This morning, Microsoft revealed the technical specifications for the Xbox Scorpio to Eurogamer and Digital Foundry. At E3 last year, Microsoft announced that Project Scorpio would target 6 teraflops of computing power for its new console (for comparison, the PS4 Pro sits at around 4.2 teraflops). We see today that the final specs of Scorpio do hit that mark, along with some other details:
Scorpio still uses the base hardware of AMD’s Jaguar CPU tech, the same CPUs found in the original Xbox One, though at a much high clockspeed. Scorpio's GPU is roughly 43% more powerful than the PS4 Pro's with a clock speed of 1172MHz, quite a bump over the 911MHz of the PS4 Pro, alongside more compute units. Scorpio comes packed with 12GB of GDDR5 RAM with 8GB of that available for use in games. The PS4 Pro has an available of 5GB out of 8 total. The video above goes into some other details about the cooling and configuration of the hardware.
So what does this mean for games? This doesn't guarantee that all games will end up 60fps, or even that all backwards compatible titles will be boosted to that rate, but games that currently offer variable frame-rate will be greatly enhanced, and the power of the console will help eliminate torn frames. Similarly games with dynamic resolution such as Halo 5 will maintain their maximum possible resolution alongside improved texture filtering. In addition to this, Microsoft states that all first-party titles Scorpio games will have full anisotropic filtering.
We don't currently have any pricing information about Scorpio, but it will be available Holiday 2017. Microsofts E3 showing will definitely shed more light on their newest hardware offering, and after the high profile cancelation of Scalebound, it will be interesting to see what sort of software strategy Microsoft takes with Scorpio. The position of exclusive titles for Scorpio is not very clear, a message that definitely needs to be addressed before the console's launch.