We had a chance to ask some questions about the remastered groundbreaking RPG to the development team, including producer Hiroaki Kato, director Takashi Katano, and lead game designer Naoyuki Takahashi.
interview by Adam Vitale and Quinton O'Connor on 16 January, 2023
Quickly becoming a rising star in the indie scene, Astlibra Revision is a Japanese indie game largely developed by a single person and we got the chance to speak with him!
interview by Josh Torres and Kite Stenbuck on 09 December, 2022
Star Ocean: The Divine Force has been a long wait for players, and we had the chance to ask Tri-Ace about the journey it took to get here.
interview by James Galizio on 01 November, 2022
With Ryza's last Atelier adventure on the horizon, we had a chance to talk with the game's producer and head of Gust Junzo Hosoi about what players can expect.
interview by James Galizio on 16 September, 2022
With Trails from Zero finally coming to the west soon, we ask Nihon Falcom's president about the series' past and future.
interview by James Galizio on 25 June, 2022
Long since deleted from the Nintendo website, here is an archive of an official developer Q&A originally published on the official Fire Emblem portal.
interview by RPG Site Staff on 19 April, 2022
On the heels of RF5's launch, we learn a little from Maekawa on the dev team's romance hopefuls and design inspirations.
interview by Andrea Kasparian and Paige Chamberlain on 31 March, 2022
RPG Site chats with producer Junzo Hosoi about returning to the Mysterious Trilogy, Sophie's character, Atelier themes, and more in our lengthy interview.
interview by Paige Chamberlain on 11 February, 2022
We got a chance to ask some questions to both the development and localization staff for this unexpected sequel to a cult-classic
interview by Adam Vitale and Cullen Black on 16 December, 2021
We had a chance to get some questions answered by the key staff behind this card RPG.
interview by Paige Chamberlain on 22 November, 2021
RPG Site chats with Executive Producer Kazumi Fujita to chat about all things Monster Rancher, past and present.
interview by Kite Stenbuck on 19 November, 2021
We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.
interview by Adam Vitale on 13 August, 2021
We had a chance to chat with SaGa boss Akitoshi Kawazu, and SaGa producers Masanori Ichikawa and Hiroyuki Miura about the current state of SaGa, localization, the future, and more.
interview by Adam Vitale on 25 June, 2021
CyberConnect2's first self-published title is nearly upon us, and we asked the title's Creative Director about what players can expect from the title, and the company, going forward.
interview by James Galizio on 19 June, 2021
Nomura and the others get into the nitty-gritty with Famitsu.
interview by Alex Donaldson on 18 June, 2021
A quick chat with the minds behind the long-awaited sequel to The World Ends With You.
interview by Alex Donaldson on 08 May, 2021
Ahead of the game's release, we had a chance to speak with Gust's Brand Manager about the series growing popularity worldwide.
interview by Cullen Black on 01 December, 2020
The game director of Final Fantasy XIV talks about patch 5.3 and what's to come next for the popular MMORPG.
interview by Kyle Campbell on 07 October, 2020
We had a chance to ask questions to the development team ahead of the game's September 28 launch.
interview by Josh Torres on 25 September, 2020
We chat with producer Keita Iizuka & director Kenji Anabuki about this upcoming new Action RPG.
interview by Adam Vitale on 28 August, 2020
We chat with the remaster's producer and talk about Crystal Chronicles and its future.
interview by Alex Donaldson and Adam Vitale on 04 August, 2020
We chat with game director Carrie Patel and art director Matt Hansen about the newly announced DLC for The Outer Worlds.
interview by Adam Vitale on 23 July, 2020
We had a chance to ask producer and game designer Kazuhiro Igarashi about this interesting strategy game for Nintendo Switch ahead of its release.
interview by Adam Vitale on 17 June, 2020
We chat with Combat Designer Matt Holland about what gameplay to expect in Baldur's Gate III.
interview by Adam Vitale on 27 February, 2020
We had a chance to ask the veteran illustrator a few questions about returning to the Star Ocean series.
interview by Adam Vitale on 25 November, 2019