The Best RPGs To Play on PS5 Pro – Enhanced Games, Boost Mode, PSSR 2, and More

The Best RPGs To Play on PS5 Pro – Enhanced Games, Boost Mode, PSSR 2, and More

Alongside our features covering the best RPGs on Steam Deck, RPGs on Switch 2, and on Game Pass RPGs, I've put together one to cover the best RPGs playable on PS5 Pro. This will cover PS5 Pro Enhanced RPGs, PS5 games that get boosts on PS5 Pro, and more. It will feature impressions from my own time with each of the games unless noted otherwise. I've split this list up into PS5 Pro Enhanced games and PS5 games that see notable benefits (or could use offiical enhancements) when played on PS5 Pro. 

Before getting to the actual games, I want to note that I have the upgraded PSSR (also referred to as PSSR 2) toggle enabled in the PS5 settings. It also has been a bit difficult to find information on if a game is officially enhanced or using the PS5 Pro's extra power to provide a boost to a PS5 game in general. While compiling this list, I found a few games I originally missed out thanks to the essential (for PS5 Pro owners) Digital Foundry coverage and ResetEra thread tracking PS5 Pro enhancements and performance.

PS5 Pro Enhanced games

These are the games where the developers have specifically optimized to take advantage of the PS5 Pro hardware. The results range from improved image quality, additional performance options, and even more graphical features enabled like ray tracing. The games below are in no particular order.

Arknights: Endfield

Arknights: Endfield was the first gacha game I tested on PS5 Pro. I already thought it was quite good on base PS5, but it was quite soft when played on my monitor with unstable performance. On PS5 Pro, image quality is a lot better and performance is basically perfect in the few hours I played. It does have some ghosting issues though in particle-heavy weather scenes. While it applies to both PS5 consoles, I want to note the incredible DualSense features here.

Assassin's Creed Shadows

Assassin's Creed Shadows sees one of the biggest upgrades on PS5 Pro. On base PS5, you had to play with either the proper lighting it was designed for at 30fps or a very flat looking 60fps experience. Even the performance mode on PS5 Pro is better than the quality mode on base PS5 overall. I was happiest with the 40fps mode that has more ray tracing features, but overall this is one of the best upgrades for the system yet. 

Avowed

Avowed has some improvements to shadows and lighting, but it feels a bit conservative overall. There is a good resolution upgrade over the base PS5 with improvements to clarity in many areas. I didn't notice any drops below 40fps when playing in the balanced mode. 

Baldur's Gate 3

Baldur's Gate 3 delivers better performance than base PS5, higher resolution, and basically even the performance mode looks better than base PS5's quality mode. PS5 Pro also has a 60fps splitscreen option now. While you can't get a locked 60fps in the busy city, it is still a big upgrade over other consoles. 

Banishers: Ghosts of New Eden

I don't have VRR so I disabled 120hz for Banishers. It ran at a near-perfect 60fps in the different saves I loaded to test. Image quality was also better than the base PS5 version. There isn't anything else to note here, but if you have VRR, the PS5 Pro performance mode is great. 

Blades of Fire

I will be revisiting this in a few weeks when the 2.0 update arrives, but Blades of Fire out of the box on PS5 Pro delivers better image quality on PS5 Pro. Performance seems more stable, but I didn't play enough for this one since the 2.0 release is coming soon and I will spend more time with it then. Consider these impressions for the pre 2.0 release.

Clair Obscur: Expedition 33

Expedition 33 is higher resolution across the board on PS5 Pro even in the performance mode. It still has LOD issues, and while the frame rate is a lot better than launch, it isn't a perfect 60fps across the board. It is better than the base PS5 experience though. The lighting on PS5 Pro also appears better than base PS5, but I'm not sure if that is because of the higher internal resolution only.

