If there's one game that shouldn't be forgotten, it's Final Fantasy X. Revealed and released over a decade ago, it helped blaze the trail for the PS2 and would ultimately kick off the final golden era of JRPGs on home consoles.
No, we mustn't forget FFX - its emotional story is still ever popular today, held up high by fans new and old alike. It's only fitting this game be revived for the HD generation - late to the party or otherwise. While not the best looking HD remaster out there, FFX and its sequel Final Fantasy X-2 are quite stunning to look at.
Having been in development for the better part of two years now, Square Enix has gone and thrown FFX-2 into the mix - complete with the same type of makeover.
During our time at E3, we wanted to get to the root of that decision as well as the challenges built around remastering such an old game. Yoshinori Kitase - the game's producer - was on hand once again to give us the lowdown on the decision-making process.
Final Fantasy X HD was originally announced back at the PS Vita pre-launch TGS conference with the intention of seeing a release on PS3 and PS Vita. That was in 2011 - and two years on the game still hasn't seen a release. To ease the minds of fans, Square Enix announced several months back that Final Fantasy X-2 would be joining the mix - but at what point was that decision made?
"From day one we always wanted to include X-2 and not just do X," says Kitase. "But because we were remastering a previous game to full HD, it was sort of a fresh, unfamiliar challenge for us."
"We wanted to make sure it was going to work - that we could do it - so at first we just announced X by itself to start with. We didn't want to announce too big a project before we had some real conviction it could be completed, but at the same time Final Fantasy X and X-2 are a series," Kitase continued. Burned by the lengthy devleopment times on early-announced titles such as Final Fantasy Versus XIII, now XV, perhaps?
"We didn't want to just do half of that series, as that would have been immensely unfair to fans, so we were always going to include X-2 if we could."
It's only natural that the team - still struggling with its other HD offerings devleoped out of their home base of Japan - would run into issues.
Bringing a PS2 game up to speed on PS2 isn't as clear cut as it seems, according to Kitase. "Obviously, there have been a lot of technical challenges and more issues that we had to tackle. Originally when the game came out, over ten years ago, we (as players) enjoyed it and today have a really good memory about the game, of the experience," he explained.
"I think that kind of memory can intensify even when you're not actually playing it, so ten years on you want to be able to present the same level of intense experience."
Nostalgia is a problem, then - and part of the reason why the company decided not just to up-convert the original title as some HD re-releases have chosen to do.
"Just remaking the same game with a different visual quality is not going to be enough," he argues. "We want to give it some depth, so if someone plays it who played the older version of the games will have matching levels of excitement. Apart from the technical issues, capturing that sort of feeling for both new and returning players has been the biggest challenge."
Bundling two of the biggest Japanese PS2 titles together on PS3 (though Vita separates them) is a brilliant move, but what about the massive elephant in the room - the potential this opens up for a remake of Final Fantasy XII or other much-loved entries in the series? Surely that title is next on the slate?
Kitase remains coy, but his few choice words give us a little hope. "We'll have to wait and see if these remasters are going to be successful, first," he explained.
Kitase then explained he wasn't involved in that project - that was helmed by the long-silent Hiroyuki Ito and Yasumi Matsuno, who has since left the company - and thus he was reluctant to comment more.
"What I can say though is that I hope the remastering of X and X-2 will trigger similar projects for more of the past games," he concluded. Time - and sales - will tell.