Interviews by Hayes Madsen
"We began asking ourselves how a tabletop version of Resident Evil might feel" - Vultures developers on creating a turn-based survival horror game
Vultures - Scavengers of Death hopes to bring a fresh perspective on the survival horror genre. We talk to its developers about the difficulty of making a turn-based tactical horror game.
interview by Hayes Madsen on 06 March, 2026
Towerborne Interview: Stoic Discusses 1.0 Release, Supporting Solo Players, Improving Combat, and More
Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.
interview by Hayes Madsen on 27 February, 2026