Horizon Zero Dawn: The Frozen Wilds FAQ - Trophies, Quests and the New Machines
Horizon Zero Dawn's The Frozen Wilds DLC is pretty good, as we just reported in our review. It's a great expansion to the main game that offers up some new thrills while keeping the core gameplay intact - even if there isn't a whole lot of all-new stuff to do.
The DLC may leave some with questions, so on this page we're going to address some of the burning ones with a complete list of every quest in the DLC and how to trigger it, a trophy guide, details on the new machines in the DLC and how to get the DLC started. Simple, right? So let's get to it...
How to Access The Frozen Wilds DLC in Horizon Zero Dawn
Just a quick note before we start - and that's how to access the actual Frozen Wilds DLC in Horizon Zero Dawn for the first time. Once you've downloaded the DLC pack from the PlayStation Store, installed it and booted the game, you'll need to do a few things.
- Recommended Level: For this DLC you'll really want to be Level 30 or higher, but you can play it before completing the main bulk of Horizon if you so wish.
- Complete A Seeker at the Gates: In order to unlock the new DLC area you will need to have some progression, however - you'll need to have finished the 'A Seeker at the Gates' quest.
- Locate The Frozen Wilds quest-givers: Finally once the above two considerations are sorted, you'll need to find the quest to point you towards the DLC. Look out for the following NPCs who can point you that way:
- Rhavid, found outside Meridian
- Ohtur, found insdie the aytower Carja border fort.
- Yariki, found north of the Grave Hoard.
Horizon Zero Dawn The Frozen Wilds DLC - the new machines explained
A major addition to the world of Horizon in The Frozen Wilds DLC comes in the form of some new machines - which makes sense, since these beasts dominate pretty much everything about the world of Horizon Zero Dawn.
There are five new machines total in The Frozen Wilds, and they add some new dynamics when you face off against them. Here's a little about them:
Scorcher - the canine new machine
The Scorcher is a little like a wolf or some other canine-type predator, and they're deadly and quick. As if that wasn't bad enough they have a decent spread of both ranged and close-quarters attacks, so you have to be careful facing them. They're daemonic type enemies, so they resist Shock, Corruption and Fire.
Frostclaw - the ice bear new machine
The Frostclaw seems quite at home in The Frozen Wilds DLC given its frosty, cool status. That status also means that it's weak against fire damage, but you'll need that - this is a hulking, powerful machine that somewhat resembles a bear, and you'll need all of the assitance you can get to take it down. Be prepared to play cat-and-mouse with this new machine, as facing it down toe-to-toe will probably end badly.
Fireclaw - somehow more deadly than the frostclaw
Ah, so, this'll look familiar - the Fireclaw is quite a bit like the Frostclaw but has its elemental properties the other way around - so it'll resist fire but suffers when you hit it with frost-type attacks. It's more formiddable in general, too, with more armor and souped-up versions of some of the Frostclaw's most deadly attacks. Consider this a big old boss.
Control Towers - the most dangerous new machine
These things are an awful nightmare, since Control Powers will repair nearby machines and even damage any corrupted machines that are friendly to you. It'll even shed the awesome Shield-Weaver armor of its protective forcefield. You'll need to override these or destroy them first, and in some areas with Frostclaw roaming about that can be a real nightmare.
Daemonic Machines - familiar, but worse
You'll also encounter some familiar beasts out in the Cut in The Frozen Wilds DLC. You'll be used to seeing a blue glow for regular enemies and a red glow for corrupted enemies, but when you see a purple glow that means they're Daemonic. These are harder variants of existing machines, and as a rule all Daemonic machines are strong against shock and corruption damage.
Horizon Zero Dawn The Frozen Wilds DLC Trophy List - All Trophies
All-new content means there's more trophies to earn, so if you've picked up all of the trophies in Horizon Zero Dawn already as per our guide on the topic... you've got work to do again. The DLC adds 21 new trophies to the game, giving you quite a lot to go chasing...
Here's all the newly added trophies in The Frozen Wilds - though the spoiler sensitive should beware that the descriptions might give a thing or two away.
The Frozen Wilds DLC - Kill Trophies
- 5 Dismount Strikes - Use the Dismount Strike skill to kill five enemies.
- 5 Machine Types Repaired - Use the Machine Repair or Mount Skill on five different machine types in the DLC.
- Killed 15 Scorchers
- Killed 10 Frostclaws
- Killed 6 Fireclaws
The Frozen Wilds DLC - Progression, Collectible & Gear Trophies
- First Spear Modification - This'll pop the first time you apply one of the spear modifications in the DLC.
