Sand Land introduces Base Development in a Dev Diary along with new gameplay on the Uniride vehicle

Bandai Namco Entertainment shared new information on Sand Land in a new developer diary that focused on the base development aspect of the game. Producer Keishu Minami and Samanta discuss what how subquests affect growing the base and even unveil that players can customize their own room in the game.

As players complete subquests in Sand Land, their base camp in Spino Town will gradually be populated with more and more NPCs. This, in turn, unlocks more things to do at the base including altering their vehicle's paint and opening up shops that sell resources to help players. Plus, people can customize their own room as they take a break in-between their adventures; they can fill it up with custom furniture, wallpaper, and the vehicles they ride in their travels.

One of these vehicles, the Uniride, received a new gameplay trailer as well. You can find the new Base Development Dev Diary, its transcript, and the Uniride trailer below.

Sand Land launches on the PlayStation 5, PlayStation 4, Xbox Series X|S, and PC (Steam). A release date has not been announced. 

For more, you can check out:

Unride Gameplay Trailer

Dev Diary: Base Development

Samanta: Hello and welcome back to the Sand Box! 

Keishu Minami: Hello. I'm Keishu Minami and I'm the producer of Sand Land!

Samanta: Last time, you mentioned that Beelzebub and his companions will build a base camp as a hub for their adventures. Could we hear more about that today?

Keishu Minami: Yes, the base camp is a place that will assist you in the story as you explore the world of Sand Land. It is located in Spino Town, in the center of Sand Land, and you will stop by many times as you progress through the story. At first, there aren't many people around, but as you complete subquests, the number of residents and buildings will increase, and the area will develop and grow.

Samanta: I see, so it's a pretty important place. You mentioned last time that it had something to do with subquests...

Keishu Minami: The base is initially not very well populated, but you can develop the base by completing key subquests. As you can see in the video, the base becomes more and more crowded.

Samanta: So you add more people to the base through subquests, which adds to the things you can do!

Keishu Minami: That's right. In addition to the shop, customizing, and paint that I mentioned in the last Dev Diary, you can also create your own housing which you can lay out in your own room. You can arrange furnite and vehicles, change the wallpaper, and set everything in your own way as a place to take a break during your adventures.

Samanta: The base, then, not only helps you on your adventure, but also lets you show off your own sense of style.

Keishu Minami: That's right. The base becomes a place that gives us a sense of the expansiveness of the world of Sand Land. We'd love to see the players interact with the various characters in this world from the perspective of the demon Beelzebub, help those in need by fighting or otherwise solving problems, and continue to develop the base as it grows.

Samanta: Thank you again for introducing a key element in the game! Thanks for hanging out with us, and don't forget to follow the official Sand Land accounts linked below for the latest updates!