Cyberpunk 2077 Skippy quest: where to get Skippy the chatty gun, and how to complete its side job
There's a whole lot of weapons in Cyberpunk 2077 including many unique and legendary weapons - but some are more unique than most. One such gun actually has a name - Skippy.
Skippy is a regular old pistol that uses the standard-issue pistol ammo - but there's a twist. Skippy is a gun with an artificial ingelligence inside - that's where it gets its name. The AI is called Skippy, and it's represented by a sweet little hologram of a grinning bullet that pops out of the gun. 'Cos of course it does.
On this page, we detail how to get Skippy, plus how to complete Skippy's side quest - as this talking gun has a bit of a mystery attached to it.
How to get Skippy in Cyberpunk 2077
Skippy is found in the Vista Del Rey area of Night City, and unlike a lot of other weapon pick-ups this little guy is marked by a unique side quest marker all of its own. Head to Vista Del Rey, and look for a quest marker disappearing up an alleyway. It's near College Street in Heywood. In the alley, you'll find a dead NPC and you'll be able to pick up Skippy, who will instantly begin chatting to you. This quest will initially be an Undiscovered marker, but will open up the 'Machine Gun' side job.
In weapon terms, Skippy is based on one of the more basic weapons in Cyberpunk 2077 - the HJKE-11 Yukimura. It's a smart pistol, and its exact stats will scale based on the user's level. The gun cannot be stashed, sold, or broken down for crafting components. Despite being smart, Skippy's smart targeting functionality works regardless of if you have the correct Cyberware usually required for smart targeting installed. It is different-looking to the basic gun, of course, with a bright color scheme and Skippy's name inscribed into the top. Plus there's the talking.
When you first pick up Skippy, it'll chat to you and then ask you to choose between the Stone-Cold Killer and Puppy-Loving Pacifist modes. These modes do the obvious - one shoots for the head, to kill, while the other shoots for the limbs. However, there's a twist here: after downing 50 enemies with the gun, Skippy will pipe up again and then switch to the opposite mode. You have no say in this: Skippy is just a pain.
You can get around this, however, by choosing the non-lethal Puppy-Loving Pacifist mode, then telling Skippy that "Killing is wrong" when it queries your choice. If you do that, Skippy can stay in the pacifist mode forever.
After that second conversation with Skippy, it'll wait a few in-game days before talking to you again. In that conversation, it'll reveal it was once owned by Regina Jones - the same woman you've been using as a fixer for things like the Cyberpsycho missions. At this point you can complete the mission by returning Skippy to Regina in a location in Kabuki. She'll offer you a cash reward to hand Skippy back to her. Skippy is good, but not that good - so you won't lose out much by turning it in to Regina, unless you really enjoy the AI's quips as you take enemies down.