Spike Chunsoft details game modes for Made in Abyss: Binary Star Falling into Darkness

Following the debut trailer released last week, Spike Chunsoft has detailed the two main game modes for Made in Abyss: Binary Star Falling into Darkness.

The two primary modes in the action RPG are Hello Abyss, which recreates the storyline of the manga/anime series, and Deep in Abyss, which is a game-original storyline written by series author Akihito Tsukushi with a player-created cave raider.

The details and new screenshots can be found below, via Spike Chunsoft. Made in Abyss: Binary Star Falling into Darkness is set to release in Fall 2022 for PlayStation 4, Nintendo Switch, and PC (Steam).

Spike Chunsoft, Inc. has released new information about the two game modes and part of the game system for Made in Abyss: Binary Star Falling into Darkness. The 3D Action RPG for PlayStation 4, Nintendo Switch, and Steam arrives Fall 2022 in North America and Europe.

Enjoy the World of Made in Abyss with Two Game Modes

Hello Abyss

Hello Abyss is a mode where players relive the story of the anime while learning the basic system and how to progress in the game. In this mode, players control main character Riko, an apprentice Cave Raider. Together with the human-like robot Reg, who can handle both combat and exploration, aim for the bottom of the colossal hole known as the Abyss. Event scenes in the game are fully-voiced by the anime cast.

Deep In Abyss

In Deep in Abyss, you control a new Cave Raider, an original character, to challenge the depths of the Abyss, and enjoy an original story supervised by series author, Akihito Tsukushi. This original character can be customized with different hairstyles and facial features. By completing missions and bringing back relics from the Abyss, players can increase their rank as a Cave Raider and challenge deeper levels of the Abyss. This mode is based on a single player exploration, so more careful preparation and action are required.

Encounter characters from the original manga.

Introduction to Part of the Game System: Crafting Items and "The Curse of the Abyss"

Exploring the Abyss requires a variety of tools, sufficient food, and more. Items can be crafted from a variety of materials obtained through exploration, and range from tools such as climbing axes and fishing rods to food, medicine, and clothing.

In the game, due to weight restrictions for gear, it is also important to procure items locally through crafting, rather than bringing them in from town.

"The Curse of the Abyss" a characteristic element of the original story, is also recreated in the game. "The Curse of the Abyss" is a phenomenon in which the deeper one goes, their body experiences more severe strains when returning to the surface, causing various physical and mental disorders