Cyberpunk 2077 Patch 1.1 is out now - here's what it fixes

The long climb uphill for CD Projekt RED on improving, fixing and making good on promises around Cyberpunk 2077 continues, with the game getting its first major patch update today.

The Cyberpunk 2077 version 1.1 patch update brings with it a variety of fixes - some of them universal, some platform specific. The patch notes are various and detailed, but most notably the patch aims to improve memory usage on all platforms - which in turn should see improvements or the squashing of certain bugs remaining to character interactions, navigation, AI, certain visual effects, street traffic, environmental damage and more. 

The patch also fixes certain issues with the point of no return (when you reach the end of the game), and stops certain crashes and problems that can corrupt save games. Among this is a fix for the infamous PC save file issue that could see save files that became too large corrupted, but those with already-corrupted saves won't have them recovered by the patch - it just stops any future reoccurance of that problem.

Alongside all of this there's a handful of improvements to stop certain quests from getting blocked up, or stop some quests from being undertaken at all. 

It's not the most mind-blowing of patches, especially considering the level of anger about every version of Cyberpunk 2077 but PC and Stadia, but it does depict CD Projekt trying to clear deck of any major problems that get in the way of Cyberpunk being fully, relatively smoothly playable across all platforms - and hopefully there will then be more material improvements to some of the game's shortcomings in short order. On the roadmap published earlier this month, CD Projekt denoted Cyberpunk 2077's Patch 1.1 and 1.2 as being early in 2021 - so it seems patch 1.2 might not be too far off, either.

The full patch update notes, from the official Cyberpunk forums:


Various stability improvements including:

  • Memory usage improvements in various systems within the game: characters, interactions, navigation, in-game videos (news, tv, etc.), foliage, laser effects, minimap, devices, AI, street traffic, environmental damage system, GPU-related, and more.
  • Various crash fixes (related to, among others, loading saves, game opening/closing and Point of No Return).

Quests/Open World

  • Fixed an issue where calls from Delamain would end immediately and seem like they cannot be picked up in Epistrophy.
  • Fixed an issue where players would not receive calls from Delamain when approaching relevant vehicles in Epistrophy.
  • Fixed an issue where the objective could get stuck on "Answer the call from Mr. Hands" in M'ap Tann Pèlen.
  • Fixed an issue where Judy could teleport underground in Pyramid Song.
  • Fixed an issue where it would be impossible to talk to Zen Master in Poem of The Atoms.
  • Fixed an issue where Takemura wouldn't call in Down on the Street.
  • Fixed an issue where Jackie could disappear in The Pickup.
  • Fixed an issue where it could be impossible to get out of the car in The Beast in Me: The Big Race.
  • Fixed an issue where players could stop receiving calls and messages after moving too far away from A Day In The Life area.
  • Fixed an issue where opening the package wouldn't update Space Oddity.
  • Retro-fixed the saves affected by a rare issue where speaking to Judy in Automatic Love would be impossible due to an invisible wall. The underlying issue is under investigation.
  • Fixed an issue that prevented players from collecting the reward in Gig: Freedom of the Press. The quest will auto-complete for those who could not collect the reward previously, and the reward will be provided automatically.
  • Fixed an issue where Delamain would remain silent throughout Epistrophy if the player initially refused to help him.


  • Fixed an issue where prompt for exiting braindance could be missing.
  • Removed an invalid item from loot.


  • Fixed an issue where a grenade's trajectory could be displayed in photo mode.
  • Fixed particles' hue appearing pink when viewed close up.
  • Fixed cars spawning incorrectly in Reported Crime: Welcome to Night City.


  • Fixed an issue where completing one of the assaults in progress in Santo Domingo would sometimes not contribute towards progression for The Jungle achievement, preventing its completion.


  • Addressed the issue responsible for saves getting oversized (related to the modifier indicating if the item is crafted), and trimmed the excess size from already existing saves (note: this won’t fix PC save files corrupted before 1.06 update).
  • Fixed an issue where input could stop registering upon opening the weapon wheel and performing an action.
  • Fixed an issue where the "Continue" button in the Main Menu could load an end game save.


  • Performance optimization of crowds on PlayStation 4 Pro and PlayStation 5.
  • Various crash fixes on PlayStation 4.


  • Improved memory usage for character creation, mirrors, scanning, camera remote control, menus (inventory, map) on Xbox One, Xbox One X and Xbox One S.


  • It will now be possible to obtain achievements while in Steam offline mode. Note: Offline mode needs to be enabled before starting the game. This change does not work retroactively.
  • Addressed the game startup crashes related to loading cache on NVIDIA graphics cards.


  • Concert audio should no longer be inaudible in Never Fade Away.
  • Fixed corrupted textures on several melee weapons.
  • Tweaked default deadzone settings to be more responsive. Note: the change will not affect settings unless they’re set to default.