Another Eden Begins - All Playable Characters, Weapon Types, Elements, and Skills

Another Eden Begins - All Playable Characters, Weapon Types, Elements, and Skills

There's a sizable number of playable characters in Another Eden Begins and keep tracking of everything they're capable of can lead to a lot of menuing. This character guide for Another Eden Begins is primarily meant to serve as a one-page character spec sheet that provides basic details on a character including the weapon type they use, their element, when they can be recuited, and their complete skill lists.

You'll want to keep track of what weapon types each character uses eventually, since completing all of an ally's Character Quests rewards you with their character badge. That badge can then be equipped onto another character using the same weapon type, which allows them to equip one of that character's Chain Skills. This can lead to characters gaining access to an elemental skill that they normally wouldn't have access to.

If you're looking for a specific character's ability tree, use the table of contents down below to quickly jump to their section in this guide. It is ordered chronologically when a character first joins you.

  1. Aldo
  2. Feinne
  3. Riica
  4. Amy
  5. Yuna
  6. Cyrus
  7. Suzette
  8. Melina
  9. Mariel
  10. Anabel
  11. Cetie
  12. Renri
  13. Helena
  14. Shion
  15. Bertrand
  16. Gariyu
  17. Shanie
  18. Myrus
  19. Ramiu

Aldo

  • Weapon Type: Sword
  • Element: Fire
     
  • How to Recruit
    • Starting character
       
  • Abilities

Burning Sword Draw

Skill
  • Fire Slash - Fire / Physical (MP: 12)
    • Deals fire type slash damage (S) to a single enemy
Booster
  • PWR+ I
    • PWR +10
Skill
  • Flame Break - Non / Support (MP: 14)
    • Inflicts Break (Fire) on a single enemy (x3)
    • Break (Fire): Fire type damage x2
Passive
  • Mind's Eye
    • Increases weak point damage
Booster
  • PWR+ II
    • PWR +15
Skill
  • X Slash - Fire / Physical (MP: 33)
    • Deals fire type slash damage (M) to all enemies (x2)
Chain Skill
  • Blazing Sword - Fire / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Fire type attacks
    • Deals fire type slash damage (M) to a single enemy
    • Attack count x3 if target is inflicted with Break (Fire)
Booster
  • PWR+ III
    • PWR +20
Passive
  • Initial Break (Fire)
    • At battle start, inflicts Break (Fire) on all enemies (x1)
    • Break (Fire): Fire type damage x2
Skill Upgrade
  • Skill Upgrade: Fire Slash
    • Turns Fire Slash into Volcano Blade
       
  • Volcano Blade - Fire / Physical (MP: 35)
    • Deals fire type slash damage (M) to a single enemy
Booster
  • PWR+ V
    • PWR +30
Chain Skill Upgrade    
  • Skill Upgrade: Blaze Sword
    • Turns Blazing Sword into Blazing Sword+
       
  • Blazing Sword+ - Fire / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Fire type attacks
    • Deals fire type slash damage (L) to a single enemy
    • Attack count x3 if target is inflicted with Break (Fire)
Skill Upgrade
  • Skill Upgrade: X Slash
    • Turns X Slash into X Slash: Light
       
  • X Slash: Light Fire / Physical (MP: 86)
    • Deals fire type slash damage (L) to all enemies
    • Increased crit chance


Sword Skills

Chain Skill
  • Skyslasher - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Weak Point attacks
    • Deals slash damage (M) to a single enemy
    • Increased crit chance
Passive
  • CRIT+ II
    • CRIT +5%
Skill
  • Swift Cut (Swift Slash) - Non / Physical (MP: 16)
    • Deals slash damage (S) to a single enemy (x2)
    • Inflicts ATK- (S) (2 turns)
Skill 
  • Counter Stance - Non / Support (MP: 17)
    • Preemptive: Assumes Counter Stance
    • Counterattack when attacked
Passive
  • CRIT+ II
    • CRIT +5%
Skill
  • Spinning Slash - Non / Physical (MP: 35)
    • Deals slash damage (M) to all enemies
    • Strength increased based on number of enemies
Skill Upgrade
  • Skill Upgrade: Swift Slash
    • Turns Swift Slash into Swift Slash+
       
  • Swift Slash+ - Non / Physical (MP: 28)
    • Deals slash damage (M) to a single enemy (x3)
    • Inflicts ATK- (M) (2 turns)
Passive
  • CRIT+ II
    • CRIT +5%
Passive
  • Counter Change: Skyslasher
    • Changes counterattack to Skyslasher
Skill Upgrade
  • Skill Upgrade: Spinning Slash
    • Turns Spinning Slash into Big Spinning Slash
       
  • Big Spinning Slash - Non / Physical (MP: 57)
    • Deals slash damage (L) to all enemies
    • Damage increased based on number of enemies
Passive
  • CRIT+ III
    • CRIT +10%
Chain Skill Upgrade
  • Skill Upgrade: Skyslasher
    • Turns Skyslasher into Skyripper
       
  • Skyripper - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Weak Point attacks
    • Deals slash damage (L) to a single enemy
    • 50% chance to be a critical hit
Skill
  • Starwyrm Slash - Non / Physical (MP: 100)
    • Deals slash damage (XL) to all enemies
    • Ignores target's DEF


Feinne

  • Weapon Type: Staff
  • Element: Non
     
  • How to Recruit
    • Automatically joins you in Chapter 1 temporarily
    • Automatically re-joins you in Chapter 23 permanently
       
  • Abilities

Light Magic

Chain Skill
  • Shimmer - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Magic attack on a single enemy (S)
Booster
  • INT+ I
    • INT +10
Skill
  • Luminance - Non / Magic (MP: 13)
    • Magic damage (S) on a single enemy
Passive
  • Elementality
    • Your Elementality increases for every type attack executed during a turn
    • The more Elementality builds, the stronger your RES to that type
Booster
  • INT+ II
    • INT +15
Skill
  • Refresh - Non / Support (MP: 22)
    • Restores a single ally's status
Passive
  • Restoration+ III
    • Restore skill effect +20%
Booster
  • INT+ III
    • INT +20
Passive
  • Elemental Burst
    • Deals additional attack based on Elementality at turn-end
Skill Upgrade
  • Skill Update: Refresh
    • Turns Refresh into Refresh All
       
  • Refresh All - Non / Support (MP: 77)
    • Restores all allies' status and activates a status barrier (x1)
Booster
  • INT+ V
    • INT +30
Chain Skill Upgrade
  • Skill Upgrade: Shimmer
    • Turns Shimmer into Starshine
       
  • Starshine - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Deals magic damage (L) to a single enemy
    • Changes attack type based on zone
Skill Upgrade
  • Skill Upgrade: Luminance
    • Turns Luminance into Prismatic Luminance
       
  • Prismatic Luminance (MP: 37)
    • Deals magic damage (L) to a single enemy
    • Changes attack type based on zone
    • Inflicts Break on zone type (x3)
    • Break: Type damage x2


Maiden Prayer

Skill
  • Maiden Prayer - Non / Support (MP: 19)
    • Restores a single ally's HP (S)
Booster
  • All Status RES+ II
    • All Status RES +25%
Skill
  • Fairy Light - Non / Support (MP: 14)
    • Grants a single ally Regen (S) (3 turns)
Passive
  • Desperate MP Restoration
    • Restores MP (M) based on the number of allies with 50% or less HP
Booster
  • All Status RES+ II
    • All Status RES +25%
Chain Skill
  • Prayer Song - Non / Support (CP: 5 / Uses: 1)
    • Stack Condition: Weak Point attacks
    • Restores all allies (S)
    • Grants a 20% damage barrier (x1)
Skill Upgrade
  • Skill Upgrade: Fairy Light
    • Turns Fairy Light into Divine Light
       
  • Divine Light - Non / Support (MP: 25)
    • Grants a single ally Regen (L) and ATK+ (L) (3 turns)
Booster
  • All Status RES+ II
    • All Status RES +25%
Passive
  • Desperate SPD+
    • Grants self SPD+ (L) if an ally has 50% or less HP
Skill Upgrade
  • Skill Upgrade: Maiden Prayer
    • Turns Maiden Prayer into Maiden Whisper
       
  • Maiden Whisper - Non / Support (MP: 41)
    • Restores a single ally (L)
Passive
  • All Status RES+ II
    • All Status RES +25%
Chain Skill
  • Skill Upgrade: Prayer Song
    • Turns Prayer Song into Angel's Song
       
  • Angel's Song - Non / Support (CP: 5 / Uses: 1)
    • Stack Condition: Weak Point attacks
    • Restores all allies (L)
    • Grants a 30% damage barrier (x1)
Skill
  • Resurrection - Non / Support (MP: 60)
    • Revives a single ally


Riica

  • Weapon Type: Hammer
  • Element: Earth
     
  • How to Recruit
    • Automatically joins you in Chapter 3
       
  • Abilities

Battle Mode

Skill
  • Weakening Smash - Non / Physical (MP: 15)
    • Deals slash damage (S) to a single enemy
    • Inflicts ATK- (S) (2 turns)
Booster
  • END+ I
    • END +10
Skill
  • Analyze - Non / Support (MP: 12)
    • Builds Analyze on a single enemy
    • Reveals target's weak point
Passive
  • Exhaustive Analysis α
    • Restores own HP when attacking target inflicted with Analyze
Booster
  • END+ II
    • END +15
Skill
  • Smash Stance - Non / Physical (MP: 27)
    • Deals blunt damage (M) to a single enemy
    • Inflicts Stun
Chain Skill
  • Draining Smash - Earth / Physical (CP: 2 / Uses: 2)
    • Stack Condition: A barrier is removed
    • Deals earth type blunt damage (S) to a single enemy
    • Damage dealt is absorbed (S)
Booster
  • END+ III
    • END +20
Passive
  • Initial Analyze
    • At battle start, inflicts Analyze on random enemies
Skill Upgrade
  • Skill Upgrade: Weakening Smash
    • Turns Weakening Smash into Jamming Smash
       
  • Jamming Smash - Non / Physical (MP: 35)
    • Deals blunt damage (M) to a single enemy
    • Inflicts ATK- (M) (2 turns)
Booster
  • END+ V
    • END +30
Chain Skill Upgrade
  • Skill Upgrade: Draining Smash
    • Turns Draining Smash into Draining Impact
       
  • Draining Impact - Earth / Physical (CP: 2 / Uses: 2)
    • Stack Condition: A barrier is removed
    • Deals earth type blunt damage (L) to a single enemy
    • Damage dealt is absorbed (M)
Skill
  • Gaia Stomp - Earth / Physical (MP: 92)
    • Deals earth type blunt damage (L) to all enemies
    • Damage increased based on your remaining HP


Support Mode

Chain Skill
  • Holy Ray - Non / Magic (CP: 5 / Uses: 2)
    • Deals magic damage (M) to a single enemy
Skill
  • Heal - Non / Support (MP: 20)
    • Restores a single ally's HP (S)
Booster
  • Physical RES+ II
    • Physical RES +5%
Passive
  • Restore MP on Heal
    • Restores own MP (S) when healing an ally
Booster
  • Physical RES+ II
    • Physical RES +5%
Skill
  • Nano Shield - Non / Support (MP: 22)
    • Grants a 30% damage barrier to a single ally x3
Skill
  • Power Boost - Non / Support (MP: 25)
    • Grants a single ally MP Regen (M) (3 turns)
Booster
  • Physical RES+ II
    • Physical RES +5%
Passive
  • Restoration+ III
    • Restore skill effect +20%
Skill Upgrade
  • Skill Upgrade: Heal
    • Turns Heal into Power Heal
       
  • Power Heal - Non / Support (MP: 35)
    • Restores a single ally (M)
    • Restoration amount increased based on your remaining MP
Booster
  • Physical RES+ III
    • Physical RES +10%
Chain Skill Upgrade
  • Skill Upgrade: Holy Ray
    • Turns Holy Ray into Shining Ray
       
  • Shining Ray - Non / Magic (CP: 5 / Uses: 2)
    • Stack condition: Non-type attacks
    • Deals magic damage (M) to a single enemy
    • Damage increased based on your remaining MP
Skill Upgrade
  • Skill Upgrade: Nano Shield
    • Turns Nano Shield into Terra Aegis
       
  • Terra Aegis - Non / Support (MP: 60)
    • Grants a 30% damage barrier to all allies (x3)
    • Grants a status barrier (x1)


Amy

  • Weapon Type: Fists
  • Element: Wind
     
  • How to Recruit
    • Automatically joins you in Chapter 3 temporarily
    • Automatically re-joins you in Chapter 11 permanently
       
  • Abilities

Shippuu Ken

Skill
  • Smash Down - Wind / Physical (MP: 12)
    • Deals wind type blunt damage (S) to a single enemy
Booster
  • PWR+ I
    • PWR +10
Skill
  • Charge - Non / Support (MP: 14)
    • Gains CRIT damage+ (L) (3 turns)
Passive
  • Restore MP on CRIT
    • Restores MP (S) on critical hit
Booster
  • PWR+ II
    • PWR +15
Skill
  • Intensify - Non / Support (MP: 22)
    • Grants ATK+ (M) (3 turns)
Chain Skill
  • Wind Smash - Wind / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Blunt attacks
    • Deals wind type blunt damage (S) to a single enemy
    • Inflicts Break (Wind) (x1)
    • Break (Wind): Wind type damage x2
Booster
  • PWR+ III
    • PWR +20
Passive
  • Double Break
    • Doubles number of Breaks inflicted on attack
Skill Upgrade
  • Skill Upgrade: Smash Down
    • Turns Smash Down into Smash Down II
       
  • Smash Down II - Wind / Physical (MP: 28)
    • Deals wind type blunt damage (M) to a single enemy
    • Skill transforms when used consecutively
Booster
  • PWR+ V
    • PWR +30
Chain Skill Upgrade
  • Skill Upgrade: Wind Smash
    • Turns Wind Smash into Wind Blast
       
  • Wind Blast - Wind / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Blunt attacks
    • Deals wind type blunt damage (M) to a single enemy
    • Inflicts Break (Wind) (x3)
    • Break (Wind): Wind type damage x2
Skill Upgrade
  • Skill Upgrade: Smash Down II
    • Turns Smash Down II into Smash Down III
       
  • Smash Down III - Wind / Physical (MP: 44)
    • Deals wind type blunt damage (L) to a single enemy
    • Skill transforms when used consecutively


Martial Arts

Chain Skill
  • Somersault - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Critical hits
    • Deals blunt damage (S) to a single enemy
    • Increased crit chance
    • Inflicts Stun
Booster
  • SPD+ I
    • SPD +10
Skill
  • Critical Stance - Non / Support (MP: 12)
    • Builds Power of Mind
    • The more Power of Mind builds, the more your CRIT increases
Passive
  • To War
    • At start of every turn, builds Power of Mind
    • The more Power of Mind builds, the more your CRIT increases
Booster
  • SPD+ II
    • SPD +15
Skill
  • Double Hurricane - Wind / Physical (MP: 33)
    • Deals wind type blunt damage (M) to all enemies (x2)
    • Inflicts Break (Wind) (x2)
    • Break (Wind): Wind type damage x2
Skill
  • Wind Step - Non / Support (MP: 50)
    • Grants all allies SPD+ (L) (3 turns)
Booster
  • SPD+ III
    • SPD +20
Passive
  • Initial Crit
    • At battle start, grants CRIT +100% (x1)
Skill Upgrade
  • Skill Upgrade: Double Hurricane
    • Turns Double Hurricane into Triple Hurricane
       
  • Triple Hurricane - Wind / Physical (MP: 54)
    • Deals wind type blunt damage (L) to all enemies (x3)
    • Inflicts Break (Wind) (x3)
    • Break (Wind): Wind type damage x2
Booster
  • SPD+ V
    • SPD +30
Chain Skill Upgrade
  • Skill Upgrade: Somersault
    • Turns Somersault into Crescent
       
  • Crescent - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Critical hits
    • Deals blunt damage (L) to a single enemy
    • Guaranteed CRIT
    • Inflicts Stun
Skill
  • Eden Blitz - Non / Support (MP: 50)
    • Consumes all Power of Mind on self
    • Activates all skills twice in a row for the number of turns equal to amount consumed
    • All attacks become critical hits


Yuna

  • Weapon Type: Bow
  • Element: Water
     
  • How to Recruit
    • Complete New Encounter: Yuna mandatory side quest in Chapter 6.
       
  • Abilities

Purification

Chain Skill
  • Invoked Spirit - Water / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Deals water type magic damage (S) to a single enemy
    • Inflicts Poison
Booster
  • INT+ I
    • INT +10
Skill
  • Exorcise - Water / Magic (MP: 12)
    • Deals water type magic damage (S) to a single enemy (x3)
Passive
  • Exorcising Rope
    • Inflicts SPD- (M) if an enemy is inflicted with Poison (1 turn)
Booster
  • INT+ II
    • INT +15
Skill
  • Banishing Charm - Non / Support (MP: 18)
    • Builds Malign Expulsion on a single enemy
    • The more Malign Expulsion builds, the more their ATK decreases
Skill
  • Divine Charm - Non / Support (MP: 21)
    • Builds Divine Charm on a single ally
    • The more Divine Charm builds, the more their CRIT increases
Booster
  • INT+ III
    • INT +20
Passive
  • Charm Resonance
    • Restores MP (S) if anyone has Divine Charm or Banishing Charm
Skill Upgrade
  • Skill Upgrade: Exorcise
    • Turns Exorcise into Intense Exorcise
       
  • Intense Exorcise - Water / Magic (MP: 39)
    • Deals water type magic damage (L) to a single enemy (x3)
    • Damage increased if target is inflicted with Poison
Booster
  • INT+ V
    • INT +30
Chain Skill Upgrade
  • Skill Upgrade: Invoked Spirit
    • Turns Invoked Spirit into Familiar
       
  • Familiar - Water / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Deals water type magic damage (L) to all enemies
    • Inflicts Poison
Skill
  • Divine Vessel - Non / Magic (MP: 86)
    • Deals magic damage (L) to all enemies (x2)
    • Builds 2 Malign Expulsion
    • Removes buffs and debuffs


Maiden's Flutter

Skill
  • Maiden's Flutter - Non / Support (MP: 12)
    • Grants a single ally Regen (S) (3 turns)
Booster
  • Fire RES+ I
    • Fire RES +10%
Skill
  • Kamizake - Non / Support (MP: 19)
    • Restores a single ally's status
Passive
  • Restoration+ I
    • Restore skill effect +10%
Booster
  • Fire RES+ II
    • Fire RES+ 15%
Skill
  • Water God's Dance - Non / Support (MP: 32)
    • Restores all allies (S)
Chain Skill
  • Divine Intervention - Non / Support (CP: 3 / Uses: 2)
    • Stack Condition: Water type attacks
    • Inflicts Break (Water) on a single enemy (x1)
    • Break (Water): Water type damage x2
Booster
  • Fire RES+ III
    • Fire RES+ 20%
Passive
  • Blessed Water
    • Grants all allies a 20% damage barrier (x1) when Sacred Water Stance is deployed
Skill Upgrade
  • Skill Upgrade: Maiden's Flutter
    • Turns Maiden's Flutter into Maiden's Observance
       
