NIS President Sohei Niikawa speaks to Famitsu about Disgaea 6: Defiance of Destiny

Following its recent announcement, NIS President Sohei Niikawa spoke with Famitsu about Disgaea 6: Defiance of Destiny. Siliconera has translated the interview, which highlights some insights about the game's development and how it mixes things up from previous Disgaea releases. 


In the interview, Niikawa states that when production began for Disgaea 6 in 2018, hard details about PlayStation 5 were not yet known, so it was decided to develop the game for PlayStation 4 and Nintendo Switch. In order to keep things fresh in the six entry, Disgaea 6 now uses 3D models in battle, though 2D character art will still be used in some story scenes. In the game, if you die when you take on the God of Destruction, you can reincarnate with more power for the next attempt.

Niikawa also places emphasis on the user experience. Leveling up will be rapid, with players starting at level 9999 with the max level of 99999999. Components such as double-speed, auto-play, and auto-battle were all implemented into the game design, specifically noting that speed boosts have been well-received in previous projects. Development progress is currently estimated to be 90% complete.

Disgaea 6: Defiance of Destiny is set to release for PlayStation 4 and Nintendo Switch in Japan on January 28, 2021. A western release is set to launch in Summer 2021 exclusively for Nintendo Switch. For more information, you can find the announcement details.