Lords of the Fallen shares new 18-minute extended gameplay presentation

Hexworks and CI Games showed off a new, lengthy gameplay demonstration for Lords of the Fallen. The footage shows a lot of footage of what players can expect when they play the game for themselves.

The extended gameplay presentation starts at Skyrest Bridge. Currently, the objective is to take down one of the game's early bosses, Pieta. This boss must be taken down to restore radiance to one of the six becaons of the Sentinels. Then, the presentation fast-forwards onto the boss fight with Pieta - their attack paterns and moves are shown off to get a sense of what boss battles will be like in Lords of the Fallen.

When the player dies in Lords of the Fallen, they aren't automatically taken to a game over screen. Instead, when they're defeated in Axiom (the realm of the living), they are taken to Umbreal (the realm of the dead) on the spot. So, the fight with Pieta rages on after the character has fallen once. The narrator notes that each realm contains its own unique pathways, enemies, characters, and treasures which feeds into the dual-world mechanic they detailed back in June.

Players can return to Axiom by raising a Vestige Seedling on patches of flowers they find on the ground. As the presentation continues, they also show off how players can use an Umbral Lamp at any time to peer into the realm of the dead from the living. If players do want to enter Umbral through the lamp, they must still consume one of their two lives.

There is a lot more footage shown beyond this that shows off new locales and enemies as well. Later on before the presentation ends, it also demonstrats how players can invite a 2nd player to their game. This co-op buddy will remain at their side for as along as they wish and it won't depart automatically after boss encounters and such.

Lords of the Fallen comes out on October 13 for PlayStation 5, Xbox Series X|S, and PC (Steam).

HEXWORKS, a CI Games studio, today unveils a full twenty minutes of VO-accompanied gameplay in an all-new Walkthrough Trailer for its highly anticipated, dark-fantasy action-RPG, Lords of the Fallen. Releasing Friday 13th October, the upcoming game acts as a full reboot for the franchise, and is available to pre-order now on PC, PS5 and Xbox Series X|S.

Taking place in a vast, semi-open world, the new video showcases just a few of the many diverse and harrowing environments players will journey through in their epic quest to overthrow Adyr, the demon God. With each major area interconnected with at least two others, the order in which players venture through these lands is largely up to them. However, they’ll not only need to survive one world in this extensive RPG experience, but two, thanks to the game’s unique dual realm mechanic.

Alongside the living realm, Axiom, exists its undead counterpart, Umbral, with each realm featuring its own unique pathways, enemies, characters, and, of course, treasures. Equipped with the Umbral Lamp, players can cross over to this parallel world at any time, however, doing so will use one of their two lives. As for when a player dies in the living realm, they will automatically resurrect in the exact same spot albeit in the undead realm, for one final chance to survive… though the odds will be against them. 

The Walkthrough Trailer also provides new details on the title’s uninterrupted co-op feature. To invite a second player to join their adventure, players need only visit an in-game rest point (vestige), where they can choose to either fight alongside a friend or randomly selected player. The co-op companion will then remain at their side for as long as either desire. Another new gameplay element Lords of the Fallen is introducing to the genre is the ability for players to craft their own vestiges, though can only be done in very select places, and requires an extremely rare resource to do so. 

As well as numerous other gameplay details, much is also revealed about the fully revised combat system players will use in Lords of the Fallen, seamlessly interweaving melee, magic and ranged abilities. Alongside standard attacks, players can map up to four additional magic or ranged skills to their controller for immediate access. This not only allows for far greater combat variety, with the ability to string together an almost endless number of combos, but rapidly speeds up combat, reducing the need to swap out abilities. 

"The team at Hexworks is thrilled to finally share an extended gameplay preview and reveal numerous new details of our dark fantasy action-RPG," said Saul Gascon, Head of Studio at HEXWORKS. "We have passionately carved our own path in this increasingly popular genre, and we are particularly excited to see how players will approach the game's unique dual-world mechanic when it releases this October."