  • Maiden's Observance - Non / Support (MP: 42)
    • Restores a single ally (M)
    • Grants Regen (M) (3 turns)
Booster
  • Fire RES+ V
    • Fire RES +30%
Chain Skill Upgrade
  • Skill Upgrade: Divine Intervention
    • Turns Divine Intervention into Divine Possession
       
  • Divine Possession - Non / Support (CP: 3 / Uses: 2)
    • Stack Condition: Water type attacks
    • Inflicts Break (Water) on a single enemy (x3)
    • Break (Water): Water type damage x2
Skill Upgrade
  • Skill Upgrade: Water God's Dance
    • Turns Water God's Dance into Water God's Observance
       
  • Water God's Observance - Non / Support (MP: 68)
    • Restores all allies (M)
    • Enhances water type with Sacred Water Stance


Cyrus

  • Weapon Type: Katana
  • Element: Water
     
  • How to Recruit
    • Automatically joins you at the end of Chapter 9.
       
  • Abilities

Enku Jizai

Skill
  • Water Slice - Water / Physical (MP: 12)
    • Deals water type slash damage (M) to a single enemy (x2)
Booster
  • SPD+ I
    • SPD +10
Skill
  • Serenity - Non / Support (MP: 12)
    • Builds Water Mirror
    • The more Water Mirror builds, the more your ATK increases
Passive
  • Water Attack+ I
    • Increases water type ATK by 10%
Booster
  • SPD+ II
    • SPD +15
Skill
  • Counter Stance - Non / Support (MP: 17)
    • Preemptive: Assumes Counter Stance
    • Counterattack when attacked
Chain Skill
  • Water Cut - Water / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Water type attacks
    • Deals water type slash damage (M) to a single enemy (x1)
    • Stacks 1 Water Mirror
Booster
  • SPD+ III
    • SPD +20
Passive
  • Water Mirror on Counter
    • Builds Water Mirror after every counter attack
    • The more Water Mirror builds, the more your ATK increases
Skill Upgrade
  • Skill Upgrade: Water Slice
    • Turns Water Slice into Water Slice+
       
  • Water Slice+ - Water / Physical (MP: 28)
    • Deals water type slash damage (L) to a single enemy (x2)
    • The more Water Mirror builds, the greater the damage
Booster
  • SPD+ V
    • SPD +30
Chain Skill Upgrade
  • Skill Upgrade: Water Cut
    • Turns Water Cut into Water Slash
       
  • Water Slash - Water / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Water type attacks
    • Deals water type slash damage (L) to a single enemy (x1)
    • Builds Water Mirror after every counter attack
    • The more Water Mirror builds, the more your ATK increases
Skill
  • Enku Jizai: Broken - Water / Physical (MP: 127)
    • Deals water type slash damage (L) to all enemies
    • Consumes all Water Mirror on self
    • Damage increased based on the amount consumed


Way of the Paddock

Chain Skill
  • Nirvana Slash - Non / Physical (CP: 2 / Uses: 1)
    • Stack Condition: Poison/Pain damage
    • Deals slash damage (M) to a single enemy (x3)
    • Damage increased if target is inflicted with Pain
Passive
  • CRIT+ II
    • CRIT +5%
Skill
  • Paddock Slash - Non / Physical (MP: 16)
    • Deals slash damage (S) to a single enemy
    • Inflicts Pain
Passive
  • Continual MP Regen
    • Grants MP Regen (S) every turn
Passive
  • CRIT+ II
    • CRIT +5%
Skill
  • Croak Insurance - Non / Support (MP: 28)
    • Preemptive: Restores self (M)
Skill
  • Boundary - Non / Support (MP: 25)
    • Preemptive: Activates a 100% damage barrier (x1)
    • Likely to fail when activated consecutively
Passive
  • CRIT+ II
    • CRIT +5%
Skill Upgrade
  • Skill Upgrade: Croak Insurance
    • Turns Croak Insurance into Toadally Feel Better
       
  • Toadally Feel Better - Non / Support (MP: 39)
    • Preemptive: Restores self (L)
Chain Skill Upgrade
  • Skill Upgrade: Nirvana Slash
    • Turns Nirvana Slash into Idle Nirvana Slash
       
  • Idle Nirvana Slash - Non / Physical (CP: 2 / Uses: 1)
    • Stack Condition: Poison/Pain damage
    • Deals slash damage (L) to a single enemy (x3)
    • Damage increased if target is inflicted with Pain
Passive
  • CRIT+ III
    • CRIT +10%
Skill Upgrade
  • Skill Upgrade: Paddock Slash
    • Turns Paddock Slash into Paddock Headstrike
       
  • Paddock Headstrike - Non / Physical (MP: 50)
    • Deals slash damage (L) to a single enemy
    • Inflicts Pain
Passive
  • Continual Boundary
    • At start of every turn, activates a 100% damage barrier (x1)


Suzette

  • Weapon Type: Lance
  • Element: Wind
     
  • How to Recruit
    • Complete New Encounter: Suzette side quest
    • Unlocks in Chapter 11
       
  • Abilities

Perfect Dragon Lance

Chain Skill
  • Dark Wyvern's Rush - Wind / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Critical hits
    • Deals wind type piercing damage (S) to a random enemy (x3)
    • Inflicts Poison
Passive
  • Chance of Poison I
    • 10% chance of Poison
Skill
  • Sonic Lance - Wind / Physical (MP: 16)
    • Preemptive: Deals wind type piercing damage (S) to a single enemy
    • Increased crit chance
Passive
  • Venymwyrm's Evil Eye
    • Restores MP (S) if an enemy is inflicted with Poison
Passive
  • Chance of Poison II
    • 15% chance of Poison
Skill
  • Soul Shoot - Non / Support (MP: 22)
    • Inflicts DEF- (M) on a single enemy (3 turns)
Passive
  • Poison RES+ III
    • Poison RES +50%
Passive
  • Chance of Poison III
    • 20% chance of Poison
Passive
  • Venymwyrm's Claw
    • Grants self CRIT+ (M) if an enemy is inflicted with Poison (x1)
Skill Upgrade
  • Skill Upgrade: Sonic Lance
    • Turns Sonic Lance into Godspeed Dragon Lance
       
  • Godspeed Dragon Lance - Wind / Physical (MP: 42)
    • Preemptive: Deals wind type piercing damage (L) to a single enemy
    • Increased crit chance
Passive
  • Chance of Poison V
    • 30% chance of Poison
Chain Skill Upgrade
  • Skill Upgrade: Dark Wyvern's Rush
    • Turns Dark Wyvern's Rush into Seventh Heaven
       
  • Seventh Heaven - Wind / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Critical hits
    • Deals wind type piercing damage (L) to a random enemy (x3)
    • Inflicts Toxic
Skill
  • Dragonbuster - Wind / Physical (MP: 86)
    • Deals wind type piercing damage (L) to all enemies (x2)
    • Damage increased if target is inflicted with Poison


Darkside Fury

Skill
  • Dark Thrust - Non / Physical (MP: 22)
    • Deals piercing damage (M) to a single enemy
    • Inflicts Poison
Booster
  • PWR+ I
    • PWR +10
Skill
  • Evil Wings - Non / Support (MP: 14)
    • Grants SPD+ (L) (3 turns)
Passive
  • Demonic Power
    • Builds Hellish Power at turn-end
    • The more Hellish Power builds, the more your ATK increases
Booster
  • PWR+ II
    • PWR +15
Chain Skill
  • Evil Cutter - Non / Physical (CP: 2 / Uses: 1)
    • Stack Condition: Poison/Pain damage
    • Deals slash damage (S) to all enemies (x3)
    • Builds Hellish Power on self
Skill
  • The Power of the Nether! - Non / Support (MP: 21)
    • Builds 2 Hellish Power
    • The more Hellish Power builds, the more your ATK increases
Booster
  • PWR+ III
    • PWR +20
Skill Upgrade
  • Skill Upgrade: Dark Thrust
    • Turns Dark Thrust into Demonic Thrust
       
  • Demonic Thrust - Non / Physical (MP: 42)
    • Deals piercing damage (L) to a single enemy
    • Inflicts Megapoison
Chain Skill Upgrade
  • Skill Upgrade: Evil Cutter
    • Turns Evil Cutter into Hellcutter
       
  • Hellcutter - Non / Physical (CP: 2 / Uses: 1)
    • Stack Condition: Poison/Pain damage
    • Deals slash damage (L) to all enemies (x3)
    • Builds 2 Hellish Power on self
Booster
  • PWR+ V
    • PWR +30
Skill Upgrade
  • Skill Upgrade: The Power of the Nether!
    • Turns The Power of the Nether! into Behold the Despair of the Ancients!
       
