
Gothic 1 Remake making of video goes over how it aims to capture the original's atmosphere with modern visuals
Publisher THQ Nordic and developer Alkimia Interaction have released a new making of video for Gothic 1 Remake going over how the developers aim to capture the original game's atmosphere, style, and iconic visuals while still delivering modern graphics.
This new making of video follows the video we had in February going over the Essence of Gothic and the second one back in April going over what to change and what to keep the same. THQ Nordic also announced that there will be more to show for Gothic 1 Remake during the THQ Nordic Digital Showcase 2025 on August 1.
Gothic 1 Remake will release on PlayStation 5, Xbox Series X|S and PC (Steam). A demo is currently available for the game on PC.
You can find the new Gothic 1 Remake - Making of video and details from Alkimia Interactive below:
With over 1,000,000 wishlist entries on Steam, the Gothic 1 Remake is one of the most highly anticipated upcoming RPGs. Today, the developers at Alkimia Interactive dive into the game’s art style and share detailed insights into how they’ve recreated the Valley of Mines. Their challenge is to capture the atmosphere, style, and iconic visuals of the original game while delivering modern, state-of-the-art graphics nearly 25 years after its initial release.
Eager for more news about the Gothic 1 Remake? Don’t miss the THQ Nordic Digital Showcase 2025 on August 1st at 21:00 CEST / 8 PM BST / 3 PM ET. More info here.
THQ Nordic and Developer Alkimia Interactive are grateful for the incredible support and are fully committed to delivering a remake worthy of the original’s legacy. While the full release is still in the works, players can already get a taste of what’s to come by diving into the Nyras-Prologue, a free demo on Steam that’s just been updated. It offers a solid glimpse of the gameplay and atmosphere - without spoiling any of the story.
Curious about how Alkimia Interactive is handling the Gothic legacy with care and how much fan feedback shapes development? Check out the ongoing Making-of-series on YouTube: