PlayStation 5 Game Interviews

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“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More
“I would love to see a new story set in Ivalice” – Hitoshi Sakimoto on His Career, 13 Sentinels, Ogre Battle, The Colors of Harmony Concert, and More

We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.

interview by Mikhail Madnani on 31 May, 2026

"It’s my life’s work" - Suga Munemitsu on Utawarerumono, storytelling, Project Kizuna, and more
"It’s my life’s work" - Suga Munemitsu on Utawarerumono, storytelling, Project Kizuna, and more

As the Utawarerumono series comes to an end, we look back on the series with writer Suga Munemitsu.

interview by Blake Simons on 26 May, 2026

Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future
Supergiant Games Interview With Greg Kasavin and Darren Korb – Hades II, Early Access Feedback, Boss Themes, the Ending, Coffee, and the Future

We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.

interview by Mikhail Madnani on 23 May, 2026

"You need to dream a bit. You need something to invent," Assassin's Creed Black Flag Resynced Developers Discuss Ubisoft's First Big Remake, Enhancements, Modern-Day, and More
"You need to dream a bit. You need something to invent," Assassin's Creed Black Flag Resynced Developers Discuss Ubisoft's First Big Remake, Enhancements, Modern-Day, and More

We talk to key developers behind Assassin's Creed Black Flag Resynced, digging into the direction behind Ubisoft's first big remake, what's been added, and how it sets the stage for the series' future.

interview by Hayes Madsen on 21 May, 2026

'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more
'Once the Switch 2 was announced, we felt that was a great opportunity to bring Kena to a brand new platform.‘ – Ember Lab COO Josh Grier discusses Kena's Switch 2 port and more

We chat with Josh Grier, Chief Operating Officer at Ember Lab, about bringing Kena: Bridge of Spirits to Nintendo Switch 2, a potential physical release, optimization, and much more.

interview by Mikhail Madnani on 20 May, 2026

"This time, portraying a single protagonist was one of our key challenges" Naofumi Matsushita on developing The Adventures of Elliot: The Millennium Tales
"This time, portraying a single protagonist was one of our key challenges" Naofumi Matsushita on developing The Adventures of Elliot: The Millennium Tales

We had the chance to ask the team behind The Adventures of Elliot some of what went into designing HD2D's first Action RPG.

interview by James Galizio on 18 May, 2026

"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more
"If Shovel Knight is our Mario, Mina would become our Zelda" - Sean Velasco from Yacht Club Games on Mina the Hollower, seven new game plus modes, the price, and much more

We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.

interview by Mikhail Madnani on 15 May, 2026

"Our understanding of what it means to deliver a viable experience on any platform has become much clearer" Naoki Hamaguchi on porting Final Fantasy VII Rebirth to Nintendo Switch 2
"Our understanding of what it means to deliver a viable experience on any platform has become much clearer" Naoki Hamaguchi on porting Final Fantasy VII Rebirth to Nintendo Switch 2

In the lead up to Final Fantasy VII Rebirth's Nintendo Switch 2 release, we had the chance to ask the team about their thoughts on taking the game multi-platform.

interview by James Galizio on 29 April, 2026

"We want players to spend their time actually enjoying the content they're passionate about" – Honkai: Star Rail Developers Discuss the Future, Potential Switch 2 Port, Himeko’s Coffee, and More
"We want players to spend their time actually enjoying the content they're passionate about" – Honkai: Star Rail Developers Discuss the Future, Potential Switch 2 Port, Himeko’s Coffee, and More

Ahead of its third anniversary, we spoke to the Honkai: Star Rail development team to discuss plans for the future, a potential Trails collaboration, Steam Deck and Switch 2 support, Himeko's coffee, and much more.

interview by Mikhail Madnani on 26 April, 2026

The Expanse: Osiris Reborn Interview - Owlcat discusses adapting the series, high-risk combat, shaping the narrative, companions, and more
The Expanse: Osiris Reborn Interview - Owlcat discusses adapting the series, high-risk combat, shaping the narrative, companions, and more

The game director of The Expanse: Osiris Reborn takes a deep dive into how the game embraces the sci-fi series' unique elements, companion design, how Owlcat's CRPG history prepared it for a third-person shooter, and more.

interview by Hayes Madsen on 23 April, 2026

"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later
"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later

With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.

interview by Hayes Madsen on 21 April, 2026

"It's freaking awesome" - Jason Charles Miller on being in The Primals, working on FF14, Cyberpunk 2077, Metal Gear Rising: Revengeance, and Much More
"It's freaking awesome" - Jason Charles Miller on being in The Primals, working on FF14, Cyberpunk 2077, Metal Gear Rising: Revengeance, and Much More

We chat with Jason Charles Miller about his career in games, composing for Cyberpunk 2077, singing with The Primals in FF14, Rules of Nature from Metal Gear Rising: Revengeance, and much more.

interview by Mikhail Madnani on 03 April, 2026

Zero Parades Interview - ZA/UM writers discuss moving on from Disco Elysium, literary genres, and changes in the creative team
Zero Parades Interview - ZA/UM writers discuss moving on from Disco Elysium, literary genres, and changes in the creative team

At GDC 2026, I had a chance to sit down with ZA/UM writers Siim “Kosmos” Sinamäe and Honey Watson as we discussed ZA/UM's sophomore title, changing genre styles, the intersection of role-playing and narrative writing, literary inspirations, and changes in the creative team.

interview by Adam Vitale on 30 March, 2026

Netmarble's Ken Kim discusses the approach to free-to-play RPG Mongil: Star Dive and how it sets itself apart
Netmarble's Ken Kim discusses the approach to free-to-play RPG Mongil: Star Dive and how it sets itself apart

At GDC 2026, RPG Site had a chance to sit down with Netmarble Monster CEO Ken Kim and talk about the upcoming free-to-play monster collection RPG.

interview by Adam Vitale on 29 March, 2026

"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More
"Starfield will eventually become something that will be legendary" – Inon Zur on Music Composition, Working With Todd Howard, Fallout 4’s Main Theme, and More

We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.

interview by Mikhail Madnani on 10 March, 2026

Mega Man Star Force Legacy Collection Director and Producer Discuss Player Feedback, the Possibility of a Mega Man Legends Legacy Collection, and More
Mega Man Star Force Legacy Collection Director and Producer Discuss Player Feedback, the Possibility of a Mega Man Legends Legacy Collection, and More

"When we consider new collection projects in the future, a Mega Man Legends collection would also be one of the possible candidates." - Mega Man Star Force Legacy Collection Producer.

interview by RPG Site Staff on 05 March, 2026

Towerborne Interview:  Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More
Towerborne Interview: Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More

Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.

interview by Hayes Madsen on 27 February, 2026

“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More
“I don’t ever want to be mainstream.” – New Blood Interactive’s Dave Oshry on Dungeons of Dusk, RPGs, Steam, Preservation, Epic, and More

Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.

interview by Mikhail Madnani on 22 February, 2026

Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update, and feedback one year later
Avowed Interview: Obsidian discusses the PlayStation 5 version, Anniversary Update, and feedback one year later

Gameplay Director Gabe Paramo answers questions about the Anniversary Update and reflects on Avowed.

interview by Adam Vitale on 19 February, 2026

Ys X Proud Nordics and Trails beyond the Horizon Interview with Durante – Switch 2 DLSS, PS5 Pro, the Challenging Switch 1 Horizon Port, Steam Machine, and More
Ys X Proud Nordics and Trails beyond the Horizon Interview with Durante – Switch 2 DLSS, PS5 Pro, the Challenging Switch 1 Horizon Port, Steam Machine, and More

We chat with Durante about PH3's work on Ys X: Proud Nordics for PC, his work on the Switch 2 and PS5 Pro versions, Trails beyond the Horizon's challenging Switch 1 port, Falcom's engine, and much more.

interview by Mikhail Madnani on 16 February, 2026

"Building relationships with those you are traveling with is an aspect of JRPGs that we wanted to focus on" - the Monster Hunter Stories 3 team on expanding the scope of the RPG franchise
"Building relationships with those you are traveling with is an aspect of JRPGs that we wanted to focus on" - the Monster Hunter Stories 3 team on expanding the scope of the RPG franchise

We had the chance to sit down and discuss the upcoming Monster Hunter spin-off with Executive Producer Ryozo Tsujimoto, Director Kenji Oguro, Art Director Takahiro Kawano and Lead Game Designer Daisuke Wakahara

interview by James Galizio on 12 February, 2026

"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more
"I'm certain that for every track that people have enjoyed, various kinds of coffee have joined me as faithful companions" — Yasunori Nishiki on composition, Octopath Traveler, and more

We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.

interview by Mikhail Madnani on 09 February, 2026

"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more
"I'm still really excited about the art of making games" – Outerloop Games' Chandana Ekanayake on Dosa Divas, turn-based combat, and much more

We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.

interview by Mikhail Madnani on 05 February, 2026

Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More
Shinra Archeology Cut Interview – Final Fantasy VII Modding, Restoring Content, FF7R Consistency, and More

To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.

interview by Mikhail Madnani on 02 February, 2026

"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic
"The goal is to satisfy both existing fans and those new to the series" - Dragon Quest VII Reimagined producer Takeshi Ichikawa discusses remaking a genre classic

RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.

interview by Adam Vitale on 23 January, 2026

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