  • Behold the Despair of the Ancients! - Non / Support (MP: 42)
    • Builds 4 Hellish Power
    • The more Hellish Power builds, the more your ATK increases
Passive
  • Bolt of Bahamut
    • When you have Hellish Power x10, consume all and unleash the power of the Black Bolt


Melina

  • Weapon Type: Hammer
  • Element: Water
     
  • How to Recruit
    • Complete New Encounter: Melina side quest
    • Unlocks in Chapter 11
       
  • Abilities

Purifying Hammer

Chain Skill
  • Acid Smash - Water / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Magic attacks
    • Deals water type magic damage (S) to a single enemy
    • Inflicts ATK- (S) (3 turns)
Booster
  • INT+ I
    • INT +10
Skill
  • Crashing Wave - Water / Magic (MP: 12)
    • Deals water type magic damage (S) to a single enemy (x3)
Passive
  • Water Attack+ I
    • Water ATK +10%
Booster
  • INT+ II
    • INT +15
Skill
  • Power of Ten - Non / Physical (MP: 27)
    • Deals blunt damage (M) to a single enemy
    • Inflicts Stun
Skill
  • Aqua Break - Non / Support (MP: 25)
    • Inflicts Break (Water) on a single enemy (x3)
    • Break (Water): Water type damage x2
Booster
  • INT+ III
    • INT +20
Passive
  • Winged Blessing
    • Restores MP (S) based on the number of allies with swords equipped
Skill Upgrade
  • Skill Upgrade: Crashing Wave
    • Turns Crashing Wave into Affluent Surge
       
  • Affluent Surge - Water / Magic (MP: 27)
    • Deals water type magic damage (M) to a single enemy (x3)
    • Increases combo rate during Another Force
Booster
  • INT+ V
    • INT +30
Chain Skill Upgrade
  • Skill Upgrade: Acid Smash
    • Turns Acid Smash into Weathered Smash
       
  • Weathered Smash - Water / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Magic attacks
    • Deals water type magic damage (M) to a single enemy
    • Inflicts DEF- (M) (3 turns)
Skill
  • Sepher Yezirah - Water / Magic (MP: 69)
    • Deals water type magic damage (L) to all enemies
    • Restores all allies (M)


Stifling Song

Skill
  • Stifling Song - Non / Support (MP: 24)
    • Preemptive: Grants ATK+ and DEF+ (S) to all allies
    • Only applies to current turn
Booster
  • All Status RES+ II
    • All Status RES +25%
Skill
  • Words of Prayer - Non / Support (MP: 20)
    • Restores a single ally's HP (S)
Passive
  • Victory HP Restore+ I
    • Restores HP 10% after victory
Booster
  • All Status RES+ II
    • All Status RES +25%
Chain Skill
  • Mana Rain - Water / Magic (CP: 4 / Uses: 2)
    • Stack Condition: Weak point attacks
    • Deals water type magic damge (S) to all enemies (x3)
    • Restores all allies' MP (S)
Skill
  • Power Boost - Non / Support (MP: 25)
    • Grants a single ally MP Regen (L) (3 turns)
Booster
  • All Status RES+ II
    • All Status RES +25%
Passive
  • Calming Song
    • At battle start, activates Stifling Song
Skill Upgrade
  • Skill Upgrade: Stifling Song
    • Turns Stifling Song into Stifling Song II
       
  • Stifling Song II - Non / Support (MP: 48)
    • Preemptive: Grants ATK+ and DEF+ (M) to all allies
    • Only applies to current turn
Booster
  • All Status RES+ II
    • All Status RES +25%
Chain Skill Upgrade
  • Skill Upgrade: Mana Rain
    • Turns Mana Rain into Mana Drench
       
  • Mana Drench - Water / Magic (CP: 4 / Uses: 2)
    • Stack Condition: Weak point attacks
    • Deals water type magic damage (M) to all enemies (x3)
    • Restores all allies' MP (M)
Skill Upgrade
  • Skill Upgrade: Stifling Song II
    • Turns Stifling Song II into Stifling Song III
       
  • Stifling Song III - Non / Support (MP: 48)
    • Preemptive: Grants ATK+ and DEF+ (L) to all allies
    • Only applies to current turn


Mariel

  • Weapon Type: Staff
  • Element: Non
     
  • How to Recruit
    • Complete New Encounter: Mariel side quest
    • Unlocks in Chapter 12
       
  • Abilties

Light's Blessing

Chain Skill
  • Shiny Arrow - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Magic damage (S) on a single enemy
Booster
  • INT+ I
    • INT +10
Skill
  • Holy Song - Non / Support (MP: 14)
    • Grants a single ally DEF+ (M) (3 turns)
Passive
  • Desperate MP Restoration
    • Restores MP (M) based on the number of allies with 50% or less HP
Booster
  • INT+ II
    • INT +15
Skill
  • Aurora Veil - Non / Support (MP: 22)
    • Grants a single ally Type RES+ (M) (3 turns)
Skill
  • Magica Chant - Non / Support (MP: 22)
    • Enhances magic attacks with Magic Fates Stance
Booster
  • INT+ III
    • INT +20
Passive
  • Desperate SPD+
    • Grants self SPD+ (L) if any ally has 50% or less HP
Skill Upgrade
  • Skill Upgrade: Holy Song
    • Turns Holy Song into Immaculate Hymn
       
  • Immaculate Hymn - Non / Support (MP: 77)
    • Grants all allies DEF+ (L) (3 turns)
Booster
  • INT+ V
    • INT +30
Chain Skill Upgrade
  • Skill Upgrade: Shiny Arrow
    • Turns Shiny Arrow into Holy Burst
       
  • Holy Burst - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Deals magic damage (L) to all enemies
    • Grants all allies CRIT+ (x1)
Skill Upgrade
  • Skill Upgrade: Aurora Veil
    • Turns Aurora Veil into Aurora Force
       
  • Aurora Force - Non / Support (MP: 120)
    • Grants all allies Type RES+ (L) (3 turns)


Soothing Prayer

Skill
  • Healing Herb - Non / Support (MP: 23)
    • Restores a single ally (S)
    • Grants Regen (S) (3 turns)
Booster
  • SPD+ I
    • SPD +10
Skill
  • Mind Drops - Non / Support (MP: 14)
    • Grants a single ally MP Regen (S) (3 turns)
Passive
  • Restoration+ I
    • Restore skill effect +10%
Booster
  • SPD+ II
    • SPD +15
Chain Skill
  • Sacred Prayer - Non / Support (CP: 4 / Uses: 1)
    • Stack Condition: Weak Point attacks
    • Restores all allies (S)
Skill Upgrade
  • Skill Upgrade: Healing Herb
    • Turns Healing Herb into Healing Aroma
       
  • Healing Aroma - Non / Support (MP: 36)
    • Restores a single ally's HP (M)
    • Grants Regen (M) (3 turns)
Booster
  • SPD+ III
    • SPD +20
Passive
  • Restoration+ III
    • Restore skill effect +20%
Skill Upgrade
  • Skill Upgrade: Mind Drops
    • Turns Mind Drops into Cleansing Droplets
       
  • Cleansing Droplets - Non / Support (MP: 38)
    • Grants a single ally MP Regen (L) (3 turns)
Booster
  • SPD+ V
    • SPD +30
Chain Skill Upgrade
  • Skill Upgrade: Sacred Prayer
    • Turns Sacred Prayer into Pure Cradle
       
  • Pure Cradle - Non / Support (CP: 4 / Uses: 1)
    • Stack Condition: Weak Point attacks
    • Restores all allies (L)
    • Removes debuffs
Skill
  • Resurrection - Non / Support (MP: 60)
    • Revives a single ally


Anabel

  • Weapon Type: Sword
  • Element: Water
     
  • How to Recruit
    • Complete New Encounter: Anabel side quest
    • Unlocks at the end of Chapter 12
       
  • Abilities

Paladin Sword

Skill
  • Taunt - Non / Support (MP: 12)
    • Inflicts Rage on a single enemy (3 turns)
Booster
  • END+ I
    • END +10
Skill
  • Swift Cut (Swift Slash) - Non / Physical (MP: 16)
    • Deals slash damage (S) to a single enemy (x2)
    • Inflicts ATK- (S) (2 turns)
Passive
  • Water Attack+ I
    • Water ATK +10%
Booster
  • END+ II
    • END +15
Skill
  • Paladin Sword - Water / Physical (MP: 33)
    • Deals water type slash damage (M) to a single enemy
    • The more Power of Prayer builds, the greater the damage
Chain Skill
  • Splash Sword - Water / Physical (CP: 2 / Uses: 2)
    • Stack Condition: Counterattacks
    • Deals water type slash damage (M) to a single enemy
    • Inflicts ATK- (S) (3 turns)
Booster
  • END+ III
    • END +20
Passive
  • Absorb Damage+ III
    • Absorbs 9% of damage inflicted
Skill Upgrade
  • Skill Upgrade: Paladin Sword
    • Turns Paladin Sword into Deliverance Sword
       
  • Deliverance Sword - Water / Physical (MP: 54)
    • Deals water type slash damage (L) to a single enemy
    • The more Power of Prayer builds, the greater the damage
Booster
  • END+ V
    • END +30
Chain Skill Upgrade
  • Skill Upgrade: Splash Sword
    • Turns Splash Sword into Holy Saber
       
  • Holy Saber - Water / Physical (CP: 2 / Uses: 2)
    • Stack Condition: Counterattacks
    • Deals water type slash damage (L) to a single enemy
    • Inflicts ATK- (M) (3 turns)
Skill
  • Justice - Non / Physical (MP: 80)
    • Deals piercing damage (M) to all enemies
    • The more Power of Prayer builds, the greater the damage
    • Removes debuffs from self


