Does Final Fantasy VII Rebirth Streamlined Progression or Head Start affect achievements and trophies?
Final Fantasy VII Rebirth now features Streamlined Progression across Nintendo Switch 2, PlayStation 5, Xbox Series X|S, and PC platforms. The game also includes a Head Start option (like in Remake) to start with boosted characters. With options or basically cheats like these, some games disable achievements or trophies. With Final Fantasy VII Remake, only one specific option in the settings prevented you from earning certain achievements or trophies. With Rebirth, the settings are a bit different. In this guide, I will cover what each option means, what the Head Start mode does, and more.
Final Fantasy VII Rebirth Head Start mode explained
Final Fantasy VII Rebirth, like Remake Intergrade, features a "New Game - Head Start" option letting you start with a high level character, powered-up inventory, a lot of GIL, a number of maxed out materia, and more. This does not appear to disable trophies or achievements as I was able to unlock some achievements in the Xbox Series X version when using the option enabled on a new game to test.
Final Fantasy VII Rebirth Streamlined Progression explained
Final Fantasy VII Rebirth Streamlined Progression is a new menu under the system options menu. It is listed as Streamlined Progression and only visible once you have loaded into a save file. The Final Fantasy VII Rebirth Streamlined Progression options with what they do are below:
- Constant Max HP: Toggle the ability for characters to always maintain maximum HP values.
- Constant Max MP: Toggle the ability for characters to always maintain maximum MP values.
- Limit Gauge Always Full: Toggle the ability to begin battle with a full limit gauge that never depletes.
- Constant Max Synergy: Toggle the ability to begin battle with maximum synergy levels, which never deplete.
- ATB Gauge Always Full: Toggle the ability to begin battle with a full ATB gauge that never depltes.
- Constant Max Damage: Toggle the ability to always deal 9,999 damage
- Max Damage: Minigames: Toggle the ability to always deal 9,999 damage during minigames.
- 2x EXP and 3x AP Gain: Toggle the ability to gain twice the amount of EXP and thrice the amount of AP from combat. This setting will be enabled regardless after you complete the game.
- Easy Weapon Ability Acquisition: Toggle the ability to learn weapon abilities after only one use.
- More Materials Collected: Toggle the ability to increase the number or transmutation materials collected at once.
- Constant Max Gil: Toggle the ability to maintain the maximum amount of gil even after patronizing shops. Your gil will NOT revert to its previous amount once you disable this setting.
- Constant Max Recovery Items: Toggle the ability to maintain the maximum number of recovery-related items like potions and ether. Your items will NOT revert to their previous number once you disable this setting.
- Max Materia Levels: NOTE: This is the questionable setting right now since there is no warning like in Remake. Toggle the ability to immediately set all materials to their maximum levels. You will not be able to earn the "Materia for Beginners" achievement/trophy while this setting is enabled. All your materia will remain at the maximum level even after disabling it after you enable it once. Summoning materia will not be affected by this feature. In Remake, this setting prevented you from earning some achievements and trophies. In Rebirth there is no warning for that, but there is one trophy to level up an orb of materia, but I would avoid using it until you level up an orb of materia and unlock that trophy or achievement.
If you haven't gotten it yet, you can find my big Final Fantasy VII Rebirth comparison covering PS5, Switch 2, Xbox, and PC.
Final Fantasy VII Rebirth is now available for Xbox Series X|S, Nintendo Switch 2, PlayStation 5, and PC.