Broken Roads releases on April 10 for PS5, PS4, Xbox Series, Xbox One, and PC; Switch version will be coming at a later date

Developer Drop Bear Byes, along with publisher Versus Evil have announced that post-apocalyptic narrative-driven RPG Broken Roads  is finally releasing on April 10 for PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and PC. The Switch version of the RPG will soon follow at a later date.

This follows an urgent delay last November merely six days before its slated release date at the time. There were many severe bugs that were located in the current state of the game, so the developers wanted extra time to polish the game properly. In their November statement, they anticipate that Broken Roads has "~30 hours of gameplay and nearly 400,000 words of dialogue."

Watch the new release date trailer for Broken Roads down below, along with more information about the game.

Independent game studio Drop Bear Bytes are proud to reveal their upcoming isometric RPG Broken Roads is coming to Steam, PlayStation and Xbox consoles on April 10th, with the Nintendo Switch version to follow soon after that.

Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. Broken Roads skillfully blends traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options built around four philosophies: Humanist, Utilitarian, Machiavellian, and Nihilist. Furthermore the game presents players with an original morality system: the Moral Compass which sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning and the tough decisions they make along the way.

Broken Roads’ locations are all authentic recreated from the team visiting towns and landmarks in West Australia and taking photos, videos and audio recordings for it to be as true as possible. Furthermore, even the game's atmospheric soundtrack composed by Tim Sunderland is composed with instruments constructed from everyday objects which brings a wholly unique and distinctive tone to the game.
“We appreciate the community’s patience in allowing us to give Broken Roads the polish and attention it needed to get to the finish line," said Craig Ritchie, Game Director at Drop Bear Bytes. "Broken Roads is now in its best state ever, with more polish, more voice acting, over 400,000 words of dialogue and more than 150,000 end-game permutations. We hope you all have an amazing time playing it.”

“Broken Roads is a damn big deal. Post apocalyptic, deep conversations, applied philosophy, weirdness wired in, and Australia? Yeah, this game has got it all,” said Colin McComb, Creative Lead on Broken Roads, who previously worked on Fallout 2, Planescape: Torment, Wasteland 2, and Torment: Tides of Numenera.