Xbox Series S|X Game Interviews
We chat with Hitoshi Sakimoto about his 40 year career, Final Fantasy XII, Vanillaware, how he became a composer, working with Yasumi Matsuno, coffee, and much more.
interview by Mikhail Madnani on 31 May, 2026
We chat with Supergiant Games' Greg Kasavin and Darren Korb about Hades II, the original ending, guitar solos, inspirations, game narrative, streaming Oblivion, and much more.
interview by Mikhail Madnani on 23 May, 2026
We talk to key developers behind Assassin's Creed Black Flag Resynced, digging into the direction behind Ubisoft's first big remake, what's been added, and how it sets the stage for the series' future.
interview by Hayes Madsen on 21 May, 2026
We chat with Josh Grier, Chief Operating Officer at Ember Lab, about bringing Kena: Bridge of Spirits to Nintendo Switch 2, a potential physical release, optimization, and much more.
interview by Mikhail Madnani on 20 May, 2026
We had the chance to ask the team behind The Adventures of Elliot some of what went into designing HD2D's first Action RPG.
interview by James Galizio on 18 May, 2026
We chat with Sean Velasco from Yacht Club Games about Mina the Hollower, indie game pricing, seven new game plus modes, difficulty, potential DLC plans, Switch optimization, Steam Deck support, DualSense features, coffee, and more.
interview by Mikhail Madnani on 15 May, 2026
In the lead up to Final Fantasy VII Rebirth's Nintendo Switch 2 release, we had the chance to ask the team about their thoughts on taking the game multi-platform.
interview by James Galizio on 29 April, 2026
The game director of The Expanse: Osiris Reborn takes a deep dive into how the game embraces the sci-fi series' unique elements, companion design, how Owlcat's CRPG history prepared it for a third-person shooter, and more.
interview by Hayes Madsen on 23 April, 2026
With Assassin's Creed Shadows' post-launch support at an end, Associate Game Director Simon Lemay-Comtois reflects on tackling the much-requested setting.
interview by Hayes Madsen on 21 April, 2026
We chat with Jason Charles Miller about his career in games, composing for Cyberpunk 2077, singing with The Primals in FF14, Rules of Nature from Metal Gear Rising: Revengeance, and much more.
interview by Mikhail Madnani on 03 April, 2026
At GDC 2026, RPG Site had a chance to sit down with Netmarble Monster CEO Ken Kim and talk about the upcoming free-to-play monster collection RPG.
interview by Adam Vitale on 29 March, 2026
We chat with Inon Zur about his legendary Fallout 4 theme, the soundtracks for Starfield, working with Team Ninja on Rise of the Ronin, Syberia, and much more.
interview by Mikhail Madnani on 10 March, 2026
"When we consider new collection projects in the future, a Mega Man Legends collection would also be one of the possible candidates." - Mega Man Star Force Legacy Collection Producer.
interview by RPG Site Staff on 05 March, 2026
Towerborne's design director and lead combat designer discuss the lengthy road the game has taken across early access, and why they've changed key features.
interview by Hayes Madsen on 27 February, 2026
Ahead of its launch later this year, we chat with New Blood's Dave Oshry about Dungeons of Dusk, Doom RPG, Switch 2 ports, PC handhelds, Epic Games Store, coffee, and more.
interview by Mikhail Madnani on 22 February, 2026
Gameplay Director Gabe Paramo answers questions about the Anniversary Update and reflects on Avowed.
interview by Adam Vitale on 19 February, 2026
We had the chance to sit down and discuss the upcoming Monster Hunter spin-off with Executive Producer Ryozo Tsujimoto, Director Kenji Oguro, Art Director Takahiro Kawano and Lead Game Designer Daisuke Wakahara
interview by James Galizio on 12 February, 2026
We chat with Yasunori Nishiki about his work on the Octopath Traveler series, the recent Octopath Traveler 0 soundtrack, Yu-Gi-Oh! Master Duel, music composition, coffee, and more.
interview by Mikhail Madnani on 09 February, 2026
We chat with Outerloop Games' Chandana Ekanayake about Dosa Divas, his career, game development, working on Morrowind, turn-based combat, and much more.
interview by Mikhail Madnani on 05 February, 2026
To celebrate Final Fantasy VII's anniversary, we have an interview discussing the original game with Shinra Archaeology Department, the Shinra Archeology Cut Final Fantasy VII mod, and more.
interview by Mikhail Madnani on 02 February, 2026
RPG Site has a chance to sit down with producer Takeshi Ichikawa, where we talked about his history with Dragon Quest, releasing DQ7 Reimagined so soon after the HD-2D Remakes, changes made in the game, and more.
interview by Adam Vitale on 23 January, 2026
We spoke to Yuka Kitamura about her music composition, going freelance after working with FromSoftware for over a decade, her workflow, coffee, and more.
interview by Kite Stenbuck and Mikhail Madnani on 19 December, 2025
We chat with Nightdive Studios about System Shock remake on Switch 2 and Switch 1, mouse controls, the whole remake project, future remasters, coffee, pinball, and more.
interview by Mikhail Madnani on 15 December, 2025
RPG Site had a chance to sit with game director James Lowe to learn some insight about how the team at CI Games approached crafting a follow-up to Lords of the Fallen, including boss encounter design, game balancing, updates, and more.
interview by Adam Vitale on 14 December, 2025
We speak to Warframe Community Director Megan Everett about The Old Peace, updates, Switch 2, the Steam Machine, Sleep Token, coffee, and more.
interview by Mikhail Madnani on 08 December, 2025