New interviews reveals mind behind KH3D's "Drop System"

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As first reported by Andriasang, in the newest issue of Weekly Famitsu released on May 10th and partially uploaded online, Kingdom Hearts 3D's co-director, Tai Yasue, went into a little more detail about the game's titular "Drop System" and who originally came up with the idea. It's a feature that allows players in the game to switch between the protagonists, Sora and Riku. Predictibly, it was Tetsuya Nomura himself who had the idea of making players have to jump between the two male characters as a means to pushing dynamism in the game.

Yasue also mentioned that, although the game does keep track of the number of times that you do switch, it does not hinder the game in any way and can be considered just as rudimentary as the game clock (although speed runners and challenge-seekers may have other ideas in mind).

The interview also went into depth the "free-flow action" system - which is basically the addition of quasi-platforming moments in the game such as using walls, poles, and other features of the environment to allow the player to make their way through a stage more quickly - as well as the "Dream Eater" creature collecting feature that are used to participate in various minigames in KH3D such as Flick Rush where players collect and challenge other people to card-based battles via wireless multiplayer.

Kingdom Hearts 3D: Dream Drop Distance is scheduled to be released in North America on July 31st and Europe on July 20th for the Nintendo 3DS. Expect a full review as we near that date.

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