Cyberpunk 2077 Endings: every ending & epilogue plus how to get them
It wouldn't be an open-ended, player-choice driven RPG without some juicy multiple endings for players to see based on their choices, Cyberpunk 2077 has a small handful of endings - and on this page, we're going to explain them all, and how to get them.
The endings will differ depending on which side quests you've completed throughout your adventures in Night City and which characters you've befriended, though things basically always play out in broadly similar ways in the end. The differences, though sometimes minor, do add up, however.
Naturally, this page has ending spoilers for Cyberpunk 2077. First, we'll explain the endings in as spoiler-free a way as possible - then later down the page we'll get into each in full spoiler mode.
- How many endings are there in Cyberpunk 2077? (Spoiler-free)
- The Point of No Return, Post-Completion and New Game Plus
- How to get every Ending in Cyberpunk 2077
- Endings & Epilogues Explained (Big Spoilers)
We can answer this question without getting into spoilers. There are two sides to the ending of Cyberpunk 2077: there's the finale - that is to say the final missions, and then there's an epilogue. The epilogue you get will be determined by your finale, but also choices made after the completion of the final mission.
There are four final ending missions in Cyberpunk 2077. Only one will be open to you by default, but the more side missions you complete, the more potential final missions you have on the table.
After you finish the final mission, there are four epilogue stories you can experience. These are not exclusive to one given path - in fact, most of the endings can lead to two epilogues, based on a choice you'll make right at the end of the game. Because of this, it's easily possible to save scum and see both epilogues from whatever your chosen ending is.
In addition to this, there is one other bonus ending that doesn't involve a final mission at all. All will be explained below.
Keep in mind that beyond the broad strokes of four different epilogues, Cyberpunk 2077 also has lots of small elements of endings that change based on the rest of your game. At the point of no return, you'll have an opportunity to call your love interest romance option, if you've committed to one. During the credits, friends V has made in their journey will phone them; the tone of these messages, and who they're from, will vary wildly depending on which ending you choose and what quests you have completed. In this sense, there are many ending permutations.
For the record, you'll know that you're on the path to the point of no return once all three of the main gig story quest lines wind up into one succinct quest-line. The final quest you're looking for is called Nocturne OP55N1, with the objective of "Meet Hanako at Embers". Once you trigger the beginning of this mission, you will be on a rollercoaster to the very end of the game, and faced with choices that shape your ending.
When you approach the Embers building, Cyberpunk 2077 flashes up a big warning telling you that it's the point of no return. It also creates an autosave at this point.
Once you complete the final missions, the game doesn't offer you a New Game Plus mode. Instead, it will drop you back at the Point of No Return save file outside Embers, free to complete any other side missions and explore again. You will get to keep anything you picked up during the ending you completed, and there will also be ending-specific bonus unlocks for you.
While CD Projekt RED did comment prior to launch saying it planned a New Game Plus for Cyberpunk 2077, as it stands right now we haven't found a way to start over in this way. All you can do is create a new file. However, you can respec your character and refund your perk points if you want to have something of a fresh start.
As mentioned above, Cyberpunk 2077 has five different potential ending paths - though only one will be available if you've completed the bare minimum side quests. Thankfully, they break down into easily digestible categories:
This ending path is always open to you as default. Meet Hanako at Embers and hatch a plan. Go along with her plan. This leads to two quests - "Last Caress" and "Totalimmortal". V will experience a unique epilogue, "Where is My Mind?", on this path.
This finale has a unique split at the end of it. After a series of mundane tasks, Hellman (or Takemura) will eventually give you a binary A/B choice between two different fates for V, which each gives a unique final scene for the game that you can't get with any other option.
Note: In order for Takemura to be available, you need to go back to save him during Search and Destroy.
Regardless of which option you choose at the very end, the Hanako path leads to The Devil trophy or achievement (if you saved Takemura). You'll also unlock the Arasaka spacesuit as a reward - this isn't a single item of gear, but rather one of the 'special' outfits you can equip to the special slot.
This ending sees Johnny and Rogue almost perform their attack from years ago a second time. To unlock it, you must have completed several side quests.
In order, make sure you've completed Tapeworm, Chippin' In, and finally, Blistering Love. These unlock in order. Tapeworm doesn't complete until the point of no return is unlocked - so this ending requires you then detour away from the ending to help Johnny with the subsequent quests.
This ending has you play as Johnny and involves two quests; "For Whom the Bell Tolls" and "Knockin' On Heaven's Door". After those missions are complete, you'll be faced with a choice. Crossing the bridge leads to the "Path of Glory" epilogue, where you'll earn The Sun trophy/achievement. Entering the well leads to the "New Dawn Fades" epilogue while earning the Temperance achievement/trophy.
In order to unlock this ending, you must have completed the entire series of side jobs related to Panam Palmer and the Aldecaldos. The main story introduces you to Panam, but she'll later call you asking for further help.
