Tactical RPG Black Legend launches on March 25 for consoles and PC
Warcave has announced that Black Legend will release on March 25 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, Nintendo Switch, and PC.
Warcave has shared a new release date trailer for the tactical RPG, alongside details of the game's classes, alchemy systems, and some enemies inspired by European folklore.
More information for the title can be seen in the announcement post.
For fans of strategy games, one of the most anticipated features of Black Legend is the ability to change their team members to one of15 different classes that are unlocked as the game progresses. With classes ranging from Alchemist to Sharp Shooter, there are options for all kinds of preferred strategy styles.
To unlock a class, the player must collect all the equipment required for that class through exploration or battle. Unlocked skills can be used by characters, no matter their class, opening up a wide range of cross-class builds for players to experiment with.
Alchemist: Trained in the noble art of Alchemy, these heavily armored individuals spend day and night perfecting their skills in battle, supporting allies and debilitating opponents with a mixture of powders, explosions and concoctions.
Buccaneer: The stigma of jolly sailors means very little to this ocean hardened folk. Armed with both melee and ranged options, they wield a variety of tools and curses to be as versatile as possible as part of their crew.
Commander: Beacons of inspiration on the battlefield, these tacticians point out targets, inspire comrades and instill fear in enemies, carrying that momentum alongside their allies through their own offensive abilities.
Doppelsoldner: People trained in the art of the greatsword rely on heavy damage in the fray of battle to set up their allies for devastating results. The wide swings can strike multiple enemies, while the strong blade is designed to primarily injure fellow humans.
Dragoon: Light on their feet and specialized in Pyrokinetics, the Dragoon leaves a blazing trail in their wake. With zero regard for their own safety, many who face Dragoons are reduced to naught but ash.
Duelist: Bearers of slender steel and unshaken honor, these masters of the blade employ any and all tactics to ensure victory in head-on combat. Their strength, speed and skill are only matched by a few, and they would not have it any other way.
Executioner: Justice is inescapable when placed in the capable hands of these merciless men and women. Clad in heavy armor, they deliver death swiftly and efficiently, either by axe or bullet.
Guard: Stalwart protectors of the weak, their shields deflect even the worst of harm, while their arms inflict proper retribution on the offenders. In battle, one cannot find tougher opponents, requiring a solid offense plan to counter their impressive defense.
Inquisitor: Hunters who roam the streets, searching for corruption in any form. Dedicated to protecting mankind from all things unnatural, one wonders how much of their own humanity they left behind in their search for the powers to do so…
Landsknecht: Proud bearers of spears, halberds, hardened by years of marching through all landscapes known to man. Their endurance training makes them the quickest on the field when it comes to bearing heavy armor, and excel at reducing enemy mobility when they’re on the offensive.
Marauder: Heavy weapons and light armor define the overall tactics employed by these ruffians, relying on brute power and speed to overwhelm opponents.
Mercenary: The base, the foundation of all warfare in the world. These men and women fight for no cause, no glory nor creed, but mere coin. How fitting then, to start your journey this way. Their lack of advanced battle techniques is offset by their ability to adapt to any situation by being able to equip all weapons and armor.
Plague Doctor: Masters of Humorism, the body holds no secrets for these patrons of pestilence. What can cure can also kill, and their relentless studies have made them both deadly opponents as well as wondrous companions.
Rogue: The term ‘scoundrel’ is not an insult but a title for the shady rulers of the streets. Agile and cunning, they can identify weaknesses and exploit them with ease, before retreating back to the safety of the shrouds of Grant.
Sharpshooter: Masters of crossbow and rifle, these soldiers rule from the edges of the battlefield, sniping distant targets with deadly accuracy. Keep their enemies at a distance, and in turn, they will keep the enemy at death’s door with ease.
This ancient branch of natural philosophy adds an explosive twist to combat in Black Legend. Based on the real history behind alchemy, this system includes the four stages of the magnum opus, also known as the process to create the philosopher’s stone,—nigredo, albedo, ctrinitas and rubedo. When combined, these four stages create a variety of brutal battle effects:
- Bronze: A combination of rubedo and ctrinitas, representing Disease
- Red: Rubedo, representing External Bleeding
- Crimson: A combination of rubedo and nigredo, representing Internal Bleeding
- Black: Nigredo, representing black bile caused by Heavy Impact
- Silver: A combination of Albedo and Nigredo, representing Poison
- White: Albedo, representing phlegm caused by metal poisoning from Sharp Weapons
- Gold: A combination of Albedo and Ctrinitas, representing Weakness of the Mind and Soul
- Yellow: Ctrinitas, representing yellow bile caused by Explosives
Old Red Eyes: Traditionally, this cannibalistic shapeshifter appears as both a large 7 foot / 2.1-meter tall man and as a large black dog with fiery red eyes. This beast is best known for stealing children from their beds and then eating them. During the 20th century, a new monster grew from the legend of Old Red Eyes. Stories of the Nekker, discussed further below, are believed to have roots in the legend of Old Red Eyes.
Nekker: The Nekker has many names, including Nyx, Williger, Icker and more, and is most commonly described as a large, shape-shifting water demon. This beast preys on children who get too close to water, or on adults who are lured to water by the demon disguised as a drowning child in need of help. Once captured, the Nekker sucks its victim’s blood using a hook and then captures the soul in an upside-down urn.
Witte Wieven: These White Women or Wise Women appear in stories from various parts of western Europe, dating back to at least the 7th century, pre-Christian era. Appearing in white garments, often in groups of three, who could help or hinder people who encounter them. If aggravated, Witte Wieven are known to roast and eat cats, make people disappear by spiriting them away, and are known to steal babies from their cradles, never to be returned.
Lord Halewijn: Elements of this ancient, terrifying tale date back to the 7th century AD, and is one of the oldest Dutch folk songs recorded. Several versions of this story exist, but the common theme is Lord Halewijn, an evil being referred to as a demon, faery lord or magician who sings a magical, luring song. Anyone drawn to him by this song is murdered, either by beheading or by being turned to stone.
Blood Carriage: Possibly derived from Germanic god Wodan’s army of the dead, the Blood Carriage is a terrifying tale of three masked men who prowl the night looking for children to abduct in their blood-dripping carriage. Any children found outside after dark were abducted and brought to the demons or ‘Toecutters’ who stay hidden in the cart. Depending on the version of the tale, the children were killed and their bodies sent away, or the demon would cut off their toes and feast on their blood.