Stranger of Paradise: Final Fantasy Origin trial survey feedback published

Square Enix and Team Ninja have published results from the feedback survey on the first trial version of Stranger of Paradise: Final Fantasy Origin. The developer team also put up a list of improvements set to be made based on the feedback. This approach is similar to how Team Ninja previously worked on the Nioh games.

In general, most of the players were mildly satisfied with the demo's gameplay systems. Only the graphical designs received a mixed reception where the balance between good and bad was more even. Most players were also able to reach the boss fight segment of the demo.

The results are currently only available in Japanese, but we have translated the gist of the page and you can read them right below.

Poll Results

For the poll results, the numbers mean Very Good - Good - Neutral - Bad - Very Bad in that order, unless otherwise specified.

  • Overall demo: 22% - 49% - 18% - 8% - 3%
  • Character & equipment graphics: 14% - 30% - 24% - 21% - 11%
  • Stage atmosphere & graphics: 15% - 26% - 23% - 23% - 13%
  • Stage structure & gimmicks: 21% - 39% - 26% - 11% - 4%
  • Action in general: 28% - 47% - 16% - 7% - 2%
  • Overall battle system: 32% - 42% - 15% - 8% - 3%
  • Break Gauge: 28% - 41% - 21% - 8% - 3%
  • Growth system: 23% - 46% - 23% - 6% - 2%
  • Treasure Hunting system: 30% - 37% - 22% - 7% - 3%
  • Balance on fighting lesser enemies: 20% - 43% - 22% - 12% - 3%
  • Battle frequency against lesser enemies: 17% - 44% - 25% - 11% - 3%
  • Balance on fighting the boss: 28% - 32% - 16% - 12% - 6% (5% never fought the boss)
  • Sounds: 30% - 34% - 23% - 9% - 4%
  • In-battle information: 19% - 43% - 27% - 9% - 3%
  • Menu information: 14% - 44% - 31% - 9% - 2%
  • Tutorial: 22% - 40% - 26% - 8% - 3%
  • Most satisfying actions: 1. Soul Shield; 2. Soul Burst; 3. Light Bringer
  • Easiest (most fun) weapons: 1. Great Sword; 2. Staff; 3. Lance
  • Easiest (most fun) jobs: 1. Swordsman; 2. Mage; 3. Warrior; 4. Black Mage; 5. Lancer; 6. Dragoon
  • Most wanted in-battle information: 1. Allies; 2. Enemies; 3. Own Character
  • Most wanted menu information: 1. Abilities; 2. Parameters; 3. Equipment; 4. Character Graphics; 5. Equipment Graphics
  • Most wanted tutorials: 1. Light Bringer; 2. Soul Burst; 3. Break

stranger_of_paradise_final_fantasy_origin_07.png

Notable post-feedback improvements

  • Stabilize frame rate
  • Adjust overall graphics and lighting
  • Adjust visibility when camera hits the wall
  • Adjust fall damage
  • Adjust MP recovery for Soul Shield & Burst
  • Adjust the Break system
  • Have the PS5 version support Adaptive Trigger
  • Reduce frames for using Potions
  • Improve Ability controls
  • Adjust the cancel timing
  • Maintain casting gauge for Black Magic even when it's interrupted
  • Allow setting Magic drop position when not having a lock-on.
  • Add merits to improving equipment's job affinity
  • Make drop items obtainable just by touching them
  • Make items raise certain job experience when used
  • Adjust lesser enemies' AI and actions
  • Adjust visibility of flying enemies
  • Adjust BGM and sound effects
  • Adjust menu layout and response
  • Add buff/debuff icons and ally status
  • Add item sorting
  • Add customizable option menu
  • Add tutorials for each weapon type
  • Allies' equipment & abilities can be changed
  • Add a new feature to temporarily buff allies
  • Adjust difficulty balance and re-arrange the difficulty levels from Easy-Normal-Hard to Story-Action-Hard

Square Enix will release Stranger of Paradise: Final Fantasy Origin for PlayStation 5, PlayStation 4, Xbox Series X, Xbox One, and PC in 2022. We can expect more details on the game to come at a dedicated Tokyo Game Show 2021 stream on October 2 at 21:00 JST (5 AM PDT, 8 AM EDT).

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