Cyberpunk 2077

Cyberpunk 2077 getting a PS5 Pro upgrade was something I didn't expect, but I'm glad it finally arrived to deliver a huge improvement over the already great PS5 version. Cyberpunk 2077 on PS5 Pro has three modes with multiple settings, and I found myself either using the 40fps Ray Tracing Pro mode with all the ray tracing enabled or the default mode that targets 60fps with more ray tracing than the base console. I don't know why the FSR upscaling option is even included, but Cyberpunk 2077 with PSSR on PS5 Pro is a huge upgrade over all other consoles.

Demon's Souls (2020)

Demon's Souls, even on base PS5, is one of the best-looking console games ever. On PS5 Pro, it delivers 60fps with visuals that exceed what the base console's quality mode delivered. Not much else to say here barring Demon's Souls (2020) remains a technical masterpiece. 

Dragon Age: The Veilguard

Dragon Age: The Veilguard with PSSR and a higher resolution than base consoles on Pro delivers a big boost to image quality while running more stable than base PS5. When played on my 1440p monitor, it looks crisp throughout and I have no complaints with the PS5 Pro version now. 

Dragon's Dogma 2

Dragon's Dogma 2 has seen a lot of patches to add more visual options on consoles and improve performance, but even on PS5 Pro, it has some issues. These mainly are to do with ghosting, and are more prevalent on lower internal resolutions. I prefer playing at 60fps so having ray tracing and the console capped to 60fps resulted in some ghosting issues, but I'd still play this over Dragon's Dogma 2 on PS5 or Xbox Series X. Hopefully Capcom can patch it once more to resolve this. Dragon's Dogma 2 on PS5 Pro is the best console version, and PSSR 2 helps a ton, but it isn't perfect. The ray tracing is a huge part of the game's identity so I will not turn that off.

Dynasty Warriors: Origins

Dynasty Warriors: Origins is already the best optimized of all Koei Tecmo's Warriors games. On PS5 Pro, it scales above PS5 with better performance across the board and improved visuals. The native 4K mode is also new to the PS5 Pro version and it is a good option if you have VRR. It drops below 60fps regularly so I don't recommend it if you don't have VRR. I stuck to 60fps with prioritize graphics for the best visual experience and a locked frame rate. If you want a smoother experience, run it uncapped so it can hit 100fps as well. This is by far the best console version of Dynasty Warriors: Origins.

Fantasy Life i: The Girl Who Steals Time

Fantasy Life i on PS5 and PS5 Pro supports a higher frame rate target if you have VRR, but I don't. Without VRR, both the standard and enhanced modes on PS5 and PS5 Pro run at a locked 60fps. Beyond that, the resolution appears a bit better on PS5 Pro, but it isn't a major upgrade. This is definitely a bigger upgrade if you have VRR. Without VRR, it does not engage 120hz mode. 

Final Fantasy VII Rebirth

Final Fantasy VII Rebirth was the original game that made me want a PS5 Pro because of how blurry it looks at 60fps even when playing at 1080p or 1440p on base PS5. With PSSR 2, it is a gigantic upgrade over the base PS5's quality mode as well, while delivering a stable 60fps. This truly is one of my favorite PS5 Pro upgrades so far. I can't believe how bad image quality is on the base PS5's 60fps mode even now. Note that if you have played on PS5, the PS5 Pro might launch the game with an older mode selected. Make sure to go into the graphics settings and select Versatility mode. 

Inazuma Eleven: Victory Road

Inazuma Eleven: Victory Road on PS5 Pro delivers a stable 120fps experience in the campaign with matches capped at 60 on all platforms. The base PS5 version has a 60fps cap while the Series X versions runs it uncapped. The latter never hits a stable 120fps though so I ended up capping it to 60fps to play there. Inazuma Eleven on PS5 Pro still has the shadow flickering and LOD issues every platform including PC suffers from though. 

Kingdom Come: Deliverance II

Kingdom Come: Deliverance II was already a solid experience on base PS5, but the PS5 Pro with PSSR 2 delivers a big boost to image quality with improvements to average frame rate, foliage, and more. The PS5 Pro offers no graphics options here. It just runs and feels polished and upgraded across the board.

