Fuga: Melodies of Steel sales fall short of covering development costs
In a serial column in Famitsu magazine, CyberConnect2 CEO Hiroshi Matsuyama wrote an overview for the recently released Fuga: Melodies of Steel. While the serial is largely meant to act as a weekly entry for a new manga adaptation of the game, this particular entry was written in order to introduce the world of Fuga to a new audience.
In the column, which discusses certain portions of the game, its development, and CC2's branching into self-publishing, Matsuyama provides a casual update on the current sales and expectations for Fuga: Melodies of Steel. Unfortunately, it seems like sales have fallen far short of what they need to in order to recoup the game's development costs.
Matsuyama states the following:
As mentioned earlier, Fuga: Melodies of Steel's development costs exceeded 327 million Yen. In the 3 months following launch, the worldwide sales have accounted for recouping 120 million of that cost. (In other words, the project's sales have yet to cover for its development costs.)
Fuga: Melodies of Steel released this past July for consoles and PC. James was quite fond of it at the time in his review, but it sounds like the studio's first go at a self-published title isn't going as smoothly as one would hope.
Back in early 2018, CyberConnect2 revealed its "Trilogy of Vengeance" lineup, which was a set of three titles to be self-published by CC2. Fuga was the first of these titles, with the other two being Tokyo Ogre Gate and Cecile also announced at the time, though updates on these two titles have been sparse at best. We'll just have to wait and see when we might see updates on these other two projects.