In order, as one unlocks the next, the side quests you must complete are Riders on the Storm. With a Little Help from my Friends, and Queen of the Highway.
When you reach the point of no return, you can now choose to call Panam and Aldecaldos for help. This ending actually has three unique quests - "We Gotta Live Together", "Forward to Death", and "Belly of the Beast".
This leads to a unique ending. At the end, you will have a choice very similar to the two after Rogue's assault but flipped. If you cross the bridge, you'll still get the same "New Dawn Fades" epilogue from above, resulting in The Temperance trophy. If you enter the Well this time, however, you'll experience the "All Along the Watchtower" epilogue, exclusive to this path. The specifics of this epilogue will also depend on whether or not you had a love interest, and you all earn The Star achievement/trophy. This is easily the most positive ending of the game.
Here's the rub here: we know this ending exists, and we've even triggered it ourselves. We've also spoken to CD Projekt RED about it... and yet we don't quite know how to trigger it. This involves Johnny suggesting a head-on assault into Arasaka's front door with V going it alone, a way of avoiding putting any more of Johnny or V's friends in danger.
To trigger it, you allegedly must be nice to Johnny throughout the game - but not too nice, as Johnny likes things raw. You must also complete all of the various side quests related to Johnny's life, including the same Chippin' In and Blistering Love from Rogue's ending, but continuing onto Holdin' On and A Like Supreme, culminating in a Samurai reunion concert. Seemingly a key scene for this ending is what you say and do at Johnny's gravesite at the end of Chippin' In. For what it's worth, we selected all the optional dialogue on the way, such as "Really Need a Symbol?" When asked about what we would write, we selected "The Guy who Saved My Life", and then we selected "Nah, fucked that up too." followed by
- "What do you want from me?"
- "Ok. As far as second chances go, this is your last."
- "You were a real dick in the beginning."
- "When you said you let down your friends..."
- "Smasher biz really got to her".
- "Yeah. I'll call Rogue."
It's not clear exactly which (or all) of these choices will open up the solo ending, but this is what we selected here.
Finally, at the rooftop after the point of no return, you allegedly must... simply refuse to make a choice. If you wait on the prompt that lets you choose between the three above endings (plus the last one, below) for too long, and if your relationship is in the right place. Johnny will suggest a new plan - leading to this secret route. We had to wait a very long time, up to five minutes, to get this to trigger.
This leads to the quest "(Don't Fear) The Reaper". This ending is designed to be ridiculously challenging; one of, if not the hardest mission in Cyberpunk 2077. You can't save, and if you die -- the credits roll while skipping all possible epilogues. You'll face an onslaught of hugely difficult enemies. This particular route doesn't lead to any unique epilogues on its own, however. Choosing to live will lead to the "Path of Glory" epilogue, same as in Rogue's finale. Choosing to cross over instead leads to"New Dawn Fades", which you can also access from Panam's and Rogue's finales. Even dying gives you the same credits dialogue as if you had taken the easy way out, detailed below:
Ending 5: On Your Own Terms
Last and quite literally least is this final ending - which sees you skip the finale missions entirely, hopping straight to credits. On the rooftop where you make your final decisions, all you have to do is second guess the available options... the gun is there for a reason.
This skips straight to the end of the game, and there is naturally no real epilogue, but you do get a unique cutscene and a bunch of unique phone calls as the credits roll from this ending.
Just in case you want to know how the post-ending Epilogues of Cyberpunk 2077 play out, here's a quick primer - spoilers, obviously:
- "Where is my Mind?": V ends up in space, on an Arasaka medical space station. You go through monotonous tests repeatedly and will have the opportunity to have phone conversations with your love interest. Eventually, V is told their body is dying. Note that getting frustrated at the tests or not doesn't really alter the ending. You do have one last choice here that forks this ending into two potential final cutscenes:
- Join the "Secure Your Soul" program and have your consciousness zapped by Arasaka, as Johnny and Alt's were.
- Or return to Earth as a free woman with only six months to live.
- "All Along the Watchtower": V leaves Night City with Panam and the Nomads if you choose to live after Belly of the Beast. If your love interest is Judy and you called her, they will be leaving with you, along with Panam. V's future is uncertain, and they may not have long, but they leave Night City happy and determined to live.
- "New Dawn Fades": You can select this option by having V cross the bridge with Alt after either Panam's, Rogue's, or the secret Johnny finale mission. Johnny Silverhand takes over V's body; V remains in Cyberspace forevermore. Johnny helps a new friend and lays a memorial to those lost (including V), before leaving Night City for good.
- "Path of Glory": V becomes a new legend of the Afterlife and a Night City Legend. V's time remaining in their body is uncertain. The ending will be altered slightly if you romanced anyone or depending which finale you enter this epilogue from. You'll get this epilogue if you choose to have V live after either Rogue's or Johnny's solo finale mission. V undertakes an insane mission to further their legacy.