Features by James Galizio - Page 3
For those of us tackling hardcore raids, Final Fantasy XIV patch 6.2 has been a godsend for actually being able to enjoy the game
feature by James Galizio on 01 September, 2022
Monster Hunter Rise: Sunbreak's first major update lays an excellent foundation for the support to come.
feature by James Galizio on 30 August, 2022
Trials of the Dragon King offers a frustrating experience for anyone not already accustomed to the game's higher difficulties
feature by James Galizio on 07 August, 2022
Despite how great Monster Hunter Rise: Sunbreak is, it trips itself up at the end
feature by James Galizio on 19 July, 2022
With the first Monster Hunter: Frontier monster added to the mainline series since the PSP, Espinas could be the first of many new monsters to come
feature by James Galizio on 17 June, 2022
Player Housing continues to be a blemish on Final Fantasy XIV, and everyone deserves better
feature by James Galizio on 07 June, 2022
Monster Hunter Rise's PC port is already fantastic, but modders have spent the last several months improving it even further.
feature by James Galizio on 31 May, 2022
As great as it is that Utawarerumono fans will be able to play the game in English day-and-date on PC, it's impossible to ignore the elephant in the room
feature by James Galizio on 10 May, 2022
Memes aside, Final Fantasy Origin's Jack Garland offers far more than just a short temper
feature by James Galizio on 24 April, 2022
The critically-acclaimed MMO's latest patch brings a host of additions and changes to the game, and we're all here for it
feature by James Galizio on 21 April, 2022
After so many years, the Azure Flute event has finally been realized - and with it, a part of James' childhood.
feature by James Galizio on 29 March, 2022
2021 was perhaps a slower year for AAA game releases, but James still had plenty of games to engage with.
feature by James Galizio on 01 January, 2022
The Republic of Calvard sets the stage for a fresh and new arc for The Legend of Heroes
feature by James Galizio on 11 November, 2021
Hajimari no Kiseki doesn't right the issues I had with Trails of Cold Steel IV, but it reignited my excitement for the series' future.
feature by James Galizio on 25 September, 2021
New Pokémon Snap was a good game with a whole host of issues, and the free update has only solidified my thoughts on how the game could've been better.
feature by James Galizio on 16 August, 2021
The latest entry in CyberConnect2's Little Tail Bronx series.
feature by James Galizio on 28 July, 2021
Not every game gets its day in the sun, but that doesn't mean they shouldn't be remembered
feature by James Galizio on 18 July, 2021
Final Fantasy V's story and characters are underrated, and James tells us why.
feature by James Galizio on 18 June, 2021
Square Enix announced new versions for Final Fantasy I through VI - but what are these versions based off of, or are they entirely new? We've analyzed the trailer to figure out what we can.
feature by James Galizio on 14 June, 2021
One of games storytelling's greatest strengths can also be its greatest curse; James extols about these complicated feelings with Labyrinth of Galleria.
feature by James Galizio on 09 February, 2021
While later releases of the game have ironed out many of its faults, some of the changes to the PSP/Mobile release actively hamper the original game design.
feature by James Galizio on 15 January, 2021
James played a little bit of everything this year.
feature by James Galizio on 31 December, 2020
SEGA's latest cross-over of blobs and blocks sports an RPG-like progression system for its new Skill Battles mode, and we've had a sneak peek of what to expect.
feature by James Galizio on 16 November, 2020
After 17 years, the original Friends of Mineral Town has seen a remake - alongside a brand-new PC port for the western release.
feature by James Galizio on 08 July, 2020
Xenoblade Chronicles X is the Wii U's last remaining RPG, and it's more than time for it to get a second chance on the Switch.
feature by James Galizio on 19 June, 2020