragons is one of the most exciting things in the game, not least because of how natural the dragon fights feel. While the first felt disappointingly scripted, from then on in dragons would descend on me for no reason whilst in the middle of a side quest. They'll gobble up NPCs, move about with a surprising amount of free will, and generally look bloody awesome. These battles don't feel tiresome or boring, even later on - which is great news.

Levelling your normal powers in Skyrim is based around skills rather than classes. When you actually level up properly you'll get to choose to have a stat increase to your health, magicka or stamina and also gain a 'perk' which can be spent on one of 16 simple branching skill trees. These trees cover everything from lock picking to specific weapons and even crafting, so you can really push your character in the direction you want.

The idea behind the system is to give players a greater degree of control - regardless of what race you pick, you'll be able to plough points into whatever class style you like. Redguards make more natural warriors, but if you wish to spec one as a mage you totally can through this system.

Levelling individual skills is achieved by doing whatever it is you want to level. Picking locks successfully will improve that stat, hitting dudes will increase damage output with the type of weapon you're using, and buying and selling things will increase speech - it continues from there. There's other ways to level, though, including books littered around the game world which will give a stat boost or friendly NPCs who can train you in their area of expertise up to 5 times per overall level at a gold cost.

This is all enough to get through the main story, but those who choose to dig a little deeper will be rewarded. It's definitely worth crafting in Skyrim, with the game boasting individual stats for Blacksmithing, Alchemy and Enchanting, all of which can create new gear or improve existing gear.

The inventory system has been made easier, quicker and more fun to use without losing any of the depth. The slick menus do a great job of pushing the important information about weapons and equipment to the forefront, and shortcuts make it very easy to switch between important items on the fly. Encumbrance is a necessary evil but still a personal pain in the ass for me, being the loot fiend I am.

Dual wield spells and swords!
The levelling in Skyrim is simplified but it works well and feels no less open and customizable than Oblivion, while other areas like crafting are so heavily improved they provide more options. Mix that in with a more varied world, well over 100 different custom dungeons without a copy-and-paste design and a ton of side quests including the return of favourites like The Dark Brotherhood, and you've got a hell of an engaging game.

That core storyline is important and presented better than any other storyline in the Elder Scrolls series, but the star of the show here is everything else going on - every character, NPC and side quest that helps to weave Skyrim into a believable tapestry of a world torn by alliances, wars and the arrival of the dragons.

Is Skyrim perfect? Not at all. The first person combat can still too often feel like two characters bouncing off each other, but thinking carefully about how you play can stop that from happening. Strange little bugs and flaws are apparent often - but by now it's almost part of the charm.

Indeed, it almost wouldn't be a Bethesda game without sometimes-underwhelming performance, strange bugs, insane NPCs and all those other open world flaws and gameplay contrivances, but it speaks to the quality of the rest of the game that once you get more than an hour into Skyrim that all just won't matter. I was mad when I got stuck in the floor of a dungeon once and had to reload a save ten minutes prior - but I was also so excited to continue playing that the anger didn't last.

With Skyrim Bethesda have truly succeeded in crafting not a sandbox, but a world. It's a world that's more exciting to live and play in than any other they've created. It's a game where the world is the greatest character of all, reigning supreme over all others. Skyrim's world is beautiful.

That, combined with exciting gameplay, open-ended character development and engaging story threads is all it takes to be truly great - but it all starts with the world. From that, through that, the game itself is beautiful too.
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The Elder Scrolls V: Skyrim

The Elder Scrolls V: Skyrim Box Art
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Platforms:
PC Playstation 3 Xbox 360
Publisher: Bethesda Softworks
Developer: Bethesda Softworks
Players: 1
Release Dates:
  • US 11 Nov 2011
  • Europe 11 Nov 2011
RPG Site Score

