PlayStation 5 Game Interviews

X
Gaijinworks' Victor Ireland Interview
Gaijinworks' Victor Ireland Interview

We speak to the President of Gaijinworks and formerly of Working Designs about his Kickstarter effort and some of his dream projects!

interview by Zack Reese on 03 April, 2012

E3 2012: MonkeyPaw Games and Gaijinworks Interview
E3 2012: MonkeyPaw Games and Gaijinworks Interview

We discuss business business relationships, the dynamics of Kickstarter, and even the moe boom in Japan!

interview by Zack Reese on 10 June, 2012

The Elder Scrolls Online Interview: Paul Sage, Creative Director
The Elder Scrolls Online Interview: Paul Sage, Creative Director

We chat to Paul Sage, Creative Director on Bethesda's big-bet MMO.

interview by Alex Donaldson on 20 November, 2012

Talking Visual FX, Passion & Witchers with CD Projekt RED
Talking Visual FX, Passion & Witchers with CD Projekt RED

We sit down with Jose Teixeria, Senior Visual Effects artist on The Witcher III: Wild Hunt to talk tech, passion, and building Geralt's massive open-world adventure.

interview by Alex Donaldson on 17 June, 2014

CD Projekt Interview: Talking the end of The Witcher and the future of RPGs
CD Projekt Interview: Talking the end of The Witcher and the future of RPGs

CD Projekt quest designer Patrick Mills sits down with us to talk about saying goodbye to Geralt, foreign success, and the future of the RPG genre.

interview by Alex Donaldson on 07 June, 2016

Cyberpunk 2077 Interview - Choice, immersion, and the most realistic city in a video game
Cyberpunk 2077 Interview - Choice, immersion, and the most realistic city in a video game

At E3 2018, we sat down with CD Projekt Red Quest Designer Patrick Mills to talk about Cyberpunk 2077's first-person perspective, identity, and romance.

interview by Bryan Vitale on 17 June, 2018

The Outer Worlds: Interview with Senior Narrative Designer Kathryn Megan Starks
The Outer Worlds: Interview with Senior Narrative Designer Kathryn Megan Starks

We had a chance to chat about Obsidian Entertainment's new IP and the studio's approach to character writing and world building.

interview by Bryan Vitale on 07 December, 2018

The Outer Worlds at E3 2019: Interview with Game Director Leonard Boyarsky
The Outer Worlds at E3 2019: Interview with Game Director Leonard Boyarsky

We had a chance to sit down and chat about some of the design philosophies with one of the minds behind Obsidian's The Outer Worlds.

interview by Bryan Vitale on 16 June, 2019

Baldur's Gate III Interview at E3 2019: We chat with Larian CEO Swen Vincke about Baldur's Gate and partnership with Wizards of the Coast
Baldur's Gate III Interview at E3 2019: We chat with Larian CEO Swen Vincke about Baldur's Gate and partnership with Wizards of the Coast

We talk with Larian Boss Swen Vincke about Baldur's Gate, working with Wizards of the Coast, and more.

interview by Bryan Vitale on 01 July, 2019

CyberConnect2 - the Near Future and Beyond: Anime Expo 2019 Interview with Executive Vice President Taichiro Miyazaki
CyberConnect2 - the Near Future and Beyond: Anime Expo 2019 Interview with Executive Vice President Taichiro Miyazaki

During Anime Expo 2019 with CyberConnect2 VP Taichiro Miyazaki, to hear about their continued plans to expand their reach in both the video games industry as well as the entertainment business at large.

interview by James Galizio on 07 July, 2019

Toshihiro Kondo (Nihon-Falcom) Anime Expo 2019 Interview: Trails of Cold Steel III, and the state of Zemuria in the West
Toshihiro Kondo (Nihon-Falcom) Anime Expo 2019 Interview: Trails of Cold Steel III, and the state of Zemuria in the West

Right before Anime Expo, we got the chance to sit down with Nihon-Falcom President, Toshihiro Kondo, and talk about Trails of Cold Steel III, and the company's catalog as a whole.

interview by James Galizio on 12 July, 2019

The Outer Worlds Interview: A Chat With Lead Designer Charles Staples
The Outer Worlds Interview: A Chat With Lead Designer Charles Staples

During a recent preview event for Obsidian Entertainment's upcoming The Outer Worlds, we had the chance to sit down and chat about the title with the team's Lead Designer.

