Trails Through Daybreak adds DLSS, XeSS, TAA, new UI options, QoL  improvements, and more

Trails Through Daybreak adds DLSS, XeSS, TAA, new UI options, QoL improvements, and more

NIS America and PH3 have released a major PC update, with 1.4.0, for The Legend of Heroes: Trails Through Daybreak bringing in support for DLSS, XeSS, TAA, and much more.

This update follows the last one PH3 pushed out for The Legend of Heroes: Trails Through Daybreak II. Read about that here. Today's update for the first Trails Through Daybreak also brings in new map icon and text size settings, Steam timeline markers for BGM changes, controller improvments, and more. 

The Legend of Heroes: Trails through Daybreak is available now on PlayStation 5, PlayStation 4, Nintendo Switch, and PC (Steam).

You can find the full Trails Through Daybreak update details via Durante/PH3 below:

Hi everyone,

This update introduces various temporal anti-aliasing and upscaling technologies in Trails Through Daybreak. For more in-depth information about these features, read the corresponding patch notes for Trails Through Daybreak II.

There are also a variety of other updates and fixes in this build, including many graphical, input and QoL improvements.

Graphics & UI

  • Add DLSS, XeSS and TAA settings

  • Add new "Color Precision" setting to improve rendering performance for a slight reduction in color precision

  • Add a new "HQ postprocessing" setting

  • Add new setting for map icon and text size

  • Render expanded map at 100% scale even if the render scale is below 100%

  • Render 3D UI at 100% scale even if the render scale is below 100%

  • Use slightly improved shadow sampling for "Everything SGSSAA"

  • Improve cloud rendering and fix MSAA/SGSSAA integration with cloud rendering

  • Improve automatic detection of optimization settings on AMD iGPUs and Intel dGPUs

Input

  • Use SDL2 rather than plain XInput for controller input

    • This enables automatic controller button prompts, which is now the default

    • Add support for touchpad as a fully usable button for DualShock/Sense controllers

    • Add support for L4, R4, L5, R5 as fully usable buttons

    • If you encounter new controller input issues in this update, you can revert to the old behaviour by setting use_xinput_instead_of_sdl2 to true in settings.yaml

  • Add a feature to alternate displaying primary and secondary button prompts for actions with more than one binding

  • Ignore gamepad input when not in focus (this can be disabled via the allow_input_while_inactive setting)

  • Greatly improve performance when lots of raw input messages are generated (e.g. when using a mouse with a high polling rate)

  • Implement mouse wheel zoom for expanded minimap

QoL

  • Add Steam timeline markers for BGM changes

  • Add support for source display in BGM info

  • Offer the choice to have Steam verify the game's integrity when we crash while running with Steam enabled

  • Disable screen savers / turning off the screen while the game is running (this can be disabled via the prevent_screen_off setting)

  • Load save/load dialog thumbnails asynchronously (improves performance with many saves)

  • Load the default graphics preset on game start if no settings file is present

Bug Fixes

  • Fix rendering of some specific crafts at non-100% renderscale (e.g. Elaine's Sword Ortas)

  • Fix disappearing minimap icons in specific cases

  • Fix some enemy targeting issues in Free Look battle camera mode

  • Minor improvements in EN dialog message when quitting the game from the system menu

  • Make active voice delays depend on text language rather than voice language

  • Various fixes to in-game text

  • Don't unlock the same achievement multiple times (this did not functionally change the behaviour, but could introduce performance issues)

  • Fix camera control with camp/equip/costume menu open

  • Don't allow NewGame+ after loading an auto-save without actually having clear saves

  • Fix minor PCSS sampling artifacts

  • Fix depth issues with Transparency AA

  • Fix mesh part draw order (Elaine's bracer costume)

  • Ignore save folders with the wrong naming scheme

  • Fix title screen idle movie playback

  • Fix potential resource leak when reloading models after changing the water rendering setting

  • No longer display the BGM information for "pinch" battle music every turn when in the pinch state

  • Fix loss of background blur in settings menu upon changing some graphics settings

  • Fix SSR initialization with High/Ultra setting


As always for our releases, in the unlikely case that you experience any regressions you can revert to prior versions of the game using the Steam "Beta" feature.

- Peter "Durante" Thoman