Piojo | May 20, 2013

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Kira | March 11, 2013

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Adhanom | October 24, 2012

we have a 2 week holiday comnig up and my girlfriend had the nice idea of going to Italy and staying at her brothers because it would be a nice break from school. the issue is, my parents are very restricting and protective when it comes to me doing anything risk taking because im their only child. when i asked them if i could travel with her before, they responded with a vigorous no WAY and their argument was that i was still young, and that if anything happened to me (car accident etc..) it would equal death to them since i would be in a foreign country far away from where they are. i responded to that by telling them that if i were to get into a car accident, that it can happen at any place and any time, not necessarily over seas, but they would stick to their point that my absence causes them to get overly stressed and worried. my mom starts to make me feel guilty by using her heart problems against me and i just end up staying quiet even though i got disappointed at their lack of trust. (they claim they trust me fully, but i disagree to some level)all of this happened last year when my girlfriend went for the first time and i wanted to go with her. They said that 16 was too young and that when she goes again later on they would re-think the issue. I understood them before because 16 is a young age in the eyes of a parent even if i do feel like im responsible enough to go, and also seeing that im with someone i, and my parents fully trust.but at the moment im 17. time has passed, i do feel more mature than before and i technically am much more responsible that other people my age. i have a job at an online magazine and i juggle that along with my exams and perform really good in school. im not a party animal as they say, im not involved in drugs/smoking/alcohol, and im also not struggling with peer pressure. also, have been with my girlfriend for more than 2 years so i feel very stable. you can exclude any idea of teenage stereotypes.what is your point of view on this? would you let your 17 year old go on this trip? i do see my parents' point of view, but do you think they are exaggerating? do you think i am exaggerating? i feel like i have been working really hard this whole time to please my parents and to not have them worry about any of my issues, and i never broke a promise that i made to them. they even have a curfew for me and i stick to that even if none of my friends have it. i just want to have a little fun..thank you Her brother is 27 years old, isn't he now considered an adult?My parents know and trust my girlfriend fully, and her bother as well. they have no problem with me staying over at his place when we go to italy, even if it's a one-bedroom apartment. i have slept over at my girlfriends' many times and seeing that we are two girls, i don't think the sex would be a primary problem since there are obviously no life-changing outcomes comnig from it. they are going to be paying for the ticket, even if i wanted to pay for it, they refused.. (this is what i mean by over restricting)their problem isn't about with the people or sleeping arrangements, it's ONLY concerning me being alone and without them.. it's their worry and stress.

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Daphne | October 6, 2012

we have a 2 week holiday cmoing up and my girlfriend had the nice idea of going to Italy and staying at her brothers because it would be a nice break from school. the issue is, my parents are very restricting and protective when it comes to me doing anything risk taking because im their only child. when i asked them if i could travel with her before, they responded with a vigorous no WAY and their argument was that i was still young, and that if anything happened to me (car accident etc..) it would equal death to them since i would be in a foreign country far away from where they are. i responded to that by telling them that if i were to get into a car accident, that it can happen at any place and any time, not necessarily over seas, but they would stick to their point that my absence causes them to get overly stressed and worried. my mom starts to make me feel guilty by using her heart problems against me and i just end up staying quiet even though i got disappointed at their lack of trust. (they claim they trust me fully, but i disagree to some level)all of this happened last year when my girlfriend went for the first time and i wanted to go with her. They said that 16 was too young and that when she goes again later on they would re-think the issue. I understood them before because 16 is a young age in the eyes of a parent even if i do feel like im responsible enough to go, and also seeing that im with someone i, and my parents fully trust.but at the moment im 17. time has passed, i do feel more mature than before and i technically am much more responsible that other people my age. i have a job at an online magazine and i juggle that along with my exams and perform really good in school. im not a party animal as they say, im not involved in drugs/smoking/alcohol, and im also not struggling with peer pressure. also, have been with my girlfriend for more than 2 years so i feel very stable. you can exclude any idea of teenage stereotypes.what is your point of view on this? would you let your 17 year old go on this trip? i do see my parents' point of view, but do you think they are exaggerating? do you think i am exaggerating? i feel like i have been working really hard this whole time to please my parents and to not have them worry about any of my issues, and i never broke a promise that i made to them. they even have a curfew for me and i stick to that even if none of my friends have it. i just want to have a little fun..thank you Her brother is 27 years old, isn't he now considered an adult?My parents know and trust my girlfriend fully, and her bother as well. they have no problem with me staying over at his place when we go to italy, even if it's a one-bedroom apartment. i have slept over at my girlfriends' many times and seeing that we are two girls, i don't think the sex would be a primary problem since there are obviously no life-changing outcomes cmoing from it. they are going to be paying for the ticket, even if i wanted to pay for it, they refused.. (this is what i mean by over restricting)their problem isn't about with the people or sleeping arrangements, it's ONLY concerning me being alone and without them.. it's their worry and stress.

Reply
thymntelm | August 19, 2012

http://www.skrivoo.com/en/?q=blog/2 20

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Payel | July 24, 2012

Uncharted 2 Game of the Year Edition is a Must Buy if you've never played the game bfroee as it includes almost all downloadable content that later came after its release (Sidekick Skin Pack not included). If you have the original case, beware for you're just buying the same game with a code to get all the dlc. I sold my original copy to get this version and realized there really wasn't much of a difference besides having a new maybe better cover. If you have the original game, no need to get this version for you really don't lose out. Here's an example. I sold my original copy for 25$. This version costs .99 plus tax which comes out to be like bucks or something. That's a difference of .00. This edition comes with extra content that values up to . If you do the math I really only saved by getting all this content. It'a deal, but not much. Also who knows if you can even get a value of dollars for your original. Gamestop was only going to give me 12 bucks for it. Of course I didn't except and gave them a big you know what ) I actually don't mind this purchase at all for I never bought any of the add ons, but I can imagine others who might have or just some. You'll probably be a little peeved after the purchase. To make my point, New Buyers for sure get this version. This game is awesome and it's a Great Deal. Original game owners, just keep your game with the content you bought. (UPDATE: This review was put up right when the game came out in October of last year to notify current owners who had an interest in the new edition like myself. Item is still a Great Package for newcomers, except that now it comes in a red case for being apart of the Greatest Hits Collection now. Could be a pet peeve for some. Game can be described as a Hight Quality Cinematic Action title at its best. It mixes cutscenes and gameplay very well at a great pace that will make you want to keep on playing. There is Online Multiplayer and levels can be replayed with tweaks after game is completed. There is very high replayability here. It's also highly detailed and beautiful to look at. Its a game that I like to go back to from time to time. It's definitely a keeper.)

