Game Info

Fallout 76 to receive stash limit increase, push to talk, ultrawide support, and an FOV slider in a future update -- Updated with patch notes

Update: We have patch notes for the November 19 update. They're brief:

## Patch Version: - Xbox: 1.0.1.8 - PS4: 1.0.1.9 - PC: 1.0.1.14

## General

Performance: Several issues have been addressed to resolve hitches during gameplay and other performance issues.

Stability: The Fallout 76 game client and servers have received additional stability improvements. r

Xbox: Fixed an issue that could lead to instability on certain menus.

### Art and Graphics

Ambient Occlusion: Placed items no longer leave behind shadow outlines after being picked up.

Camera: The game camera now pans more smoothly when the player enters furniture.

Graphics: The cover of Tesla Science magazine Issue 9 no longer appears solid red on pickup, or when inspected.

### Enemies

General: Fixed an issue in which some enemies could chase the player farther than intended.

Loot: Ghoul and Scorched Officers now correctly drop nuke code pieces upon being killed by a player.

### C.A.M.P., Workshops, and Crafting

Blueprints: Fixed an issue that could cause Blueprints to break into smaller parts after logging out and back in to Fallout 76.

Plans: Paints applied to Power Armor during the Fallout 76 B.E.T.A. will now appear correctly on the items that were painted, and those paints can now correctly be applied to additional sets of Power Armor. -

Repair: Fixed an issue that could cause an item to return to a broken state after being repaired.

### Quests

Bureau of Tourism: The Prickett’s Fort Token Dispenser can now be repaired, and players can no longer walk through it.

### PVP

Pacifist Mode: Players with Pacifist Mode enabled who engage in PVP by contesting a Workshop owned by another player will now correctly deal full damage to that player as long as they remain hostile.

Respawn: Choosing the "Respawn" option after dying during PVP combat will now correctly clear any active hostile status toward other players.

Seek Revenge: Cap rewards will now display correctly when choosing the “Seek Revenge” respawn option after being killed by another player. When targeted by another player who is seeking revenge, the reward amount will now display the correct number of Caps that can be earned by killing that player.

### User Interface

Languages: Korean fonts will now be displayed correctly in game menus.

Hotkeys: The “Take Photo” hotkey can no longer be rebound and is now tied to the space bar on PC and the A button on controllers. Fixed an issue that could cause the “Take Snapshot” button in Photomode to display an incorrect hotkey.

Social: Fixed an issue that could cause players to disappear from each other’s social menus if two players each sent a friend invite to one another. Fixed an issue that prevented newly equipped Player Icons from displaying to other players in the Social Menu.

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Fallout 76 released last week after numerous beta sessions, but by that point, several players already had run into specific issues with respect to some of the game's limited options, especially on PC. Players on every platform started running into a seemingly low stash limit for their items and ammo, while PC players lamented the lack of push-to-talk options for voice chat, ultrawide support for 21:9 monitors, and an FOV slider that didn't require altering any directory files.

Luckily, it sounds like plans for all of these features are underway, according to Bethesda.

The bad news is, most all of these specific issues do not yet have an implementation date. The update post mentions that there will be a sizeable performance patch on November 19, but the listed features are only slated for 'before the end of the year.'

Here is the relevant section from the post:

UPCOMING FIXES BEFORE THE END OF THE YEAR

  • November 19 Patch - The next update will focus primarily on game performance and stability on all platformsbut will also come with a list of fixes to quests, UI, C.A.M.P.s, and more. Patch notes will be available early next week. This update will be large compared to what we expect for patches going forward. Regular updates will always vary in size, but future updates should be much smaller in comparison.
  • Stash Limit Increase – We hear you loud and clear. We will be increasing the stash limit in the coming weeks. The current limit is there for technical reasons, to cap the number of items the game is tracking in the world, including every container and stash. We believe we have some ideas in both the short- and long-term that will address the size without risking stability, but this is one we need to take our time on to make sure it is done right.
  • Push to Talk for PC – After listening to all of your concerns, we have made progress on getting this into the game and it will also be included in an update in the next few weeks.
  • Ultrawide Support for PC – 21:9 support will be coming soon. We have seen it in testing and it looks awesome.
  • FOV Slider for PC – We know this is popular request for our PC players— look for an FOV slider soon. 

 We will grab the patch notes for Monday's update whenever they are made available, but mostly we're looking forward to seeing when some of these highly requested quality of life features will make their way to Appalachia.

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