Lies of P and Lies of P Overture

Speaking of polished RPGs, Lies of P and the Overture DLC deliver stable frame rates in both modes and also higher resolutions than the base PS5 release across the board. As of this writing, I have no qualms with recommending Lies of P on PS5, Xbox Series X, or even Steam Deck. The PS5 Pro delivers better image quality. I didn't notice any other major upgrades in my testing. The Overture DLC is also the best soulslike expansion yet and it feels like a full sequel in many ways. 

Like a Dragon: Pirate Yakuza in Hawaii

Like a Dragon: Pirate Yakuza in Hawaii still has the shimmering and flickering issues like every other platform, but it runs at a higher resolution than base PS5. I didn't notice any performance issues on PS5 Pro. 

Monster Hunter Wilds

Monster Hunter Wilds, like Final Fantasy VII Rebirth, had poor upscaling on the base PS5. On PS5 Pro, it benefits tremendously from PSSR 2 and also runs at a more stable frame rate. I have no complaints with how it looks and runs now. On base PS5, it looked quite soft in the Performance mode I played on, but it definitely ran better than any Monster Hunter has on console before. On PS5 Pro, the image quality issues are all sorted as far as I'm concerned. You even have the option to play with ray tracing in the 40 and 30fps modes.

Neverness to Everness

Neverness to Everness looks incredible with higher resolution than base PS5, but it suffers from shadow and pop in issues when driving or gliding fast. It doesn't look like it has ray tracing in the few hours I tested, but it generally is very polished compared to other gacha games on PS5. 

Nioh 3

Nioh 3 is a huge improvement on PS5 Pro compared to base PS5 thanks to a better upscaling solution and higher internal resolution. It still has some pop in and shimmering issues, but they are not as bad as on the PS5's performance mode. When I played it on both consoles plugged into my 1440p monitor, the base PS5 looked noticeably soft while PS5 Pro looked crisp. 

Pragmata

While Resident Evil Requiem delivered the first big PSSR 2 upgrade and added a lot over the PS5 base experience, I think Pragmata is a better upgrade. This is because image quality on base consoles in the performance mode is subpar while it is superlative on PS5 Pro with many ray tracing features enabled. Pragmata feels like it was designed with ray tracing in mind given how it looks with everything enabled. The PS5 Pro also has a lower resolution 120fps target mode which I only recommend if you have VRR. The default mode is excellent, but I hope Capcom can fix some of the lower resolution reflections and shadows present.

Rise of the Ronin

Rise of the Ronin had a lot of tech issues on PS5 and even PC. While it isn't perfect on PS5 Pro, the 60fps mode actually holds it better than anything else I've seen and PSSR 2 helps a lot with image stability and visuals in general. If you skipped it before and own a PS5 Pro, play it on the 60fps mode and it is great.

Star Wars Jedi: Survivor

Star Wars Jedi: Survivor gets a big clarity upgrade over base PS5 and has ray tracing with 60fps on PS5 Pro. With PSSR 2, I have no complaints with it finally. I regretted pre-ordering the Deluxe Edition with how poor it looked in performance mode on PS5. Owning it finally paid off and I've gotten back to playing it since it actually looks and runs well. I don't have to choose anymore. This is one that got a big boost with PSSR 2. 

Starfield

I covered Starfield on PS5 Pro recently, and it is definitely the best console version. It has a few too many sliders and options available, but I recommend sticking to performance mode at 60fps instead of uncapping the frame rate unless you have VRR. I liked the visuals with the performance mode on PS5 Pro more than both base PS5 and Xbox across all modes. The PS5 Pro performance mode has some cuts compared to the base PS5 quality mode in objects in the distance, but PSSR 2 forced makes for a much better experience, though there are some minor visual issues with foliage. Despite that, the image stability benefits make it worth using.