interview by James Galizio on 02 August, 2019

Final Fantasy XIV Interview: Sitting down with Naoki Yoshida and Banri Oda
Final Fantasy XIV Interview: Sitting down with Naoki Yoshida and Banri Oda

We sat down to talk about lore, game mechanics, and community issues with Final Fantasy XIV's Director and Producer, and the man responsible for Shadowbringer's main scenario quest.

interview by Kazuma Hashimoto on 28 August, 2019

Cyberpunk 2077 Interview: Exploring the Environment with Senior Concept Artist Marthe Jonkers
Cyberpunk 2077 Interview: Exploring the Environment with Senior Concept Artist Marthe Jonkers

We sat down to talk about Senior Concept Artist Marthe Jonkers about creating and designing Night City.

interview by Kazuma Hashimoto on 29 August, 2019

Baldur's Gate III Interview: Discussing Combat and Gameplay with Larian Studios designer Matt Holland
Baldur's Gate III Interview: Discussing Combat and Gameplay with Larian Studios designer Matt Holland

We chat with Combat Designer Matt Holland about what gameplay to expect in Baldur's Gate III.

interview by Adam Vitale on 27 February, 2020

The Outer Worlds: Perils of Gorgon Interview - Talking Storytelling, Inspiration, and Freedom with Matt Hansen & Carrie Patel
The Outer Worlds: Perils of Gorgon Interview - Talking Storytelling, Inspiration, and Freedom with Matt Hansen & Carrie Patel

We chat with game director Carrie Patel and art director Matt Hansen about the newly announced DLC for The Outer Worlds.

interview by Adam Vitale on 23 July, 2020

Scarlet Nexus Interview - Talking Inspiration, Systems, and Originality with Keita Iizuka & Kenji Anabuki
Scarlet Nexus Interview - Talking Inspiration, Systems, and Originality with Keita Iizuka & Kenji Anabuki

We chat with producer Keita Iizuka & director Kenji Anabuki about this upcoming new Action RPG.

interview by Adam Vitale on 28 August, 2020

Genshin Impact: The 'Right Before It's About to Launch' Interview
Genshin Impact: The 'Right Before It's About to Launch' Interview

We had a chance to ask questions to the development team ahead of the game's September 28 launch.

interview by Josh Torres on 25 September, 2020

Final Fantasy XIV interview: Naoki Yoshida on working from home and passing the torch to others
Final Fantasy XIV interview: Naoki Yoshida on working from home and passing the torch to others

The game director of Final Fantasy XIV talks about patch 5.3 and what's to come next for the popular MMORPG.

interview by Kyle Campbell on 07 October, 2020

Atelier Ryza 2: Lost Legends and the Secret Fairy Interview - Talking Growth and Reflection with Junzo Hosoi
Atelier Ryza 2: Lost Legends and the Secret Fairy Interview - Talking Growth and Reflection with Junzo Hosoi

Ahead of the game's release, we had a chance to speak with Gust's Brand Manager about the series growing popularity worldwide.

interview by Cullen Black on 01 December, 2020

Stranger of Paradise Final Fantasy Origin's staff explain the game, its name, and even those character designs
Fuga: Melodies of Steel Interview - A Q&A With Creative Director Yoann Gueritot
Fuga: Melodies of Steel Interview - A Q&A With Creative Director Yoann Gueritot

CyberConnect2's first self-published title is nearly upon us, and we asked the title's Creative Director about what players can expect from the title, and the company, going forward.

interview by James Galizio on 19 June, 2021

Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa
Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa

We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.

interview by Adam Vitale on 13 August, 2021

Atelier Ryza 3: Alchemist of the End & The Secret Key interview: Junzo Hosoi on Ryza's latest adventure
Atelier Ryza 3: Alchemist of the End & The Secret Key interview: Junzo Hosoi on Ryza's latest adventure

With Ryza's last Atelier adventure on the horizon, we had a chance to talk with the game's producer and head of Gust Junzo Hosoi about what players can expect.

interview by James Galizio on 16 September, 2022

Star Ocean: The Divine Force Interview - Tri-Ace on their first major release in over 6 years
Star Ocean: The Divine Force Interview - Tri-Ace on their first major release in over 6 years

Star Ocean: The Divine Force has been a long wait for players, and we had the chance to ask Tri-Ace about the journey it took to get here.

interview by James Galizio on 01 November, 2022

Next page