Famicom Detective Club: The Girl Who Stands Behind - spoiler free walkthrough (Part 1)

Welcome to RPG Site's guide for Famicom Detective Club: The Girl Who Stands Behind. Although the game is a point-and-click adventure and doesn't necessarily have negative consequences for making the wrong decisions. We still detail how to get through the game without spending too much time and get through the game as quickly as possible. When you have beaten Famicom Detective Club, the game will evaluate your personality based on the choices you make. So if you're following this guide, it would be really difficult for the game to evaluate your personality as you would clear the game really fast without wasting any time.

Famicom-Detective-Club_The-Girl-Who-Stands-Behind_KeyArt.png

The guide here is divided into two parts just like how the games were made for the Famicom Disc System. If you need help for the latter half of the game, please check out part 2 of this The Girl Who Stands Behind walkthrough. We have also made a guide for the predecessor game, The Missing Heir - hit the link to see that, if you want.

Table of Contents | Famicom Detective Club: The Girl Who Stands Behind Guide

Intro

  • Talk (Stranger) 
    •  About the man
    • About myself
    • About the man
    • About myself
  • Think

Here you can use your carryover data from Famicom Detective Club: The Missing Heir., This doesn't really do anything other than carry your name over. 


Chapter 1: One Girl's Death

Riverbank

Note: From this point on, using the Quit Investigation command will open the save menu. It is also used for another key story event for later. 

  • Talk (Officer)
    • Select all choices.
    • Victim
    • Cause of death
    • Time of death
    • What they know
  • Think
  • Look/Examine 
    • Where? - Examine the Tarp.
  • Discovery Site 

Discovery Site 

  • Look/Examine
    • Where? Examine the plastic bag to the left corner, you will find a notebook in the puddle.
FDCNotebooklocation.png
  • Take
    • Notebook
    • Class ID
  • Look/Examine
    • Class ID


Riverbank

  • Look/Examine
    • Victim
    • Where? Examine the neck area twice.
  • Take - Examine the neck area.
  • Look/Examine
    • Examine the Neck area
  • Talk (Girl)  
    • Name
    • About Yoko 
    • What they know
  • Talk (Man)
    • Name
    • About Yoko 
  • Think


Utsugi's Office

  • Call/Engage
    • The Girl
    • In Famicom Detective Club, you will need to use the Call/Engage command to talk to that person directly. This guide has spoilers kept to a minimum so be sure to check if you're talking to the right person.
  • Talk (Ayumi)
    • Name
    • Select all choices.
    • About Yoko (x2)
    • Detective Club
    • About Ayumi
    • About Yoko
    • Talk - Select -  "Thank you. I've Got It.

After this event, you can access the notepad by pressing the + key on the switch.

  • Think or Speculate

After this, you can head to Yoko's House.

Yoko's House

  • Talk (Yoko's Mother)
    • About Yoko 
    • Alibi
    • What they know
    • About Yoko
    • Alibi
    • About Yoko

Front of School
 

  • Talk (Ayumi)
    • Select all choices until Ayumi leaves
  • Look/Examine
    • Surroundings
  • Call/Engage
  • Talk (Students)
    • Talk
    • Rumor
    • The Girl of the Legend (x2)
    • What they know
    • About school
    • About Komada
  • Travel - Art Room

Art Room

  • Talk (Mr. Komada)
    • The Girl of the Legend (x2)
    • About School
    • Missing person (x2)
    • What they know
    • About Yoko
  • Travel - Utsugi's office.

Utsugi's Office

  • Speculate
  • Think
  • Call/Engage
    •  Utsugi (Repeat until he comes back)
  • Take
  • Travel - Art Room or Front of School Building

Leaving Utsugi's office will conclude the chapter. 

Chapter 2: The Puzzling Words
 

Art Room

  • Call/Engage - Komada

Leave the area.  (This will let the protagonist know that Komada isn't around at this time)


Front of School

  • Call/Engage - Nearby student
  • Talk (Student) 
    • About Yoko
    • The Girl of the Legend
    • About Komada (x2)  
  • Show - Yoko's Class ID
  • Talk
    • About Yoko
  • Travel - Old School Building

Old School Building

  • Look/Examine
    • Where? Check the different color wall. 
  • Show - Yoko's Class ID
  • Talk (Old Man)
    • About the Man
    • About Yoko
  • Show - Yoko's Class ID
  • Talk (Tazaki)
  • Think
  • Travel - Front of School


Schoolyard

  • Look/Examine - Surroundings

Front of a Mirror

  • Talk (Ayumi)
    • About Yoko
    • The Girl of the Legend
    • About Tazaki
  • Look/Examine
    • Surroundings
    • Ayumi
  • Think
  • Talk (Ayumi)
    • About Yoko
  • Travel - Art Room

Art Room

  • Show - Yoko's Class ID
  • Talk (Komada)
    • About Yoko
    • About Tazaki (x2)
    • What they know
    • About Shinobu
  • Travel - Utsugi's office

Utsugi's Office

  • Speculate
  • Think

Chapter 3: The Kaneda Case

Police Station

  • Talk (Police Officer) 
  • Talk (Maruyama)
    • The Kaneda Case
    • About Genjiro
    • Cause of death
    • The Bar
    • About Genjiro x3
    • About Goro
    • The Bar
    • The Girls
    • About Shinobu
  • Think 
  1. She was waiting alone ____ to return... - (Select Goro Kaneda)
  2. That's when the murderer came and stabbed ____ multiple times with a sharp weapon  - (Select Genjiro Kaneda)
  3. Hearing something, ____ rushed to the scene. - (Select Shinobu Asakawa)
  4. Then, ____ was either injured by the killer or... - (Select Shinobu Asakawa)
  • Talk (Maruyama)
    • About Shinobu
    • About Goro (x2)
    • About the Car
    • About Uchida x2
    • Talk - It's alright. I've got it in my notes. 
  • Think
  • Travel - Utsugi's Office

