RPG Interviews

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“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next
“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next

Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.

interview by Mikhail Madnani on 21 November, 2024

Ys X: Nordics PC Interview - Durante discusses Falcom's new engine, PC-exclusive features, HDR, co-op, & more
Ys X: Nordics PC Interview - Durante discusses Falcom's new engine, PC-exclusive features, HDR, co-op, & more

Ahead of this month's Ys X: Nordics Western launch from NIS America, we spoke to PH3's Peter 'Durante' Thoman about the PC release, exclusive features like co-op & HDR, the state of JRPG ports on PC, and more.

interview by Mikhail Madnani on 14 October, 2024

Shiren the Wanderer Interview - Returning to basics, the future, and more.
Shiren the Wanderer Interview - Returning to basics, the future, and more.

We had the chance to chat about the latest Shiren the Wanderer with Keisuke Sakurai and Hideyuki Shinozaki

interview by James Galizio on 12 October, 2024

Fairy Tail 2 Interview - Talking combat changes, improvements, Steam Deck support, & more with Hiroshi Kataoka
Fairy Tail 2 Interview - Talking combat changes, improvements, Steam Deck support, & more with Hiroshi Kataoka

Game Producer Hiroshi Kataoka talks combat changes, accessibility, Steam Deck optimization, story, a potential Xbox port, and more.

interview by Mikhail Madnani on 01 October, 2024

Kento Jobana speaks on Phantom Brave: The Lost Hero, death, rebirth and the supernatural
Kento Jobana speaks on Phantom Brave: The Lost Hero, death, rebirth and the supernatural

The Scenario Writer for the upcoming sequel discusses some of the challenges that he faced when writing a follow-up to a 20-year old classic

interview by James Galizio on 01 October, 2024

Romancing SaGa 2: Revenge of the Seven Interview - Talking remaking a niche classic with Shinichi Tatsuke
Romancing SaGa 2: Revenge of the Seven Interview - Talking remaking a niche classic with Shinichi Tatsuke

Romancing SaGa 2 is one of the most unique RPGs of the Super Famicom era, but it is not well known in the West. We spoke to the game's producer about the approach to remaking this classic RPG to a modern worldwide audience.

interview by Adam Vitale on 19 September, 2024

Reynatis Q&A with TAKUMI, Yoko Shimomura, and Kazushige Nojima
Reynatis Q&A with TAKUMI, Yoko Shimomura, and Kazushige Nojima

We had the opportunity to send some questions to TAKUMI, Yoko Shimomura, and Kazushige Nojima. Here are their responses.

interview by Adam Vitale on 15 September, 2024

Playism's Executive Producer shares his insight on the rise of Steam in Japan and thriving Japanese indies
Playism's Executive Producer shares his insight on the rise of Steam in Japan and thriving Japanese indies

We checked out six upcoming Japanese-developed indie titles from Playism at PAX West 2024 - Homura Hime, Metal Bringer, Nitro Express, Outrider Mako, Million Depth, and Haruka: Beyond the Stars

interview by Josh Torres on 05 September, 2024

Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless
Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless

A lengthy chat with the creator of the open-world horror RPG that reached its 1.0 release out of Steam Early Access back in May; even if you haven't played it yet, we highly encourage you to give this chat a read!

interview by Josh Torres on 04 September, 2024

Binary Haze Interactive's CEO & Creative Director chats with us on Ender Magnolia, the sequel to Ender Lilies
Binary Haze Interactive's CEO & Creative Director chats with us on Ender Magnolia, the sequel to Ender Lilies

We went hands-on with a demo build of Ender Lilies' follow-up, Ender Magnolia: Bloom in the Mist, at PAX West 2024 and spoke with Binary Haze Interactive about how the game is coming along and what they've learned from players since its Early Access release earlier this year.

interview by Josh Torres on 02 September, 2024

Trails through Daybreak II's Localization Editor talks Swin, Nadia, and challenges in getting a script right
Trails through Daybreak II's Localization Editor talks Swin, Nadia, and challenges in getting a script right

We got a chance to play the upcoming English release of The Legend of Heroes: Trails through Daybreak II at PAX West 2024 and even got an exclusive interview about the challenges in its localization.

interview by Josh Torres on 02 September, 2024

The Legend of Heroes: Trails through Daybreak & Ys X: Nordics Interview - A conversation with Toshihiro Kondo
The Legend of Heroes: Trails through Daybreak & Ys X: Nordics Interview - A conversation with Toshihiro Kondo

