System Shock 2: 25th Anniversary Remaster Patch 1.3  and new Deep Dive Interview Released

System Shock 2: 25th Anniversary Remaster Patch 1.3 and new Deep Dive Interview Released

System Shock 2: 25th Anniversary Remaster has gotten a new update and a Deep Dive podcast episode this week.

The former has a new network driver, Brazilian Portuguese localization, many PC-specific fixes, and more. The Deep Dive podcast features Locke Vincent chatting with developer Sam Reki to discuss how he joined the team and more. You can watch the full interview below:

In this episode of Deep Dive, Nightdive Studios Locke Vincent is joined by System Shock 2: Anniversary Remaster developer Sam Reki, to delve into how he joined the team, his processes and problem solving, and what he loves about the game! Come along as we discuss Sam's developer background, overcoming development difficulties, and advice for new players!

If you haven't already done so, you can read my interview with Stephen Kick from Nightdive Studios about the remaster and a lot more here, Adam's full review of the remaster here, and my Steam Deck feature on the game here.

System Shock 2: 25th Anniversary Remaster is now available for PC (SteamGOG, Epic Games Store) PlayStation 5, PlayStation 4, Xbox Series X|S, Xbox One, and Nintendo Switch.

You can find the full System Shock 2: 25th Anniversary Edition Patch 1.3 details from Nightdive Studios below:

System Shock 2: 25th Anniversary Remaster version 1.3 update patch notes

Features:

  • Brazilian Portuguese localization has been added.

  • Completely rewritten network driver. Disconnects should be much less frequent now. If you are still experiencing frequent disconnects, please reach out to us on our Discord channel and we’ll try to get back to you requesting additional info.

  • Added feedback for some network errors when they occur, instead of simply returning to the main menu without context.

  • The mouse cursor in the in-game inventory now respects the system mouse preferences.

  • Added a Quicksave button to the main menu when using gamepad input.

  • The save button is now disabled when selecting the autosave slot in the save game menu.

  • Support for Gyroscope controls on Steam Deck, improved Gyro support across supported platforms.

  • Added the ability to swap the inventory and menu buttons for gamepads, for convenience.

  • Added a reset all bindings button to the control options menu.

  • Implemented support for toggled textures on level geometry, which allows for monitors and screens in the world to be destroyed, matching the original game.

  • Added an accessibility option to turn off screen flashes when taking damage or overloading psi, the setting is in the gameplay options menu.

  • Added an option to disable the contextual help that appears when opening the inventory while using gamepad controls.

  • Improved the photosensitivity screen by combining it with the company logos. It now adapts to your chosen in-game language.

  • The Atari logo has been added to the beginning of the game.

  • Added numbers to the main menu buttons, like the original game.

  • General improvements to existing localised text.

  • Updated to the latest version of the Kex Engine.

  • Updated to the latest versions of SDL, OpenAL and FMOD.

  • Many other under-the-hood improvements to Dark Engine compatibility.

Bug fixes:

  • Fixed crashes that could occur when closing the game while a video was playing.

  • Fixed a crash when ending the game while awaiting a QBR revival.

  • Fixed a multiplayer crash when a player died whilst on earth.

  • Fixed a rare crash which could happen when opening the inventory.

  • Fixed a crash when loading a save after disabling remastered content.

  • Fixed being unable to re-bind the mouse wheel.

  • Fixed a number of places throughout the menus where pressing cancel would, in fact, confirm the operation instead.

  • Fixed surround sound not working properly when using the FMOD audio driver.

  • Fixed some rare issues with music playback.

  • Fixed a bug where after playing for long enough, inventory graphics would become mismatched.

  • Fixed a bug where joining a multiplayer session would not restore collected audio logs.

  • Fixed a variety of issues with held weapons after death.

  • Fixed a bug where it was possible to completely lose input focus on the main menu.

  • Fixed numerous bugs and quirks with the collision and physics system.

  • Fixed an oversight where some menus would use the incorrect set of sound effects.

  • Limited the max framerate to 500 fps, to prevent the game logic becoming unstable above this value.

  • Fixed controller vibration not functioning properly.

  • Fixed several issues with dynamic lights on apparitions and explosions.

  • Added prevention for quicksaving whilst the player is dead.

  • Fixed incorrect distance sorting for transparent objects.

  • Fixed some bind names not properly describing their contextual functionalities.

  • Keypads now always start with the number 5 selected when using gamepad input.

  • The size of the keypad font now matches the original game.

  • Fixed being unable to close the weapon settings MFD panel after selecting the modify or repair button on a gamepad.

  • Fixed radioactive rooms ceasing to function after loading a saved game in multiplayer.

  • Fixed “Maintenance Robots” causing huge bandwidth spikes.

  • Fixed several common instances of desync in multiplayer.

  • Fixed a mismash of issues that occurred in custom campaigns.

  • Fixed several crashes reported to us by the community.

  • Fixed some issues that could appear when starting a multiplayer game twice in one session.

  • Fixed a bug which could lead to players having full movement speed on ladders.

  • Fixed the “players” label in some menus being unlocalised.

  • Fixed a bug where light textures would not change to their turned off variant.

  • Fixed lipsync in multiplayer.

  • Fixed a bug with Unlit models not being truly Unlit when they should be.

  • Fixed dripping goo duplicating for each player present in multiplayer.

  • Fixed the map not showing trait-added icons in multiplayer.

  • Fixed an Alpha transparency issue.

  • Fixed the texture not changing on the damaging floors in the final area.

  • Fixed a bug where broken weapons could be equipped when using gamepad input, making them disappear forever.

  • Fixed a bug where receiving an item from another player in multiplayer would show the notification message in their language, instead of the local language.

  • Fixed a number of multiplayer bugs related to the cutscene in engineering.

  • Fixed a great number of under the hood issues with multiplayer.

  • Fixed a bug where some menu UI SFX would stop playing when entering the Vault.

  • Sammy the Grub in Hydroponics will no longer get stuck under crates when he appears.

PC:

  • Fixed a crash when minimising the game.

  • Added support for custom resolutions when using exclusive fullscreen mode, this fixes an oversight where you were not able to set a resolution higher than the current desktop resolution.

  • Added support for ZIP files and loose folders for mods and fan missions.

  • Fixed the load order of the default mods.

  • Fixed a bug in the TGA loader which was affecting textures in some fan missions.

  • The mouse is now automatically centered on the screen when opening the pause menu.

  • Fixed loading of malformed model data, sometimes seen in old fan missions.

  • Fixed the unlock_elevator (mid-game skip) cheat always complaining about cheats not being enabled, even when they are.

  • Pressing escape will no longer hide the mouse cursor in menus.

  • Fixed current item not being updated when changing the mod order.

  • Fixed some menu backgrounds not displaying properly when using 4:3 resolutions.

  • Added descriptions for all mods which didn’t have one prior.

  • Fixed the confirm button being used in the keyboard and mouse bindings dialog, in place of the cancel button.

  • Fixed not being able to lean left and right while walking, and resolved issues with rebinding keys on non-QWERTY keyboard layouts. This may require a reset of your user.bnd file.

  • Fixed corona rendering.

  • Fixes for the debug menu.

  • Many fixes for mods utilising NewDark features, particularly with the ShockOverlay scripting interface.

  • Updated the patch_ext mod.

  • Updated SHTUP to beta 4.