Utsugi's Office

  • Speculate
  • Think (x2)
  • Travel - Front of School


Chapter 4: "The Girl Who Stands Behind"           

Front of the School

  • Call/Engage
  • Talk (Teacher) 
    • The Kaneda case
    • The Girl of the Legend
    • The Kaneda case
  • Think
  • Travel Art Room

Art Room

  • Call/Engage - Student
  • Look/Examine
    • Surroundings
    • Oil painting
  • Talk (Art Student)
    • About Komada
    • The Kaneda case
    • What they know
  • Think
  • Travel - Yoko's house

Yoko's House

  • Talk (Yoko's Mother) -
    • The Girl of the Legend
    • The Kaneda Case x2
    • What they know
  • Open - Bag
  • Take - Notebook x3
  • Look/Examine - Notebook (x3)
  • Think
  • Travel - Front of School


Front of School

  • Talk (Teacher) - What they know x3
  • Travel - Art Room
  • Travel - Art Room

Art Room

  • Talk (Komada)
    •  The Kaneda Case
    • The Girl of the Legend
    • About Shinobu
    • About Yoko
    • The Girl of the Legend
  • Travel - Front of School


Front of School

  • Teacher Event (About Ms. Hayama)
  • Travel - Art Room

Art Room

  • Talk (Komada)
    • About Hayama (x2)
  • Talk (Hayama) 
    • The Kaneda case
    • About Goro
    • About Uchida
    • About Genjiro
    • The Girl of the Legend
    • About Shinobu x2
    • What they know
  • Look/Examine - Komada
  • Call/Engage - Komada
  • Talk (Komada)
  • Travel - Front of School 

Front of School

  • Think
  • Travel - Art Room

Art Room

  • Look/Examine - All the pictures in the room 
  • Think - Until Ms. Hayama returns.
  • Talk (Hayama)
    • Talk (x2)        
  • Travel
  • Talk (Hayama)
    •  The Girl of the Legend (x2)
    • About Shinobu
    • About Yoko
    • What they know
  • Travel - Janitor's Room

Janitor's Room

  • Talk (Tazaki)
    • The Kaneda case
    • About Yoko (x2)
    • What they know
    • About Yoko
  • Show - Yoko's class ID
  • Think
  • Talk (Tazaki)
    • Alibi
  • Talk (Ayumi)

Front of School

  • Show - Yoko's class ID
  • Talk (Ayumi) -
    • About Tazaki (x2)
    • About Yoko x2
    • What they know
    • Talk
  • Think
  • Travel - Faculty lounge

Faculty lounge

  • Talk (Hibino)
    • About Yoko
    • The Girl of the Legend
    • About Tazaki
    • The Kaneda case
    • What they know
  • Look/Examine - Hibino
  • Think
  • Talk - What they know
  • Talk (Urabe)
  • Call/Engage - Ayumi
  • Talk (Ayumi)
    • About Urabe
    • The Kaneda case
    • Talk
  • Think
  • Travel - Utsugi office

Utsugi Office

  • Speculate
  • Think
  • Travel
  • Take - Phone (Select Toshio Tazaki)
  • Speculate
  • Travel - Front of School

Chapter 5: The Bizarre Alibi

Front of School

  • Travel 

Janitor's room

  • Talk (Tazaki)
    • About the wall
    • About Genjiro
    • About Urabe
  • Call/Engage - Urabe
  • Travel - Front of School

Front of School

  • Look/Examine - Surroundings
  • Call/Engage - Old man
  • Talk (Old man)
    • About Tazaki
    • About Urabe
    • The Kaneda case
    • What they know
    • Talk - Yes (Option 1)
  • Travel - Old school building
  • Look/Examine - Where? Examine the differently colored wall.
  • Think
  • Travel - Janitor's room

Janitor's room

  • Look/Examine - Where? Examine the bag.
  • Take - Bag
  • Travel - Old school building

Old School Building

  • Think
  • Travel - Faculty lounge

Faculty Lounge

  • Call/Engage - Other Teacher
  • Talk (Teacher)
    • About Yoko
    • About Hayama
    • The Girl of the Legend
    • About Tazaki
    • About Urabe x2
  • Call/Engage - Hayama
  • Talk (Hayama)
    • About Yoko
    • The Girl of the Legend
    • About Tazaki
    • About Urabe
  • Look/Examine - Hayama
  • Call/Engage - Other Teacher
  • Talk (Other Teacher)
  • Call/Engage - Hayama
  • Talk (Hayama)
  • Think
  • Travel - Old school building

Old School Building

  • Look/Examine - Surroundings
  • Call/Engage - Hayama
  • Talk (Hayama)
    • About the wall
    • About Tazaki
    • The Girl of the Legend
  • Look/Examine - Where? Examine the man hiding behind the wall.
  • Talk


Utsugi Office

  • Look/Examine - Ayumi
  • Talk
  • Think
  • Take - Coffee

That's it for part one! Next up: the second half of our walkthrough for The Girl Who Stands Behind; hit the link!