Paladin Shield

Chain Skill
  • Knight's Pride - Non / Support (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Inflicts Rage on all enemies (2 turns)
Booster
  • Type RES+ II
    • Type RES +5%
Skill
  • Guardian Shield - Non / Support (MP: 30)
    • Assumes Counter Stance
    • Restores self when attacked (S)
Passive
  • Power of Prayer on Counter
    • Builds Power of Prayer after every counter attack
    • The more Power of Prayer builds, the more your DEF increases
Booster
  • Type RES+ II
    • Type RES +5%
Skill
  • Shield Bash - Non / Physical (MP: 20)
    • Deals blunt damage (S) to a single enemy
    • Inflicts Stun
Skill
  • Iron Wall - Non / Support (MP: 25)
    • Grants Physical RES+ (M) (3 turns)
Booster
  • Type RES+ II
    • Type RES +5%
Skill Upgrade
  • Skill Upgrade: Guardian Shield
    • Turns Guardian Shield into Aegis Shield
       
  • Aegis Shield - Non / Support (MP: 50)
    • Assumes Counter Stance
    • Restores self when attacked (M)
Chain Skill Upgrade
  • Skill Upgrade: Knight's Pride
    • Turns Knight Pride into Miglance Gleam
       
  • Miglance Gleam - Non / Support (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Inflicts Rage on all enemies (5 turns)
Booster
  • Type RES+ II
    • Type RES +5%
Skill Upgrade
  • Skill Upgrade: Iron Wall
    • Turns Iron Wall into Stand Strong
       
  • Stand Strong - Non / Support (MP: 50)
    • Grants Physical RES+ (L) (3 turns)
Booster
  • Paladin's Necklace
    • Increases status resistance by 100%


Cetie

  • Weapon Type: Lance
  • Element: Fire
     
  • How to Recruit
    • Complete New Encounter: Cetie side quest
    • Unlocks in Chapter 15
       
  • Abilities

Spearhead

Skill
  • Sonic Strike - Non / Magic (MP: 11)
    • Preemptive: Deals magic damage (S) to a single enemy
    • The greater your SPD, the greater the damage
Booster
  • SPD+ I
    • SPD +10
Skill
  • Aiming - Non / Support (MP: 14)
    • Grants CRIT+ (x1)
Passive
  • Non Attack+ I
    • Non ATK +15%
Booster
  • SPD+ II
    • SPD +15
Skill
  • Focus - Non / Support (MP: 18)
    • Increases own INT by 20% (3 turns)
Chain Skill
  • Seeker Lance - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Non-type attacks
    • Deals magic damage (M) to a single enemy
    • Increased crit chance
Booster
  • SPD+ III
    • SPD +20
Passive
  • Restore MP on CRIT
    • Restores MP (M) on critical hit
Skill Upgrade
  • Skill Upgrade: Sonic Strike
    • Turns Sonic Strike into Rapid Strike
       
  • Rapid Strike - Non / Magic (MP: 35)
    • Preemptive: Deals magic damage (L) to a single enemy
    • The greater your SPD, the greater the damage
Booster
  • SPD+ V
    • SPD +30
Chain Skill Upgrade
  • Skill Upgrade: Seeker Lance
    • Turns Seeker Lance into Vigilant Lance
       
  • Vigilant Lance - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Non-type attacks
    • Deals magic damage (L) to a single enemy
    • Increased crit chance
Skill Upgrade
  • Skill Upgrade: Aiming
    • Turns Aiming into Keen Sight
       
  • Keen Sight - Non / Support (MP: 120)
    • Grants all allies CRIT+ (x3)


Support Mech

Chain Skill
  • Jamming Pulse - Non / Support (CP: 2 / Uses: 2)
    • Stack Condition: Critical hits
    • Inflicts ATK- (M) on a single enemy (3 turns)
    • Only triggers when black mech Clock is present
Skill
  • Call - Non / Support (MP: 11)
    • Calls in Support Mechs
Booster
  • INT+ I
    • INT +10
Passive
  • Ambush Tactics
    • At battle start, grants self Preemptive once per battle
Chain Skill
  • Fire Laser - Fire / Magic (CP: 2 / Uses: 2)
    • Stack Condition: Critical hits
    • Deals fire type magic damage (M) to a single enemy
    • Only triggers when white mech Retro is present
Booster
  • INT+ II
    • INT +15
Skill Upgrade
  • Skill Upgrade: Call
    • Turns Call into Scramble
       
  • Scramble - Non / Support (MP: 21)
    • Preemptive: Calls in Support Mechs
    • If already present, increases INT/SPD
Chain Skill Upgrade
  • Skill Upgrade: Jamming Pulse
    • Turns Jamming Pulse into Discombobulating Pulse
       
  • Discombobulating Pulse - Non / Support (CP: 2 / Uses: 2)
    • Stack Condition: Critical hits
    • Inflicts ATK- (L) on a single enemy (3 turns)
    • Only triggers when black mech Clock is present
Booster
  • INT+ III
    • INT +20
Skill
  • Overclock - Non / Support (MP: 38)
    • Sacrifices black mech Clock to grant ATK+ (L) and SPD+ (L) (3 turns)
Chain Skill Upgrade
  • Skill Upgrade: Fire Laser
    • Turns Fire Laser into Bursting Laser
       
  • Bursting Laser - Fire / Magic (CP: 2 / Uses: 2)
    • Stack Condition: Critical hits
    • Deals fire type magic damage (L) to a single enemy (x3)
    • Only triggers when white mech Retro is present
Booster
  • INT+ V
    • INT +30
Skill
  • Retro's Gift - Fire / Magic (MP: 85)
    • Sacrifices white mech Retro to deal fire type magic damage (XL) to all enemies (x3)
    • Guaranteed crit


Renri

  • Weapon Type: Ax
  • Element: Fire
     
  • How to Recruit
    • Complete New Encounter: Renri side quest
    • Unlocks in Chapter 15
       
  • Abilities

Relentless Execution

Skill
  • Pain Killer - Non / Physical (MP: 15)
    • Deals slash damage (S) to a single enemy (x2)
    • Increases strength if target is inflicted with Pain
    • Removes Pain following attack
Booster
  • PWR+ I
    • PWR +10
Skill
  • Weapon Guard - Non / Support (MP: 14)
    • Preemptive: Activates a 30% damage barrier (x1)
Passive
  • Non Attack+ I
    • Non ATK +15%
Booster
  • PWR+ II
    • PWR +15
Skill
  • Pledge of Justice - Non / Support (MP: 22)
    • Grants ATK+ (M) (3 turns)
Chain Skill
  • Double Scratch - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Fire type attacks
    • Deals slash damage (M) to a single enemy (x2)
    • Inflicts Pain
Booster
  • PWR+ III
    • PWR +20
Passive
  • Non Attack+ III
    • Non ATK +30%
Skill Upgrade
  • Skill Upgrade: Pain Killer
    • Turns Pain Killer into Lasting Scars
       
  • Lasting Scars - Non / Physical (MP: 44)
    • Deals slash damage (L) to a single enemy (x2)
    • Increases strength if target is inflicted with Pain
    • Removes Pain following attack
Booster
  • PWR+ V
    • PWR +30
Chain Skill Upgrade
  • Skill Upgrade: Double Scratch
    • Turns Double Scratch into Dual Bite
       
  • Dual Bite - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Fire type attacks
    • Deals slash damage (L) to a single enemy (x2)
    • Inflicts Pain
Skill
  • Enforcement - Non / Physical (MP: 82)
    • Deals slash damage (XL) to a single enemy
    • Inflicts Pain
    • Increased crit chance


Abridged Punishment

Chain Skill
  • Fiery Rage - Fire / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Critical hits
    • Deals fire type slash damage (M) to a single enemy
    • Builds Dragnet
    • The more Dragnet builds, the more their DEF decreases
Passive
  • CRIT+ II
    • CRIT +5%
Skill
  • Dragnet - Non / Support (MP: 12)
    • Builds 10 Dragnet on a single enemy
    • The more Dragnet builds, the more their DEF decreases
Passive
  • Fire Attack+ I
    • Fire ATK +10%
Passive
  • CRIT+ II
    • CRIT +5%
Skill
  • Judgment - Non / Physical (MP: 22)
    • Consumes all Dragnet on a single enemy
    • Unleashes a powerful slash attack (M)
Skill
  • Charge - Non / Support (MP: 14)
    • Grants CRIT damage+ (L) (3 turns)
Passive
  • CRIT+ II
    • CRIT +5%
Passive
  • Dragnet Drive
    • At battle start, builds 5 Dragnet on a random enemy
Skill Upgrade
  • Skill Upgrade: Judgment
    • Turns Judgment into Execute
       
  • Execute - Non / Physical (MP: 37)
    • Consumes all Dragnet on a single enemy
    • Unleashes a powerful slash attack (L)
Passive
  • CRIT+ III
    • CRIT +10%
Chain Skill Upgrade
  • Skill Upgrade: Fiery Rage
    • Turns Fiery Rage into Flame Rage
       
  • Flame Rage - Fire / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Critical hits
    • Deals fire type slash damage (L) to a single enemy
    • Builds 10 Dragnet
    • The more Dragnet builds, the more their DEF decreases
Passive
  • Enforcer
    • Dragnet builds faster during Another Force


Helena

  • Weapon Type: Bow
  • Element: Earth
     
  • How to Recruit
    • Automatically joins you at the end of Chapter 19.
       
