Atlus details some of the Star Children Classes in Conception II

Atlus has begun to detail some of the Star Children classes you can conceive in upcoming dungeon crawler Conception II: Children of the Seven Stars. What follows are descriptions from Atlus on six of the thirty possible classes.

In Conception II, you're going to be needing a lot of Star Children to fight with you in battle. A LOT. You can bring up to nine of them into battle, and it will be up to your discretion to set up the teams in groups of threes. Because you'll be continually making these warriors, the Aterra Council of Star Children Safety* would like to remind you of the responsibilities this brings: 
1) Making sure you have a strong bond with the heroine of your choice before making Star Children
2) Supporting your Star Children with the proper classes to ensure they don't get wiped out in the Labyrinths
So how can you go about accomplishing that? Well, it takes a lot of scrutiny to stat detail in order to maximize your party's offensive might. But remember, you have to have a full team of three Star Children before you can take it into the Labyrinth, so it's vital to keep interacting with the heroines and staying on their good sides! 
But with 30 Star Children classes to choose from, that means a lot of stats to balance, which is why it's critical to pick the right heroine when you head into a Labyrinth. To complicate matters, teams of the same type of Star Child can deal out extra damage, but this can open your team up to vulnerabilities. But there's plenty of experimentation you can do to find your perfect teams! 
The Cleric should be an early staple of your party. They are key for keeping your party safe with their healing skills, and once they get some experience they can even help revive Star Children should they get knocked out. 


Warlocks are absolute nukers against monsters with high physical defenses. They're a strong magic option to bring into a team of children, but will be dependent on having a good counterbalance of physical attack and healing. 


Magic Knight
The Magic Knight is a favorite in our offices for their well-roundedness. They have the brawn to be lethal attackers, skills that can exploit enemies' magical weaknesses and enough defense to be hearty in battle. 
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The support role usually goes under-appreciated in RPGs, but the Minstrel is a good option for balancing magic that gives your party better stats while helping lock down enemies with crippling debuffs.


The Swordis are one of the first classes you have access to in the game, and they're the early game workhorses in the Labyrinth. They are well-balanced physical attackers and defenders, but make sure they're paired up with someone who can dish out magical damage in order to create an effective team. 


In addition to having the most baller hats in the game, they're a strong party addition. Not only do they have a skill that attacks and robs an enemy of an item at the same time, but they can also help out in non-combat ways by picking locked treasure chests. 


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Conception II launches in North America on April 15th and in Europe sometime in Q2 as a digital-only title.

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