Interviews by Hayes Madsen

The Expanse: Osiris Reborn Interview - Owlcat discusses adapting the series, high-risk combat, shaping the narrative, companions, and more
The Expanse: Osiris Reborn Interview - Owlcat discusses adapting the series, high-risk combat, shaping the narrative, companions, and more

The game director of The Expanse: Osiris Reborn takes a deep dive into how the game embraces the sci-fi series' unique elements, companion design, how Owlcat's CRPG history prepared it for a third-person shooter, and more.

interview by Hayes Madsen on 23 April, 2026

"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later
"One of our many goals was to bridge the gap between old-school AC players and RPG-era players" - Assassin's Creed Shadows director on the game one year later

With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.

interview by Hayes Madsen on 21 April, 2026

"We began asking ourselves how a tabletop version of Resident Evil might feel" - Vultures developers on creating a turn-based survival horror game
"We began asking ourselves how a tabletop version of Resident Evil might feel" - Vultures developers on creating a turn-based survival horror game

Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.

interview by Hayes Madsen on 06 March, 2026

Towerborne Interview:  Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More
Towerborne Interview: Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More

Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.

interview by Hayes Madsen on 27 February, 2026