Update (December 5)
Owlcat has posted the game's first details on their website. The news post confirmed that Chris Avellone has returned to assist the studio's narrative team as he did for Pathfinder: Kingmaker, and Creative Director Alexander Mishulin and Lead Writer Alexander Komzolov also reprise their positions.
The post also describes Wrath of the Righteous's 'mythic' system, which affects the powers of both the player character and their companions, as well as changes the storyline of the game. Two examples given are an undead summoning immortal lich and an angel that summons celestial allies. Wrath of the Righteous will also adapt the tabletop game's Witch and Oracle classes.
Original Article (December 4)
After a short social media campaign teasing new information, Owlcat Games has announced Pathfinder: Wrath of the Righteous via their Twitter account as a followup to 2018's Pathfinder: Kingmaker. Just as how Kingmaker was based on one of the tabletop RPG's Adventure Paths also titled 'Kingmaker', the same is true here: 'Wrath of the Righteous' originally ran between 2013 and 2014.
While Kingmaker originally released in a very poor state, those that play it after a year-plus of patches and updates should come into a much better experience. While it hasn't been announced in an official capacity, Kingmaker's Enhanced Edition is reportedly making its way to consoles at some point as well.
Update: Owlcat's Twitter account has confirmed that console ports of Pathfinder: Kingmaker are in development.
While Owlcat also teased more incoming information inbound tomorrow about Wrath of the Righteous, those looking to get a headstart in reading up about the premise of this CRPG followup can dig through Paizo's campaign materials over at their official website. A short summary of the campaign's premise is included below:
The Worldwound tore reality apart at the dawn of the Age of Lost Omens, murdering the nation of Sarkoris and unleashing a ravenous demonic horde upon the world. Only the quick action of several other nations of knights, barbarians, and heroes stemmed the demon army and contained it within lost Sarkoris, and for the next century, crusade after crusade tried to defeat the demons only to fail time and time again. Their greatest success, the line of magical artifacts known as wardstones that stand sentinel along the Worldwound's border, barely manages to contain the demons. So when one of the wardstones is sabotaged, a city falls and the demons within surge out in a massive assault like none before. Even before the Fifth Crusade has begun a city has fallen and some of the crusaders' greatest defenders and heroes are slain. Can anyone rise up against the demon host to prevent the armies of Deskari, the demon lord of the Locust Host, from swallowing the world?