  • Abilities

Demolition

Chain Skill
  • Earth Edge - Earth / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Earth type attacks
    • Deals earth type magic damage (S) to a single enemy
    • The more debuffs they have, the greater your strength
Booster
  • INT+ I
    • INT +10
Skill
  • Falling Rocks - Earth / Magic (MP: 15)
    • Deals earth type magic damage (S) to a single enemy
    • Inflicts Stun
Passive
  • Earth Attack+ I
    • Earth ATK +10%
Booster
  • INT+ II
    • INT +15
Skill
  • Earth Break - Non / Support (MP: 22)
    • Inflicts Break (Earth) on a single enemy (x3)
    • Break (Earth): Earth type damage x2
Skill Upgrade
  • Skill Upgrade: Falling Rocks
    • Turns Falling Rocks into Titanfall
       
  • Titanfall - Earth / Magic (MP: 32)
    • Deals earth type magic damage (L) to a single enemy
    • Inflicts Stun
Booster
  • INT+ III
    • INT +20
Passive
  • Earth Attack+ III
    • Earth ATK +20%
Skill
  • Earthy Casket - Earth / Magic (MP: 51)
    • Deals earth type magic damage (L) to all enemies
    • The more debuffs they have, the greater your strength
Booster
  • INT+ V
    • INT +30
Chain Skill Upgrade
  • Skill Upgrade: Earth Edge
    • Turns Earth Edge into Twin Pinnacles
       
  • Twin Pinnacles - Earth / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Earth type attacks
    • Deals earth type magic damage (L) to a single enemy (x2)
    • The more debuffs they have, the greater your strength
Skill Upgrade
  • Skill Upgrade: Earthy Casket
    • Turns Earthy Casket into Comet Tail
       
  • Comet Tail - Earth / Magic (MP: 85)
    • Deals earth type magic damage (XL) to all enemies
    • The more debuffs they have, the greater your strength


Inception

Skill
  • Weak Ray - Non / Magic (MP: 14)
    • Deals magic damage (S) to a single enemy
    • Inflicts DEF- (S) (2 turns)
Booster
  • Magic RES+ II
    • Magic RES +5%
Skill
  • Analyze - Non / Support (MP: 12)
    • Builds Analyze on a single enemy
    • Reveals target's weak point
Passive
  • Exhaustive Analysis β
    • Restores MP (S) if an enemy has Analyze built up
Booster
  • Magic RES+ II
    • Magic RES +5%
Skill
  • Requiem - Non / Magic (MP: 40)
    • Deals magic damage (M) to all enemies (x3)
    • Inflicts Magic RES- (M) (2 turns)
Chain Skill
  • Dark Energy - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Break is removed
    • Deals magic damage (M) to all enemies
    • Inflicts SPD- (M) (2 turns)
Booster
  • Magic RES+ II
    • Magic RES +5%
Passive
  • Initial Analyze
    • At battle start, inflicts Analyze on random enemies
Skill Upgrade
  • Skill Upgrade: Weak Ray
    • Turns Weak Ray into Jamming Ray
       
  • Jamming Ray - Non / Magic (MP: 33)
    • Deals magic damage (M) to a single enemy
    • Inflicts DEF- (M) (2 turns)
Booster
  • Magic RES+ III
    • Magic RES +10%
Chain Skill Upgrade
  • Skill Upgrade: Dark Energy
    • Turns Dark Energy into Black Hole
       
  • Black Hole - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Break is removed
    • Deals magic damage (L) to all enemies
    • Inflicts SPD- (L) (3 turns)
Skill Upgrade
  • Skill Upgrade: Requiem
    • Turns Requiem into Star Burst
       
  • Star Burst - Non / Magic (MP: 87)
    • Deals magic damage (L) to all enemies (x3)
    • Inflicts Magic RES- (L) (2 turns)


Shion

  • Weapon Type: Katana
  • Element: Fire
     
  • How to Recruit
    • Complete New Encounter: Shion side quest
    • Unlocks in Chapter 21
       
  • Abilities

Warrior's Sword

Skill
  • Slumbering Dragon - Non / Support (MP: 12)
    • Assumes Counter Stance
    • Builds Slumbering Dragon when countering an attack
    • The more Slumbering Dragon builds, the more damage you deal with certain attacks
Booster
  • PWR+ I
    • PWR +10
Skill
  • Blade Energy - Non / Support (MP: 14)
    • Inflicts ATK- (S), DEF- (S), and Rage on a single enemy (2 turns)
Passive
  • Shoryu
    • Builds Slumbering Dragon at turn-start
    • The more Slumbering Dragon builds, the more damage increases for certain skills
Booster
  • PWR+ II
    • PWR +15
Skill
  • Boundary - Non / Support (MP: 25)
    • Preemptive: Activates a 100% damage barrier (x1)
    • Likely to fail when activated consecutively
Chain Skill
  • Slumbering Slash - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Slash attacks
    • Deals slash damage (M) to a single enemy
    • The more Slumbering Dragon builds, the greater your strength
Booster
  • PWR+ III
    • PWR +20
Passive
  • Hyperacuity Barrier
    • At battle start, activates a 100% damage barrier (x3)
Skill Upgrade
  • Skill Upgrade: Slumbering Dragon
    • Turns Slumbering Dragon into Slumbering Dragon: Bloodlust
       
  • Slumbering Dragon: Bloodlust - Non / Support (MP: 38)
    • Assumes Counter Stance
    • Builds 3 Slumbering Dragon when countering an attack
    • The more Slumbering Dragon builds, the more damage you deal with certain attacks
Booster
  • PWR+ V
    • PWR +30
Chain Skill Upgrade
  • Skill Upgrade: Slumbering Slash
    • Turns Slumbering Slash into Final Slumbering Slash
       
  • Final Slumbering Slash - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Slash attacks
    • Deals slash damage (L) to a single enemy
    • The more Slumbering Dragon builds, the greater your strength
Skill
  • Warrior - Non / Support (MP: 60)
    • Consumes all Slumbering Dragon on self
    • Increases all stats (3 turns)
    • The more Slumbering Dragon is consumed, the more stats and turns are increased


Itto-Ryu

Chain Skill
  • Itto-Ryu: Flash - Non / Physical (CP: 2 / Uses: 2)
    • Stack Condition: Counterattacks
    • Deals slash damage (S) to a single enemy
    • Grants self CRIT+ (x1)
Booster
  • SPD+ I
    • SPD +10
Skill
  • Itto-Ryu: Storm - Non / Physical (MP: 16)
    • Deals slash damage (S) to a single enemy
    • Increased crit chance
Passive
  • Last Stand Stance
    • Grants ATK+ (M) if you have 50% or less HP
Booster
  • SPD+ II
    • SPD +15
Skill
  • Phoenix Slash - Fire / Physical (MP: 33)
    • Deals fire type slash damage (M) to a single enemy (x2)
    • Attack count increased when used consecutively
Skill
  • Flat Strike - Non / Physical (MP: 28)
    • Deals blunt damage (M) to a single enemy
    • Inflicts Stun
Booster
  • SPD+ III
    • SPD +20
Passive
  • Scattered Embers
    • Restores 10% HP when dealing fire type attack
Skill Upgrade
  • Skill Upgrade: Itto-Ryu: Storm
    • Turns Itto-Ryu: Storm into Itto-Ryu: Storming Dragon
       
  • Itto-Ryu: Storming Dragon - Non / Physical (MP: 44)
    • Deals slash damage (L) to a single enemy
    • Increased crit chance
Booster
  • SPD+ IV
    • SPD +30
Chain Skill Upgrade
  • Skill Upgrade: Itto-Ryu: Flash
    • Turns Itto-Ryu: Flash into Itto-Ryu: Divine Flash
       
  • Itto-Ryu: Divine Flash - Non / Physical (CP: 2 / Uses: 2)
    • Stack Condition: Counterattacks
    • Deals slash damage (L) to a single enemy
    • Grants self CRIT+ (x1)
Skill Upgrade
  • Skill Upgrade: Phoenix Slash
    • Turns Phoenix Slash into Phoenix Slash: Rebirth
       
  • Phoenix Slash: Rebirth - Fire / Physical (MP: 44)
    • Deals fire type slash damage (L) to a single enemy (x2)
    • Attack count increased when used consecutively


Bertrand

  • Weapon Type: Lance
  • Element: Earth
     
  • How to Recruit
    • Complete New Encounter: Bertrand side quest
    • Unlocks in Chapter 21
       
  • Abilities

Royal Lance

Skill
  • Escort - Non / Support (MP: 10)
    • Builds Escort on a single ally (max 1 ally)
    • At turn start, grants a 30% damage barrier to the same ally (x1)
Booster
  • END+ I
    • END +10
Skill
  • Blood Transfusion - Non / Support (MP: 12)
    • Restores a single ally's HP by 20%
    • Receives damage equal to 20% of your HP
    • Restoration amount increases if ally has Escort
Booster
  • Magic RES+ II
    • Magic RES +5%
Booster
  • END+ II
    • END +15
Skill
  • Guardian Lance - Earth / Physical (MP: 33)
    • Deals earth type piercing damage to all enemies (M)
    • Damage increased based on your remaining HP
Chain Skill
  • Terra Thrust - Earth / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Deals earth type piercing damage (S) to a single enemy
    • Ignores target's DEF
Booster
  • END+ III
    • END +20
Passive
  • Defender's Lance
    • If allies with Escort take damage, unleash Guardian Lance at the turn-end
Skill Upgrade
  • Skill Upgrade: Blood Transfusion
    • Turns Blood Transfusion into Devotion
       
