
Breath of Fire IV for PC updated on GOG to add new Point sampled and Bilinear rendering options
Following its launch earlier this week, Capcom's Breath of Fire IV on PC (GOG) has gotten a hotfix to add a new rendering option allowing the pixel art to finally shine.
The hotfix should now be live and the announcement post also mentions how the team has now added options to use Point Sampled or Bilinear rendering. The team recommends using Point sampled and Integer scaling for the best results. If you missed the announcement post, you can check that out here with screenshots from the new PC release and more.
Breath of Fire IV is now available on PC (GOG).
You can find the update details and a gallery of screenshots from this update from GOG below:
Breath of Fire IV GOG hotfix 2 and prior update patch notes:
1.0 hotfix2 changelog (today):
- Added new texture filtering options "Point sampled" and "Bilinear" for PSX-like graphics, making the gorgeous pixel art stand out even more.
1.0 hotfix changelog
- Improved support for controller hotplugging.
- Added full support for Sony DualSense Edge, Amazon Luna, Google Stadia, and NVIDIA Shield controllers.
1.0 changelog:
- Full compatibility with Windows 10 and Windows 11.
- 2 localizations of the game included (English and Japanese).
- Improved DirectX game renderer.
- New rendering options (Windowed Mode, Vertical Synchronization Control, Gamma Correction, Integer Scaling, Anti-Aliasing, and more).
- Improved audio engine (restored missing environmental sounds and audio configuration).
- Improved keyboard and mouse support.
- Improved Warehouse and Crane minigames.
- Improved F9 exit screen.
- Issue-free battle and combo system (all crashes have been fixed).
- Issue-free cutscene scripting.
- Issue-free task switching.
- Full support for modern controllers (Sony DualSense, Sony DualShock4, Microsoft Xbox Series, Microsoft Xbox One, Microsoft Xbox 360, Nintendo Switch, Logitech F series and many more) with optimal button binding, vibration, hotplugging and wireless mode.