During Anime Expo 2024 we had the opportunity to sit down and chat with Nihon Falcom President Toshihiro Kondo

interview by James Galizio on 25 July, 2024

Flintlock: The Siege of Dawn Interview - How A44 Games created the world of Kian with Creative Director Simon Dasan
Flintlock: The Siege of Dawn Interview - How A44 Games created the world of Kian with Creative Director Simon Dasan

Creative Director Simon Dasan answers a few questions about the world of Kian.

interview by Adam Vitale on 16 July, 2024

Spike Chunsoft Anime Expo 2024 Interview - Natsu-Mon, RAIN CODE Plus, and the unique struggles of localization
Spike Chunsoft Anime Expo 2024 Interview - Natsu-Mon, RAIN CODE Plus, and the unique struggles of localization

We sat down with Spike Chunsoft to talk about their announcements from Anime Expo, and the work that's gone into their translations.

interview by James Galizio on 11 July, 2024

CyberConnect2 - Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki
CyberConnect2 - Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki

With Fuga: Melodies of Steel 3 finally announced, CyberConnect2 is ready to finish the Fuga trilogy and get started on the next chapter of the Trilogy of Vengeance.

interview by James Galizio on 09 July, 2024

Avowed Interview - Talking Companions, gameplay, and world with Obsidian's Carrie Patel and Gabe Paramo
Avowed Interview - Talking Companions, gameplay, and world with Obsidian's Carrie Patel and Gabe Paramo

RPG Site had a chance to speak with game director Carrie Patel and gameplay director Game Paramo about Avowed, world, characters, gameplay, and more.

interview by Adam Vitale on 25 June, 2024

Dragon Age: The Veilguard’s director talks RPG systems, skill trees, and being inspired by Final Fantasy XII
Dragon Age: The Veilguard’s director talks RPG systems, skill trees, and being inspired by Final Fantasy XII

After an action-driven first gameplay showcase, the director of the next Dragon Age chats to us about its more hardcore RPG chops.

interview by Alex Donaldson on 13 June, 2024

Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help
Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help

During the recent Dawntrail Preview Event, Naoki Yoshida made it clear that him and the team want to make it happen.

interview by James Galizio on 06 June, 2024

Monster Hunter Stories Interview - Chatting bringing the series to new platforms with Yoshihiro Akira
Monster Hunter Stories Interview - Chatting bringing the series to new platforms with Yoshihiro Akira

With both the original and its sequel finding their way to new platforms, we had the chance to discuss a bit with the project's Producer, Yoshihiro Akira.

interview by James Galizio on 29 May, 2024

Universes Beyond: Fallout Interview with Senior Game Designer Annie Sardelis at Wizards of the Coast
Universes Beyond: Fallout Interview with Senior Game Designer Annie Sardelis at Wizards of the Coast

We sit down with Senior Game Designer Annie from Wizards of the Coast to talk a bit about the work that went into bringing the wastelands of Fallout to Magic: The Gathering's world of cardboard.

interview by Scott White on 11 April, 2024

Visions of Mana Interview: Masaru Oyamada and designing a world touched by the Elemental Spirits
Visions of Mana Interview: Masaru Oyamada and designing a world touched by the Elemental Spirits

With a new entry in the series finally coming after over 15 years, we had the chance to discuss the series and its future with Mana Series Producer, Masaru Oyamada.

interview by James Galizio on 28 March, 2024

Dragon Quest Monsters: The Dark Prince Interview - Talking Monsters and More with Kento Yokota
Dragon Quest Monsters: The Dark Prince Interview - Talking Monsters and More with Kento Yokota

We were able to ask producer Kento Yokota a few questions about the revived Dragon Quest sub-series.

interview by Adam Vitale and Cullen Black on 07 December, 2023

“There's been a real rediscovery of its beauty” - Star Ocean: The Second Story R’s developers talk the great Pixel Art Revival
“There's been a real rediscovery of its beauty” - Star Ocean: The Second Story R’s developers talk the great Pixel Art Revival

Star Ocean 2's remake features a beautiful new art style blending a real-time 3D world with gorgeous 2D sprite art - and to its developers, it's part of a great revival.

interview by Alex Donaldson on 02 November, 2023

ANONYMOUS;CODE Interview - A chat with Spike Chunsoft about the latest Science Adventure VN
ANONYMOUS;CODE Interview - A chat with Spike Chunsoft about the latest Science Adventure VN

We recently had the chance to sit down with Spike Chunsoft and chat about their recent release of ANONYMOUS;CODE

interview by James Galizio on 31 October, 2023

Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline
Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline

We chat with the developers at AstralShift on the origin of Little Goody Two Shoes' development, which shoujo anime guided their art direction, and more juicy insights.

interview by Adam Vitale and Josh Torres on 31 October, 2023

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