Articles by Hayes Madsen
Dissidia Duellum Final Fantasy is the series' latest foray into mobile, and while there are a lot of truly compelling ideas, the game's fate will clearly be decided by post-launch support.
preview by Hayes Madsen on 24 March, 2026
Etrange Overlord is a short and sweet RPG that doesn't overstay its welcome, and hits all the right notes in its relatively short runtime.
review by Hayes Madsen on 19 March, 2026
Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.
interview by Hayes Madsen on 06 March, 2026
Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.
interview by Hayes Madsen on 27 February, 2026
Towerborne's full release brings a wealth of smart tweaks that drastically improve the game from its early access version, crafting a gripping beat 'em up RPG that comes just shy of greatness.
review by Hayes Madsen on 26 February, 2026
People of Note makes a strong first impression as a tongue-in-cheek, whimsical RPG, and it might be drawing just the right amount of inspiration from the classics.
preview by Hayes Madsen on 18 February, 2026