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Yasir | May 12, 2012

Great discussion about the lsteat in PSN News. But I think that HIPPE is not completely upto speed on the Apple GeoHotz jailbreak. Apple tried to use the DMCA to keep third party Apps from the iPhone/iPod without Apples approval or paying a Royalty to Apple. When Apple lost that lawsuit they just keep updating IOS to fight the Jailbreak, kinda like Sony fighting Homebrew on the PSP. Makes you wonder why Sony is using Android for the NGP since Android is so easily hacked for apps and games But Sony going after GeoHotz is more about Securtiy since they stole Sony SDK software to create their Homebrew and that is what Sony could have been going after with the suit. Because the only way that they could get into the PSN was to create a DEBUG console to give it privileges that only a Game Developer could have on the PSN. In my opinion the PS3 is still safe and PSN is still secure.

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stoughton | May 6, 2012

, LET THE BUYER BEWARE! I still play this because I have the paitcnee to put up with it, but all of you shouldn't have to. None of us should have to. **end update** Dec. 14th. I've had it with this game! It keeps freezing on me unexpectedly! It happens at least 2 or 3 times every day when I play it and I have to hard start my PS3! Glitchesda, your stupid patch does nothing! NOTHING! NOTHING! NOTHING! And I finally broke my controller in frustration after the last time this happend! I swear, it's like some kind of cruel, sick joke! They make a fun and addicting game but you can't play IT unless your prepared to deal with frustration of all kindS! If this wasn't Amazon, this spontaneous rant would be laden with curses of all kinds! Just stay away from the PS3 version! avoid it like the plauge! And avoid Glitchesda all together! They need to be taught a hard lesson! They need to be spanked! I hope they get run out of business and their titles picked by a company that can make a game without it having seizures! Rockstar or Rocksteady, they need to buy the Elder Scrolls franchise because Glitchesda is going to continue half-assing everything! SHAME ON THEM!!!!!*Original review with updates* Before I begin, I should point that I'm still a recent convert to Elder Scrolls fandom, having never played Morrowind, let alone the two before that. In fact, I only played Oblivion for the first time this year. Oblivion was the first open-world RPG I'd ever played and was also the only one that took me months and months to get tired of, having little paitcnee for RPGs longer than 60+ hours. Once I was hooked, I wanted Skyrim as badly as anyone else because I knew that even if it was only better than Oblivion by a factor of 1.1 it'd still be a godly masterpiece.With that said, this will mostly compare the two, Oblivion and Skyrim.For starters, the character creation is more stream-lined and simpler than Oblivion's while still giving nearly infinite choices. I admit the character creation in Oblivion was a bit of a joke since none of the races looked very appealing in the first place and looked more like rejects from a low budget CGI movie. The Dark Elves didn't look menacing, they looked like red-eyed Keebler elves; the Argonians looked like anthropomorphic iguanas and everyone else looked like dolls. Skyrim's character's look real and beautiful this time, and fine-tuning their features is easier since all the slider bars go from 1-5 or 1-10 instead of a mind-numbing 1-50. Coloring your Argonian is no longer a chore that involves fighting with the color sliders every step of the way. If you want a rainbow colored Argonian you can do it. Eyes are no longer off limits either, nor are scaring or face-paint if so desired.One big thing that may disappoint some is that they took out the birth-signs. However, it's still possible to have different astrological effects added to your character via stones that are scattered across Skyrim's landscape, much like the one's in Help other customers find the most helpful reviewsa0Was this review helpful to you?a0 | a0

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Four Murasame | February 9, 2012

SKYRIM RAPES FINAL FANTASY XIII-2

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Guest | January 21, 2012

The score should be 5/10 it's an adventure game not a rpg!

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Guest | November 15, 2011

Overrated, shallow perks, terrible U I, Silly scaling world, and simple gameplay.

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kroske | November 21, 2011

for someone to say that is an over rated game means you lack the intelligence to play it. Though the game has flaws, every game does, and this is by far in the top 5 of best games in history. Name a game with a more intelligent UI, the game is supurb, i love it.

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SS | November 12, 2011

2 hours in and my life is already changed!

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Guest | November 12, 2011

This game is so good oh my god

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Infinite Insanity | November 10, 2011

I still feel like FFXII was taking FF in this direction. The world (Ivalice) being the main character and the majority of the content being outside the main story (way, WAY too much side-quests). I hope SQEX take a stab at another FFXII but with a seamless open world like the Skyrim.

One can dream.

As for this game, I will buy it as soon as I hit my pay day. Nice review.

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SS | November 12, 2011

FF was never gonna go as deep as this does. More's the pity.

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