Level-5 details four upcoming RPGs during its Vision 2023 II livestream event
Level-5 held its Level-5 Vision 2023 II livestream event on Wednesday, offering more details and trailers for several of the studio's upcoming RPG projects.
As expected, while many of these titles were originally announced to be released in 2023, all of them have been delayed to 2024 or later.
Level-5 has four RPGs set to release next year: Fantasy Life i: The Girl Who Steals Time, DecaPolice, Inazuma Eleven: Victory Road, and Megaton Musashi: Wired. There's also Professor Layton and the New World of Steam — set to release in 2025 on Nintendo Switch— although that game falls a bit outside of our genre scope here at RPG Site.
Find updates on each of the four RPG titles below.
Fantasy Life i: The Girl Who Steals Time
Fantasy Life i: The Girl Who Steals Time was already formally delayed ahead of the Vision 2023 II event, but now Level-5 has narrowed the release window to Summer 2024, specifically. The game is set to launch exclusively for Nintendo Switch, with "other platforms undecided".
Additionally, a new trailer showcases how the series has changed from its original 3DS incarnation, including visual updates and new jobs. The official website can be found here.
Megaton Musashi: Wired
Megaton Musashi: Wired was the only title at the Vision 2023 II to get a hard release date — the mecha RPG is set to release on April 25, 2024, for PlayStation 5, PlayStation 4, Nintendo Switch, and PC (Steam), priced at $49.99.
Wired looks to be the same game as Megaton Musashi, which was originally released in Japan back in 2021, but now with exclusive content, new giant robot collaborations, and a worldwide release. More information can be found in the game's first trailer from Tokyo Game Show 2023.
A new 2nd trailer showcases some new gameplay and cutscenes, found below. The official website can be found here.
Inazuma Eleven: Victory Road
Inazuma Eleven: Victory Road is set to release in 2024 for PlayStation 5, PlayStation 4, Nintendo Switch, and mobile devices. Two new videos have been shared for the football RPG - the game's 4th trailer and a "Strategy Meeting" that goes over some of the finer gameplay components.
Additionally, a global beta test will begin in March, described as a 'gradual release' for the Nintendo Switch version. Note that story mode progress made in the beta test will not carry to the full game, only character training data.
The two new videos can be found below, alongside new information shared in the development blog.
In the current game system, a team's strength is significantly increased by mutually utilizing "Special Tactics," "Team Passives," and "Individual Ability." Victory or defeat isn't determined just by the players' skills and reflexes. Real-time decision-making is certainly crucial, but reflexes or dexterity don't matter nearly as much as in an FPS game, for example.
The three key factors are:
・Team customization to maximize synergy
・The adjustment of strategies to the current opponent
・Accurate situational judgement and effective in-game operations in real time
In other words, both in single- and multiplayer, the competition is not just about skill in the action elements of the game, but a balance between player skill, character stats, and tactics.
If you want to aim for victory, make sure to train both your brain and skills!
To put it bluntly, we absolutely do not want Inazuma Eleven to fail. And it's not just about success or failure in the business sense; it's about reliably meeting user expectations and setting the stage for the beginning of the next chapter in the history of Inazuma Eleven. This time, we want to put the most effort into the matches, specifically the competitive aspects. A game so deep that you can play for dozens of hours without getting close to the bottom, while remaining enjoyable all the way. This requires extensive testing, and even having a hundred testers play for months most likely wouldn't suffice. Above all, the main goal is to finalize the specifications by incorporating the opinions of everyone eagerly waiting for the game to come out! Therefore, we want as many people as possible to play the game while there's still room for adjustments. Through the Inazuma Post system, we aim to gather feedback to make the final refinements. For these reasons, we ask for a bit more time before the actual release. Thanks for understanding!
Strategy Meeting “VS Eastwind Peregrine”
In addition to the fourth trailer, we have released a video of a certain "Strategy Meeting." You might be wondering, "Why would they release such a spoiler-filled video?" - and rightly so! However, this Inazuma Eleven has a profound tactical element. The better your strategy, the stronger you become! We wanted to make the users aware of this early. With just the info we have released so far, some might be worried that the RPG and loot elements might become tedious after a while. Will it take a lot of time to become stronger? We felt like people might have such concerns.
No need to worry! It's not troublesome at all. It will be easy to understand and tickle your curiosity at a healthy level. Obviously, I don't just expect you to take my word for it. Considering that the previous Inazuma Eleven was fun already, you might wonder if there's even a need for a change at all. I believe there is. As games in general are developing, the standard for what is "interesting" is definitely going up. Which is exactly why we want to make sure to convey our goals this time. We're not aiming to revive the "old" Inazuma Eleven. We want to create an all new Inzauma Eleven. This is not a defensive stance, but an offensive formation! And to all our supporters, we hope you'll give us lots of feedback with the new concept in mind. While it has taken us a considerable amount of time, we are making this game with unwavering determination. To all Inazuma fans, please lend us your support in creating a game that will be talked about for years to come! Thanks to everyone for your help!
DecaPolice was the only game at the Level-5 Vision event to not receive a new trailer, but it too was delayed to 2024.
Level-5 boss Akihiro Hino stated the following regarding the game.
The open-world crime suspense RPG DecaPolice received high praise after we released a trial version at Tokyo Game Show. To ensure thorough development in both quality and quantity of content, we've decided to take a little more time. As far as Level-5 games go, this title possesses a vast open world of unprecedented size. We aim to build a dense and immersive world, filled with opportunities to play. Various incidents will occur in many different locations, and many of them are full of surprises. This is the kind of gameplay we're aiming for with DecaPolice. The release of DecaPolice will also be moved to post-2024.
While Hino's quote says post-2024, which may be confusing, both the game's official website and Twitter account both say "2024". The Japanese subtitle of "2024以降" more accurately means "2024 or later". Hopefully, we don't have to wait until 2025 to play this interesting looking RPG.