Stellar Blade

Stellar Blade is another game where PSSR helps improve an already polished and stable experience. It delivers one of the biggest PS5 Pro upgrades yet and pristine image quality. I opted for the Pro mode that uses PSSR instead of the other modes. It does offer five modes with a toggle to uncap the frame rate. Use the toggle if you have VRR. 

The Elder Scrolls IV: Oblivion Remastered

Unfortunately, Oblivion Remastered still has the same issues present with every version of the game since launch. This means performance degrades the more you play compared to a fresh save. Barring that, it still has hitching issues like on every other version. One notable improvement on PS5 Pro is the massive upgrade to internal resolution compared to how blurry performance mode looks on PS5 and Xbox Series X. Hopefully this gets fixed when the Switch 2 version launches.

The First Berserker: Khazan

The First Berserker: Khazan runs at a higher resolution across the board on PS5 Pro compared to PS5. When playing on my 1440p monitor, I had no issues with how it looked barring some of the post-processing being a bit too heavy. 

The Outer Worlds 2

The Outer Worlds 2 doesn't see any major improvement on PS5 Pro compared to the base console version barring internal resolution. It has the same performance issues as the base PS5 release, but it looks crisper. It is unfortunate that this hasn't been addressed yet.

Warframe

Warframe is superb on PS5 Pro with its PSSR mode. The performance mode looked and felt perfect so I didn't try the other mode. I just made sure PSSR was enabled in the settings. I'm surprised at no 120fps mode given how well-optimized Warframe is across the board. Hopefully it comes in the future. 

Where Winds Meet

Where Winds Meet is a crisper experience than base PS5 on PS5 Pro with improved reflections and performance, but it doesn't deliver close to a locked 60fps. If you have VRR, this will feel good, but I'm disappointed at how it feels like it is always just around 60fps on PS5 Pro as well. It looks really great, but performance needs work.

Wuchang: Fallen Feathers

Wuchang on PS5 Pro offers improved visuals with a higher internal resolution before upscaling. It isn't perfect, but it is a big improvement over the base PS5 when targeting 60fps or higher. Even the upscale target is higher. This one needs a PSSR 2 option though since you can still see some artifacts during fast camera movement.

Yakuza 0 Director's Cut

Yakuza 0 Director's Cut says it is PS5 Pro Enhanced but it looks the same to me in the seven situations I tested. The Pro doesn't have a 120hz mode and it runs with a 60fps target on both machines. Even the image quality seems the same unless it is close with the Pro delivering a better experience. I compared 4K captures for this and didn't spot any differences. I will revisit this in the near future to see if I can spot any differences. 

Yakuza Kiwami 3 & Dark Ties

Yakuza Kiwami 3 & Dark Ties on PS5 Pro delivers a higher resolution experience with a more stable frame rate. There don't seem to be more improvements beyond that. 

Ys X: Proud Nordics

Ys X: Proud Nordics for PS5 has PS5 Pro support. It uses PSSR as revealed by Durante in my interview. It offers a good boost to image quality over the base console with better draw distance as well. Ys X: Proud Nordics on PS5 was already an excellent experience, but it offers an improved visual experience on PS5 Pro even in the 120fps mode. 

Zenless Zone Zero

Zenless Zone Zero is HoYoverse's only gacha with PS5 Pro support. It has a ray tracing option that sees the frame rate dip below 60fps a bit, but VRR should clean this up. Both the RT on and off modes look better than the base PS5 experience thanks to improved upscaling or the higher resolutions. 

PS5 games using PS5 Pro boost mode

For native PS5 games that don't have official PS5 enhancements, they can still take advantage of the additional horsepower by brute-forcing through performance issues or dynamic resolution depending on the game. The games below are native PS5 releases that don't have official PS5 Pro enhancements. Some of them see big boosts while others don't. 