  • Devotion - Non / Support (MP: 32)
    • Restores a single ally's HP by 40%
    • Receives damage equal to 20% of your HP
    • Restoration amount increases if ally has Escort
Booster
  • END+ V
    • END +30
Chain Skill Upgrade
  • Skill Upgrade: Terra Thrust
    • Turns Terra Thrust into Patriot Thrust
       
  • Patriot Thrust - Earth / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Ally's HP is restored
    • Deals earth type piercing damage (M) to a single enemy
    • Ignores target's DEF
Skill Upgrade
  • Skill Upgrade: Guardian Lance
    • Turns Guardian Lance into Kingdom Spear
       
  • Kingdom Spear - Earth / Physical (MP: 72)
    • Deals earth type piercing damage (L) to all enemies
    • Damage increased based on your remaining HP


Shield of Miglance

Chain Skill
  • Wild Strike - Non / Physical (CP: 2 / Uses: 2)
    • Stack Condition: A barrier is removed
    • Deals piercing damage (M) to a single enemy (x3)
    • Grants self SPD+ (S) (1 turn)
Booster
  • HP+ I
    • HP +300
Skill
  • Taunt - Non / Support (MP: 12)
    • Inflicts Rage on a single enemy (3 turns)
Booster
  • Physical RES+ IV
    • Physical RES +15%
Booster
  • HP+ II
    • HP +450
Skill
  • Iron Wall - Non / Support (MP: 25)
    • Grants Physical RES+ (M) (3 turns)
Skill
  • Lasting Power - Non / Support (MP: 50)
    • Grants all allies Max HP+ (M) (3 turns)
Booster
  • HP+ III
    • HP +600
Passive
  • Initial Rage
    • At battle start, inflicts Rage on all enemies
Skill Upgrade
  • Skill Upgrade: Iron Wall
    • Turns Iron Wall into Stand Strong
       
  • Stand Strong - Non / Support (MP: 50)
    • Grants Physical RES+ (XL) (3 turns)
Booster
  • HP+ V
    • HP +900
Chain Skill Upgrade
  • Skill Upgrade: Wild Strike
    • Turns Wild Strike into Wild Flurry
       
  • Wild Flurry - Non / Physical (CP: 2 / Uses: 2)
    • Stack Condition: A barrier is removed
    • Deals piercing damage (M) to a single enemy (x3)
    • Grants self SPD+ (M) (1 turn)
Skill Upgrade
  • Skill Upgrade: Lasting Power
    • Turns Lasting Power into Enduring Power
       
  • Enduring Power - Non / Support (MP: 120)
    • Grants all allies Max HP+ (L) (3 turns)


Gariyu

  • Weapon Type: Staff
  • Element: Fire
     
  • How to Recruit
    • Complete New Encounter: Gariyu side quest
    • Unlocks in Chapter 21
       
  • Abilities

Underworld's Inferno

Skill
  • Fiendish Flame - Fire / Magic (MP: 14)
    • Deals fire type magic damage (S) to a single enemy
    • Inflicts Stun
Booster
  • INT+ I
    • INT +10
Skill
  • Explosion - Fire / Magic (MP: 21)
    • Deals fire type magic damage (S) on all enemies
    • Activates twice with 30 Blazing Soul
Passive
  • Searing Link
    • Builds Blazing Soul equal to the number of fire type attacks unleashed that turn
    • The more Blazing Soul builds, the more fire type damage increases
Booster
  • INT+ II
    • INT +15
Skill
  • Blast Charge - Non / Support (MP: 18)
    • Builds 3 Blazing Soul
    • Restores MP (M)
Chain Skill
  • Inferno - Fire / Magic (CP: 2 / Uses: 1)
    • Stack Condition: Raging Fire Stance activated
    • Deals fire type magic damage (M) on all enemies
    • Builds 3 Blazing Soul
Booster
  • INT+ III
    • INT +20
Passive
  • Instant Boil
    • At battle start, builds 5 Blazing Soul
Skill Upgrade
  • Skill Upgrade: Hellish Flame
    • Turns Fiendish Flame into Hellish Burst
       
  • Hellish Burst - Fire / Magic (MP: 39)
    • Deals fire type magic damage (L) to a single enemy
    • Inflicts Stun
Booster
  • INT+ V
    • INT +30
Chain Skill Upgrade
  • Skill Upgrade: Inferno
    • Turns Inferno into True Inferno
       
  • True Inferno - Fire / Magic (CP: 2 / Uses: 1)
    • Stack Condition: Raging Fire Stance activated
    • Deals fire type magic damage (M) to all enemies
    • Inflicts Fire RES- (M) (3 turns)
    • Builds 3 Blazing Soul on self
Skill Upgrade
  • Skill Upgrade: Explosion
    • Turns Explosion into Super Nova
       
  • Super Nova - Fire / Magic (MP: 69)
    • Deals fire type magic damage (L) on all enemies
    • Activates twice with 30 Blazing Soul


Fire Dragon's Grace

Chain Skill
  • Fire Ball - Fire / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Fire type attacks
    • Deals fire type magic damage (M) to a single enemy (x3)
    • Damage increased if target is inflicted with Pain
Booster
  • INT+ I
    • INT +10
Skill
  • Spiraling Breath - Fire / Magic (MP: 15)
    • Deals fire type magic damage (S) to a single enemy
    • Inflicts Pain
Passive
  • Fire Attack+ I
    • Fire ATK +10%
Booster
  • INT+ II
    • INT +15
Skill
  • Burning Shield - Non / Support (MP: 43)
    • Grants all allies Wind RES+ (M) (3 turns)
Skill
  • Fiery Revival - Non / Support (MP: 25)
    • Restores statuses and grants Fire ATK+ (M) (3 turns)
Booster
  • INT+ III
Passive
  • Backdraft
    • With 30 Blazing Soul on self, enhances fire type attacks with Raging Fire Stance
Skill Upgrade
  • Skill Upgrade: Spiraling Breath
    • Turns Spiraling Breath into Helix Banefire
       
  • Helix Banefire - Fire / Magic (MP: 39)
    • Deals fire type magic damage (L) to a single enemy
    • Inflicts Pain
Booster
  • INT+ V
    • INT +30
Chain Skill Upgrade
  • Skill Upgrade: Fire Ball
    • Turns Fire Ball into Meteor Fall
       
  • Meteor Fall - Fire / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Fire type attacks
    • Deals fire type magic damage (L) to a single enemy (x3)
    • Damage increased if target is inflicted with Pain
Passive
  • Draconic Meteor
    • With 30 Blazing Soul, activates Meteor Fall at turn end


Shanie

  • Weapon Type: Sword
  • Element: Water
     
  • How to Recruit
    • Complete New Encounter: Shanie side quest
    • Unlocks in Chapter 21 when Corinda Plains becomes accessible
       
  • Abilities

Magic Sword of Water

Skill
  • Acid Touch - Water / Magic (MP: 14)
    • Deals water type magic damage (S) to a single enemy (x2)
    • Inflicts Poison
Booster
  • INT+ I
    • INT +10
Skill
  • Oasis Wave - Water / Magic (MP: 21)
    • Deals water type magic damage (S) to all enemies (x2)
    • The more Enamor builds on enemies, the greater the damage
    • Consumes all Enamor on enemies
Passive
  • Chance of Poison III
    • 20% chance of Poison
Booster
  • INT+ II
    • INT +15
Passive
  • Chance of Break (Water) III
    • 20% chance of Break (Water)
Chain Skill
  • Heart Wash - Water / Magic (CP: 2 / Uses: 1)
    • Stack Condition: Sacred Water Stance activated
    • Deals water type magic damage (S) to a single enemy
    • Builds Enamor
    • The more Enamor builds, the more their END decreases
Booster
  • INT+ III
    • INT +20
Passive
  • Restore HP on Attack (Weak Point)
    • Weak Point attack restores 15% MP
Skill Upgrade
  • Skill Upgrade: Acid Touch
    • Turns Acid Touch into Twin Serpents
       
  • Twin Serpents - Water / Magic (MP: 32)
    • Deals water type magic damage (M) to a single enemy (x2)
    • Inflicts Toxic
Booster
  • INT+ V
    • INT +30
Chain Skill Upgrade
  • Skill Upgrade: Heart Wash
    • Turns Heart Wash into Mighty Surge
       
  • Mighty Surge - Water / Magic (CP: 2 / Uses: 1)
    • Stack Condition: Sacred Water Stance activated
    • Deals water type magic damage (M) to a single enemy
    • Builds 3 Enamor
    • The more Enamor builds, the more their END decreases
Skill Upgrade
  • Skill Upgrade: Oasis Wave
    • Turns Oasis Wave into Laguz Maekir
       
  • Laguz Maekir - Water / Magic (MP: 63)
    • Deals water type magic damage (M) to all enemies (x2)
    • The more Enamor builds on enemies, the greater the damage
    • Consumes all Enamor on enemies


Sword Dance

Chain Skill
  • Magic Edge - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Water type attacks
    • Deals magic damage (S) to a single enemy
    • Inflicts ATK- (S) (2 turns)
Booster
  • SPD+ I
    • SPD +10
Skill
  • Charming Dance - Water / Magic (MP: 12)
    • Deals magic damage (S) to a single enemy
    • Builds Enamor
    • The more Enamor builds, the more their END decreases
Passive
  • Magic Look
    • At battle start, builds 3 Enamor on a random enemy
Booster
  • SPD+ II
    • SPD +15
Skill
  • Playful Dance - Non / Support (MP: 22)
    • Grants all allies ATK+ (S) (3 turns)
    • Effect increased for male characters
Skill
  • Rain Dance - Non / Support (MP: 25)
    • Enhances water type with Sacred Water Stance
Booster
  • SPD+ III
    • SPD +20
Passive
  • Water's Wisdom
    • Grants INT+ (M) when Sacred Water Stance is deployed
Skill Upgrade
  • Skill Upgrade: Charming Dance
    • Turns Charming Dance into Epic Tale
       
