First look at Maglielle, Gallanza, Fediel, and Fraux gameplay in Granblue Fantasy: Relink - Endless Ragnarok
We got an extensive look at Granblue Fantasy: Relink - Endless Ragnarok at Summer Game Fest 2026. This major expansion is coming soon on July 9 for PlayStation 5, PlayStation 4, Nintendo Switch 2, and PC. Our meeting with Tetsuya Fukuhara (Director of the Granblue Fantasy series) and Sanshiro Hidaka (Director of Granblue Fantasy: Relink - Endless Ragnarok) consisted of a media presentation, a new hands-on look that was different from the open beta, and an extensive interview with them.
Below, you can watch the full hands-on demo I played of Endless Ragnarok at Summer Game Fest. Additionally, I included some interesting key details from the media presentation that was shown behind closed doors. You can read my full interview with Fukuhara-san and Hidaka-san, as well; it was conducted in a group interview setting so RPG Site contributor Scott White was in my session, along with another unaffiliated journalist.
Granblue Fantasy: Relink - Endless Ragnarok Hands-on at Summer Game Fest
Granblue Fantasy: Relink - Endless Ragnarok Media Presentation Key Details
Initial Development
- Cygames had no plans to develop Endless Ragnarok when Relink originally launched, but Relink received so much overwhelming enthusiasm and support from players that they decided to pursue it
- Since Relink was not designed to be a live-service game, Cygames felt that continual small, incremental updates wouldn't meet players' expectations, so they decided introduce all these features at once in a major expansion
- Development team didn’t just want to increase game’s content; they also wanted to brush up the original Relink game with a revamped UI & character balance adjustments
Length & Additional Fun Details
- Expect 1.5x the content & 2x the playtime in Endless Ragnarok
- Even if you rush, expect about 20-30 hours of additional content
- “Maglielle was our most requested character to become playable.”
- New Fatebreaker difficulty tier in Endless Ragnarok also includes returning bosses with brand-new mechanics
Summons
- Over 100 Summons in Endless Ragnarok - "every NPC and every enemy character"
- Hidaka predicts the most standard usage for Summons will be to avoid, counter, or soak dangerous boss attacks, since all Summons are invincible
Master Traits
- Hidaka's comments
- “One of our goals was to give new experiences to veterans of certain characters, allowing more avenues for skill expression.”
- “As more information about strategies for Relink spread, certain character kits were considered to be the optimal way to play them, and we started to see variety fall out of the equation. We thought that was unfortunate, so we decided to add Master Traits.”
- “We wanted every mechanic to have its place in the game and be fun to use in battle.”
- “All of our cast has now been given multiple playstyles using this Master Traits system. Depending on the selected Master Traits style, strategies, and key skills, each character will start to feel different.”
- “The concept was inspired by Blizzard’s Diablo series, where dynamic build variety has always been the forefront of the series.”
- “Not every character has three different styles. You can increase Master Levels to unlock Traits for each character, which gradually build on each other to enhance aspects of a specific playstyle.”
- “Depending on the Master Trait style, some characters have new moves and stances that unlock.”