Dragon is Dead has exited early access and is now available on PC Steam

Dragon is Dead has exited early access and is now available on PC Steam

Publisher PM Studios and developer TeamSuneat have today released the major 1.0 update for Dragon is Dead which has now exited Early Access and is available on Steam.

Following its launch back in June last year, the side-scrolling roguelike action RPG has added its final chapter from the Dragon Slayer's story, a new heroine, new features, and more with its 1.0 update today. As revealed before, this update has also added in new enemies, legendary and mythic gear, item quenching, and 16 challenging levels unlocked after finishing the base game. 

Dragon is Dead is now available for PC (Steam). 

You can find the full Dragon is Dead 1.0 update details and launch trailer below:

Hello, this is Team Suneat.

It has been a year since the early access release in 2024, and we are now ready to release version 1.0 officially.

During the Early Access period, we received extensive feedback, which led to significant changes, including a core system overhaul, improved art quality, and UI/UX enhancements. We removed unreasonable elements, adjusted the game to make it more accessible to new players, and maintained the depth that will challenge experienced players through extensive testing and experimentation.

We have now completed the 1.0 update with these improvements.

1.0 Specifications

New Playable Character

She is a female hunter known as the “Beast Hunter.”
She uses a throwing spear and throwing daggers. She also utilizes the abilities of various beasts to fight in unique ways.

12 new Hunter Legendary Equipment items have been added.

  • Storm Spear
  • Hunter's Claw
  • Earthquake Spear
  • Eagle Spear
  • Iron Spear
  • Gale Spear
  • Thunder Spear
  • Venomous Dagger
  • Smoke Dagger
  • Wolf's Claw
  • Feral Dagger
  • Master's Touch

Final Story Chapter and Final Boss

The truth hidden beyond the dragon is revealed.
  • The final chapter has been added.
  • Three new boss battles, including the final boss, have been added.

Difficulty Customization System

Players can set the difficulty level to their preferred settings. Up to 15 levels are available.
By default, when switching to Nightmare difficulty from the adventure, enemy attack power increases by 200% and health by 200%.
After each stage, enemy attack power increases by 50% and health by 100%, and the following effects are applied simultaneously. 
  • Environmental Threats (Up to 3 Stages)
    • Stage 1: Nightmare Stone - A Nightmare Stone falls at the player's location every 7 seconds, dealing 150 fixed damage.
    • Stage 2: Venomous Pool - A Venomous Pool is generated at the player's location every 7 seconds, dealing 50 fixed damage per second.
    • Stage 3: Aura of Fury - All bosses enter Berserker mode (attack power increases by 50% each time the boss's remaining health drops to 75/50/25%)
  • Player Weakening (Maximum 4 stages)
    • Stage 1: All resistances "-10%"
    • Stage 2: All resistances "-20%"
    • Stage 3: All resistances "-30%"
    • Stage 4: All resistances "-40%"
  • Additional Elite Skill (Maximum 4 stages)
    • Stage 1: Resurrecting Skeletons - Continuously summons skeletons (1 every 5 seconds, maximum 30)
    • Stage 2: Dark Flames - Elites possess dark orbs that rotate around them. Colliding with a dark orb deals 50% of the Elite's attack power as damage and reduces attack power by 50% for 5 seconds
    • Stage 3: Blitz Orb - Elites possess a relatively large lightning orb on their back. The Blitz Orb fires a lightning bolt toward the player every n seconds. The lightning bolt deals 80% of the Elite's attack power as damage and stuns the player for 2 seconds.
    • Stage 4: Prison of Thorns - The Elite creates a Prison of Thorns area under the player's feet every n seconds. The Prison of Thorns deals 40% of the Elite's attack power as damage and inflicts 20% bleeding damage per second for 3 seconds.
  • Additional Boss Patterns (Up to Stage 4)
    • Stage 1: Longmore Pattern Added
    • Stage 2: Tormentor Pattern Added
    • Stage 3: Vargas Pattern Added
    • Stage 4: Buchalu Pattern Added

Maximum Equipment Level Expansion

  • Nightmare difficulty increases the maximum drop equipment level by 2 for every +1 stage.
  • However, the maximum shop level is unlocked upon clearing the final boss, Triple Ashat.

New “Mythic” Equipment Grade

Upon first clearing the final boss, Triple Ashat, 10 new “Mythic” grade equipment items are unlocked.
Obtained by paying currency to Burning Heart Dugni and randomly acquired.
  • Guardians of Eternity (Armor)
  • Claw of the Wolf King (Gauntlet)
  • Lion's Belt
  • Golden Falcon's Ring
  • Twilight Sigil (Ring)
  • Heart of Ashes (Necklace)
  • Helm of Iron Blood (Helmet)
  • Blade of the Storm (One-handed Sword)
  • Hammer of Destruction (One-handed melee weapon)
  • Spear of Shattering the Darkness (Throwing Spear)

New Blacksmith Hank's Feature

  • Ember of Transcendence
    • Unlocked upon first clear of Mor.
    • Adds an additional option to equipment.
    • Unique options exclusive to Ember of Transcendence are available.
  • Quenching
    • Unlocked upon first clear of Final Boss “Triple Ashat”
    • Increases the maximum value of one option on the equipment.

New Stats: Overwhelming

  • Overwhelming activates with a 50% chance when hitting an enemy while under a shield. The damage dealt by Overwhelming increases by the same percentage as the enemy's defense reduction.
  • You can increase the damage of Overwhelming with the Transcendence Ember feature.

Future Plans

Updates will continue after 1.0.
  • Add Legendary Equipment
  • Artifact Balancing

While preparing for the official release, we have worked hard to improve the quality of “The Dragon is Dead” by reflecting on the feedback and lessons learned during the early access period. Of course, we are aware that there are still challenges and issues to address. We plan to continue refining aspects such as build balance, appropriate distribution of legendary equipment across new difficulty tiers, and the meaningful scope of certain NPC quests and feature unlocks.

We hope the new systems and regions we will introduce in Version 1.0 will bring you great satisfaction.

We appreciate your continued interest and feedback on “The Dragon is Dead,” and our team will continue to strive to provide players with a deep sense of immersion through the joy of action, farming, and building. 

Thank you.