  • Epic Tale - Water / Magic (MP: 28)
    • Deals magic damage (M) to a single enemy
    • Builds 3 Enamor
    • The more Enamor builds, the more their END decreases
Booster
  • SPD+ V
    • SPD +30
Chain Skill Upgrade
  • Skill Upgrade: Magic Edge
    • Turns Magic Edge into Dream Edge
       
  • Dream Edge - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Water type attacks
    • Deals magic damage (M) to a single enemy
    • Inflicts ATK- (M) and Sleep (2 turns)
Skill Upgrade
  • Skill Upgrade: Playful Dance
    • Turns Playful Dance into Fascination
       
  • Fascination - Non / Support (MP: 60)
    • Grants all allies ATK+ (M) (3 turns)
    • Effect increased for male characters


Myrus

  • Weapon Type: Ax
  • Element: Earth
     
  • How to Recruit
    • Complete New Encounter: Myrus side quest
    • Unlocks in Chapter 23
       
  • Abilities

Earth's Anger

Skill
  • Earth Heal - Non / Support (MP: 34)
    • Restores all allies (S)
    • Grants DEF+ (S) (1 turn)
Booster
  • END+ I
    • END +10
Skill
  • Wild Slash - Earth / Physical (MP: 27)
    • Deals earth type slash damage (S) to all enemies
Passive
  • Restore HP on Attack (Weak Point)
    • Restores self (S) when attacking enemy weak point
Booster
  • END+ II
    • END +15
Skill
  • Earthly Chant - Non / Support (MP: 43)
    • Enhances earth type attacks with Torn Earth Stance
Chain Skill
  • Rock Slash - Earth / Physical (CP: 2 / Uses: 1)
    • Stack Condition: Torn Earth Stance activated
    • Deals earth type damage (M) to a single enemy
Booster
  • END+ III
    • END +20
Passive
  • Roar of the Land
    • Grants PWR+ (M) when Torn Earth Stance is deployed
Skill Upgrade
  • Skill Upgrade: Earth Heal
    • Turns Earth Heal into Terra Fortress
       
  • Terra Fortress - Non / Support (MP: 69)
    • Restores all allies (M)
    • Grants DEF+ (M) (1 turn)
Booster
  • END+ V
    • END +30
Chain Skill Upgrade
  • Skill Upgrade: Rock Slash
    • Turns Rock Slash into Groundreaper
       
  • Groundreaper - Earth / Physical (CP: 2 / Uses: 1)
    • Stack Condition: Torn Earth Stance activated
    • Deals earth type slash damage (L) to a single enemy
    • Damage increased when Torn Earth Stance is deployed
Skill Upgrade
  • Skill Upgrade: Wild Slash
    • Turns Wild Slash into Wild Impact
       
  • Wild Impact - Earth / Physical (MP: 72)
    • Deals earth type slash damage (L) to all enemies
    • Damage increased when Torn Earth Stance is deployed


Power of the Beast

Chain Skill
  • Roar - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Earth type attacks
    • Deals blunt damage (S)
    • Inflicts Stun on all enemies
    • Builds Magic Rabbit
    • The more Magic Rabbit builds, the more your PWR increases
Booster
  • PWR+ I
    • PWR +10
Skill
  • Power of the Beast - Non / Support (MP: 12)
    • Restores HP (S)
    • Builds Magic Rabbit
Passive
  • Magic Rabbit's Ire
    • Magic Rabbit builds when taking damage
Booster
  • PWR+ II
Skill
  • Magic Rabbit Flurry - Non / Physical (MP: 22)
    • Deals slash damage (M) to a random enemy
    • Consumes all Magic Rabbit on self
    • Unleashes attacks equal to the number consumed
Skill
  • Winding Prayer - Non / Support (MP: 21)
    • Consumes all Magic Rabbit on self
    • Restores MP 20%
    • Restoration amount increased based on the number consumed
Booster
  • PWR+ III
    • PWR +20
Passive
  • Magic Rabbit Awakening
    • At battle start, builds 3 Magic Rabbit
Skill Upgrade
  • Skill Upgrade: Power of the Beast
    • Turns Power of the Beast into Command of the Beast
       
  • Command of the Beast - Non / Support (MP: 20)
    • Restores HP (M)
    • Builds 2 Magic Rabbit
Booster
  • PWR+ V
Chain Skill Upgrade
  • Skill Upgrade: Roar
    • Turns Roar into Beastly Roar
       
  • Beastly Roar - Non / Physical (CP: 3 / Uses: 2)
    • Stack Condition: Earth type attacks
    • Deals blunt damage (M)
    • Inflicts Stun on all enemies
    • Builds Magic Rabbit on self
    • The more Magic Rabbit builds, the more your PWR increases
Skill Upgrade
  • Skill Upgrade: Magic Rabbit Flurry
    • Turns Magic Rabbit Flurry into Infinite Magic Rabbit Flurry
       
  • Infinite Magic Rabbit Flurry - Non / Physical (MP: 46)
    • Deals slash damage (L) to a random enemy
    • Consumes all Magic Rabbit on self
    • Unleashes attacks equal to the number consumed


Ramiu

  • Weapon Type: Fists
  • Element: Earth
     
  • How to Recruit
    • Automatically joins you in Chapter 1 of New Game+
       
  • Abilities

Planet's Blessing

Skill
  • Benedict - Non / Support (MP: 24)
    • Grants all allies ATK+ (S) (3 turns)
    • The more Chrono builds, the greater the effect
Passive
  • Circle of Life
    • Consumes 1 Chrono to revive a fallen ally at turn-end
Booster
  • MP+ I
    • MP +100
Skill
  • Plateau - Non / Support (MP: 34)
    • Inflicts SPD- (S) on all enemies (3 turns)
    • Grants all allies SPD+ (S) (3 turns)
    • The more Chrono builds, the greater the effect
Skill
  • Acela - Non / Support (MP: 0)
    • Consumes 1 Chrono to restore all allies' MP (S)
    • The more Chrono builds, the greater the effect
Booster
  • MP+ II
    • MP +150
Chain Skill
  • Fortuna - Non / Support (CP: 5 / Uses: 2)
    • Stack Condition: Critical hits
    • Grants all allies CRIT+ (x1)
    • The more Chrono builds, the greater the effect
Passive
  • MP Regen+ V
    • Restores 50 MP per turn
Booster
  • MP+ III
Skill Upgrade
  • Skill Upgrade: Plateau
    • Turns Plateau into Maximum Plateau
       
  • Maximum Plateau - Non / Support (MP: 77)
    • Inflicts SPD- (M) on all enemies (3 turns)
    • Grants all allies SPD+ (M) (3 turns)
    • The more Chrono builds, the greater the effect
Chain Skill Upgrade
  • Skill Upgrade: Fortuna
    • Turns Fortuna into Fortuna Etoile
       
  • Fortuna Etoile - Non / Support (CP: 5 / Uses: 2)
    • Stack Condition: Critical hits
    • Grants all allies CRIT+ (x2)
    • The more Chrono builds, the greater the effect
Booster
  • MP+ V
    • MP +300
Skill
  • Eternelle - Non / Support (MP: 0)
    • Consumes 1 Chrono to restore Another Force Gauge
    • The more Chrono builds, the greater the effect


Time's Hourglass

Chain Skill
  • Tourbillon - Non / Magic (CP: 3 / Uses: 2)
    • Stack Condition: Magic attacks
    • Deals magic damage (M) to a single enemy
    • The more Chrono builds, the greater the damage
Passive
  • Chrono
    • At battle start, builds 2 Chrono
    • Number increases based on Time's Sand items held
Booster
  • INT+ I
    • INT +10
Skill
  • Lumiere - Earth / Magic (MP: 18)
    • Deals earth type magic damage (M) to a single enemy
    • The more Chrono builds, the greater the damage
Passive
  • Enhanced Combo Rate
    • Increases Another Force combo rate
Booster
  • INT+ II
    • INT +15
Skill
  • Sable Lumine - Earth / Magic (MP: 27)
    • Deals earth type magic damage (M) to all enemies (x3)
    • The more Chrono builds, the greater the damage
Passive
  • Reclaiming Time
    • Builds Chrono when you have completely run out of Chrono once per battle
Booster
  • INT+ III
    • INT +20
Skill Upgrade
  • Skill Upgrade: Sable Lumine
    • Turns Sable Lumine into Celeste Saveur
       
  • Celeste Saveur - Earth / Magic (MP: 38)
    • Deals earth type magic damage (L) to all enemies (x3)
    • The more Chrono builds, the greater the damage
Chain Skill Upgrade
  • Skill Upgrade: Tourbillon
    • Turns Tourbillon into Volatus
       
  • Volatus - Non / Magic (CP: 3 / Uses 2)
    • Stack Condition: Magic attacks
    • Deals magic damage (L) to a single enemy
    • The more Chrono builds, the greater the damage
Booster
  • INT+ V
    • INT +30
Skill
  • Sablier - Non / Support (MP: 0)
    • Consumes all HP to revive / restore all allies
    • Grants a 50% damage barrier (x1)