NieR: Automata's promised PC patch lands on July 15, adding support for 4K resolutions, HDR, stable framerate/cutscenes and more

Square Enix has announced that the promised PC patch for NieR: Automata will release on July 15, finally bringing much-needed updates to the four-year-old PC port.

The updates include needed fixes such as addressing cutscene performance and framerate stability, as well as further enhancements such as support for 4K resolutions and lighting improvements.

The changes and bugfix list from Square Enix can be found below.

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The following fixes will be applied in the Steam patch scheduled for release on 15/07/2021.

Changes made

  • Borderless Video Settings - Borderless video settings have been implemented.
  • Fidelity FX - A Fidelity FX CAS feature has been added.
  • HDR - The system will now detect whether HDR has been activated in the Windows display settings, and automatically boot the game in HDR mode if it has.
  • Anti-aliasing - Adjustments to the anti-aliasing functionality
  • UI textures (4K) - Approximately 270 UI textures for icons, backdrops and UI elements etc. now support 4K resolutions.
  • Cut scenes - The bit rate has been improved and all pre-rendered cut scenes adjusted, so they will now play in 60FPS and display in the correct aspect ratio without stretching the picture.
  • Global illumination - A new “Global illumination” feature has been implemented. This can be set to three different levels; High, Medium or Low.
  • Ambient occlusion/ bloom - The rendering targets for ambient occlusion and bloom effects have been changed to dynamic resolution based on the game’s resolution.

Bug fixes

  • It is now possible to switch between recently selected display modes for screenshots, such as between full screen and windowed mode or between borderless and windowed mode, by pushing the Alt + Enter keys together.
  • The mouse cursor is no longer displayed when using a game pad controller.
  • The frame rate has been stabilized at 60FPS under default settings.
  • Other stability related fixes have also been implemented. 
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