Xbox One Games - Page 43
The final installment in the trilogy.
A gritty indie 2D hi-bit pixel action RPG that lets players raise a rogue mage army and lead a revolution.
The Magister is a murder-mystery RPG. Roam the kingdom to investigate suspects and use complex dialog choices to defeat them psychologically. But, when things get out of hand, be prepared to fight on a turn-based tactical grid. The deck you build determines your next actions.
Packing in a fully-fledged story mode with a colorful cast of musically-empowered heroes and villains, The Metronomicon sees you take control a party of eight newly graduated masters of the rhythmic combat arts to wage musical warfare against a multitude of dance-mongering fiends.
The Outbound Ghost is an adventure RPG about helping ghosts ascend to the afterlife. Battle the past using figments of your personality. Craft badges to earn abilities. Explore a town of troubled spooks and discover life can be tough, even when you're dead.
As you explore a space colony, the character you decide to become will determine how this player-driven story unfolds. In the colony's corporate equation, you are the unplanned variable.
Welcome to CREO, the megacorporation saving the world! A catastrophic event has knocked you out during the first day on the job… you wake up equipped with a heavy-grade exoskeleton, in a destroyed section of the complex.
On the way to Jericho City, your plane is shot down by a mysterious storm and crash-lands in the outskirts. You wake up weeks later in a derelict detention facility inside the city. Armor-clad soldiers enforce Martial Law, robots are on a rampage, and a dark, expanding nanostorm looms over the cityscape...
The Technomancer is a sci-fi RPG that offers players plenty of dynamic combat action based on 4 skill trees dedicated to 3 combat styles and the destructive electrical powers of the Technomancers.
Guide Vivian the Vagrant, through vibrant and dynamic landscapes while hacking and slashing a path from a quiet coastal village through mysterious forests, haunted castles, and wrecked battlegrounds. When the endless barrage of enemies have been vanquished, what solace will be left for our hero?