- All Control Towers Disabled - disable all control towers by overriding or destroying them - your choich which.
- All Animal Figurines Found - Animal Figurines are one of the colelctibles in The Frozen Wilds. Find them all to get this trophy.
- All Pigments Found - Pigments are another pick-up found out in the Cut. Find them all to grab this.
- First Bluegleam Trade - Trade Bluegleam to get yourself a special weapon or outfit - the first time you do it, this unlocks.
- All Frozen Wilds Skills - Learn all of the new skills Aloy can master in The Frozen Wilds.
- Reached Level 60 - Hit the new cap of levle 60 with Aloy.
- Fully Improved Weapons - Get your hands on the improved and upgraded versions of all three weapons from Varga.
- All Quests Completed - Complete all of the new side quests and errands offered in The Frozen Wilds DLC.
- All Activities Completed - Complete all the activities in the Cut - the Tallneck, Bandit Camp and Hunting Ground.
The Frozen Wilds DLC - Story Trophies
- Took the Shaman's Path - Survived the Sharman's Path and found Ourea's Retreat
- Won the Werak Challenge - Challenged Aratak at the Frostfigures and won.
- Completed the Second Expedition - Successfully assaulted Thunder's Drum.
- Conquered the Mountain - Drove out the threat within the mountain.
- Drained the Flood - Completely drained the floodwater from inside Greycatch.
- Won Ikrie's Challenge - Meet Ikrie again at the Snowchants Hunting Ground and took first place in her challenge.
Horizon Zero Dawn The Frozen Wilds Quests - every quest and sidequest in the DLC
Just for the purposes of a checklist in order to complete the trophies above, here's a list of every quest in Horizon Zero Dawn The Frozen Wilds DLC - just so you can make sure you're on the right path.
The Frozen Wilds Main Quests:
There aren't too many of these, but this quest line is lengthier than the four included missions would have you believe. Still, there are four named pieces to The Frozen Wilds' main quest...
- Into the Frozen Wilds
- The Shaman's Path
- For the Werak
- The Forge of Winter
Throughout the main quest you'll encounter a few lock puzzles - if you struggle with them, check out our Frozen Wilds lock puzzle guide.
Aside from this, there are also a bunch of side quests:
The Frozen Wilds Side Quests & Errands
These will unlock throughout The Frozen Wilds and can be found scattered throughout the expansive new area of The Cut.
- Available as soon as you've finished the 'Into the Frozen Wilds' quest.
- Chat to the musician at the Song's Edge area.
- The Survivor
- Available as soon as you're in The Cut.
- Speak to the Werak Leader in the Keener's Rock area.
- The Hunters Three
- Available after you've completed the main quest 'The Shaman's Path'.
- Speak to Burgrend in Song's Edge to kick this one off.
- Frontier Justice
- You can start this side quest after completing the main quest 'The Forge of Winter' at the end of the DLC.
- Speak to Inatut at Song's Edge to get started.
- Ikrie's Challenge
- This quest will unlock after completing a prior sidequest, 'The Survivor'.
- Once you can, speak to Ikrie at the Snowchants Hunting Grounds to start this quest.
- Tallneck / Bandit Camp
- To start these two quests simply approach the Tallneck Marker or Bandit Camp Marker when it appears on your map.
- Snowchants Hunting Grounds
- To get started here, visit the Snowchants Hunting Grounds and chat to the Huntmaster there.
- Geared Up: Stormslinger
- This final gear-upgrading errand can be tackled by completing 'The Shaman's Path' main quest and then finding and chatting to Varga at Longnotch.
- Completing this will, you guessed it, upgrade the Stormslinger.
- Geared Up: Ice Rail
- Get to this Errand by talking to Varga, but only after you've completed the main quest 'For the Werak'.
- Completing thie errand will upgrade the Ice Rail.
- Geared Up: Forgefire
- To get to this Errand first clear out the Stone Yield Bandit Camp and then head to Longnotch, a settlement to the East of the Cut. Chat to Varga there.
- Completing this errand will upgrade Forgefire.
- Secret Shared
- Grab this Errand by speaking to the shaman who's on the path leading north from Song's Edge. It'll be available right away.
- This errand leads to you unlocking Spear Mods.
- The Claws Beneath
- This new Errand can be found once you've completed the 'For the Werak' quest. Chea tto Umnak at Longnotch to kick it off.
- Out of the Forge
- Once the main quest is complete via 'The Forge of Winter' quest, find Aratak and chat to him.