Borderlands 4

Borderlands 4 doesn't explicitly mention PS5 Pro optimization, but this was one of the first games I wanted to test thanks to Digital Foundry's video covering it. Borderlands 5 on PS5 Pro delivers noticeably higher image quality than the base PS5. Performance issues are not as prevalent as base PS5 as well. Hopefully it can use PSSR 2 in the future. 

Elden Ring

Elden Ring still cannot hit a locked 60fps on PS5 Pro in the five areas I tested on my old and new save files. It runs a lot better than the native PS5 version does on PS5 though. With this, it stays in the VRR range though so it is now the best console version delivering much faster load times than the Xbox version and maintaining a frame rate within the VRR window. 

Elden Ring Nightreign

Elden Ring Nightreign, like Elden Ring, cannot hit a locked 60fps, but it runs at a higher resolution thanks to the resolution being dynamic on the PS5 version. Nightreign runs worse than Erdtree for sure though. 

Final Fantasy XIV

Final Fantasy XIV basically lets you play at 1080p, 1440p, or 4K with or without dynamic resolution on PS5. On PS5 Pro, all modes run better than the base console. I tested this across all modes with the 120hz mode enabled and disabled on the console. The 1080p mode with dynamic resolution and uncapped frame rate with the console 120hz mode delivered a superb experience in dungeons, though Limsa Lominsa with many characters caused the performance to drop. It wasn't too bad though. For playing with a 60fps target, I recommend the 4K mode if you have VRR or the 1440p mode if you don't have VRR. That gives you three options to get a superb FFXIV experience on PS5 Pro now. 

Final Fantasy XVI

Final Fantasy XVI's performance mode now usually holds in the VRR range compared to it being around 30 or 40 outside combat on base PS5. The quality mode sees a bigger boost though with a higher internal resolution delivering a big boost to clarity. This one really needs a Pro patch so it can hit 60fps throughout if possible. Having PSSR 2 would help even more instead of the upscaling used. At least this one doesn't suffer from Rebirth's abysmal upscaling in performance mode. 

Metaphor: ReFantazio

Metaphor is an amazing game, but one with a lot of technical issues. Using PS5 Pro boost mode and with the console capped at 60fps, it delivers a much smoother experience than the base PS5 and Xbox versions. If you leave the 120hz mode enabled and have VRR, it is even better. If Metaphor gets a new version, hopefully it gets a PS5 Pro patch with PSSR instead of just being uncapped and sub 4K at all times. Note: I ran into the same capture issue with Metaphor as I did with Dragon Age. I will update this with the new capture soon.

Monster Hunter Stories 3: Twisted Reflection

Monster Hunter Stories 3 gets a big performance boost in all three visual modes on PS5 Pro. Performance mode with VRR is perfect, though Balanced mode with a 60fps cap (no 120hz mode on console) is the way to go if you don't have VRR and want the smoothest possible experience. Graphics mode can drop to the low 40s so I don't recommend that even if you have VRR unless you want the highest possible resolution and don't care about an unstable frame rate.

Trails in the Sky 1st Chapter

Trails in the Sky 1st Chapter on PS5 had a 60fps default mode that was perfect, but it also had a 120fps mode. This was a bit too variable for my liking outside demo areas, but it is great on PS5 Pro. I've been using this for my new playthrough. Based on a few pixel counts, it looks like it is around 1500p. I was unable to get an exact number, but it counted a bit above 1440p in some tests and it was 1440p in others using the 120fps mode. 

Wuthering Waves

Wuthering Waves, like Where Winds Meet, appears to rely on VRR for a stable experience because it doesn't feel good even on PS5 Pro with regular drops below 60fps. Even scrolling the map with the cursor feels awful. I hope this one gets fixed as it looks amazing on both PS5 systems.

This article will be updated over time to add new PS5 Pro RPGs and also older titles as I get through more while testing every month. The games I am currently testing for the next article update are Diablo IV: Lord of Hatred, Crimson Desert, Tales of Arise, newer Trails games, the Horizon games, and more.