Xbox Series S|X Game Interviews - Page 2

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Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline
Little Goody Two Shoes Interview: Card Captor Sakura's influence, the challenge of horror, and development timeline

We chat with the developers at AstralShift on the origin of Little Goody Two Shoes' development, which shoujo anime guided their art direction, and more juicy insights.

interview by Josh Torres and Adam Vitale on 31 October, 2023

Visions of Mana Interview: Masaru Oyamada and designing a world touched by the Elemental Spirits
Visions of Mana Interview: Masaru Oyamada and designing a world touched by the Elemental Spirits

With a new entry in the series finally coming after over 15 years, we had the chance to discuss the series and its future with Mana Series Producer, Masaru Oyamada.

interview by James Galizio on 28 March, 2024

Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help
Yoshi-P wants to sanction Final Fantasy XIV Raid Races, but he needs the community's help

During the recent Dawntrail Preview Event, Naoki Yoshida made it clear that him and the team want to make it happen.

interview by James Galizio on 06 June, 2024

Dragon Age: The Veilguard’s director talks RPG systems, skill trees, and being inspired by Final Fantasy XII
Dragon Age: The Veilguard’s director talks RPG systems, skill trees, and being inspired by Final Fantasy XII

After an action-driven first gameplay showcase, the director of the next Dragon Age chats to us about its more hardcore RPG chops.

interview by Alex Donaldson on 13 June, 2024

Avowed Interview - Talking Companions, gameplay, and world with Obsidian's Carrie Patel and Gabe Paramo
Avowed Interview - Talking Companions, gameplay, and world with Obsidian's Carrie Patel and Gabe Paramo

RPG Site had a chance to speak with game director Carrie Patel and gameplay director Game Paramo about Avowed, world, characters, gameplay, and more.

interview by Adam Vitale on 25 June, 2024

CyberConnect2 - Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki
CyberConnect2 - Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki

With Fuga: Melodies of Steel 3 finally announced, CyberConnect2 is ready to finish the Fuga trilogy and get started on the next chapter of the Trilogy of Vengeance.

interview by James Galizio on 09 July, 2024

Flintlock: The Siege of Dawn Interview - How A44 Games created the world of Kian with Creative Director Simon Dasan
Flintlock: The Siege of Dawn Interview - How A44 Games created the world of Kian with Creative Director Simon Dasan

Creative Director Simon Dasan answers a few questions about the world of Kian.

interview by Adam Vitale on 16 July, 2024

Binary Haze Interactive's CEO & Creative Director chats with us on Ender Magnolia, the sequel to Ender Lilies
Binary Haze Interactive's CEO & Creative Director chats with us on Ender Magnolia, the sequel to Ender Lilies

We went hands-on with a demo build of Ender Lilies' follow-up, Ender Magnolia: Bloom in the Mist, at PAX West 2024 and spoke with Binary Haze Interactive about how the game is coming along and what they've learned from players since its Early Access release earlier this year.

interview by Josh Torres on 02 September, 2024

Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless
Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless

A lengthy chat with the creator of the open-world horror RPG that reached its 1.0 release out of Steam Early Access back in May; even if you haven't played it yet, we highly encourage you to give this chat a read!

interview by Josh Torres on 04 September, 2024

Romancing SaGa 2: Revenge of the Seven Interview - Talking remaking a niche classic with Shinichi Tatsuke
Romancing SaGa 2: Revenge of the Seven Interview - Talking remaking a niche classic with Shinichi Tatsuke

Romancing SaGa 2 is one of the most unique RPGs of the Super Famicom era, but it is not well known in the West. We spoke to the game's producer about the approach to remaking this classic RPG to a modern worldwide audience.

interview by Adam Vitale on 19 September, 2024

“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next
“I want to make more games. I don't know how many more I got in me.” – Josh Sawyer on Pentiment's second anniversary, and what's next

Josh Sawyer talks Pentiment, his work on Avowed, choice and reactivity in Obsidian games, movie recommendations, books, vinyl soundtracks, cheese, and much more to celebrate the game's 2nd anniversary.

interview by Mikhail Madnani on 21 November, 2024

Capcom wants Monster Hunter Wilds to be a game players keep returning to
Capcom wants Monster Hunter Wilds to be a game players keep returning to

In a sitdown interview with Monster Hunter Wilds' Producer Ryozo Tsujimoto and Director Yuya Tokuda, we learned about the teams ambitions.

interview by James Galizio on 11 February, 2025

Clair Obscur: Expedition 33 Interview - Celebrating turn-based games and classic RPG influences in making something new
Clair Obscur: Expedition 33 Interview - Celebrating turn-based games and classic RPG influences in making something new

At GDC 2025, RPG Site had a chance to sit down with Sandfall Interactive producer Francois Meurisse to discuss one of the most anticipated RPGs of the year, as well as the combination of French influences & Japanese inspirations.

interview by Adam Vitale and James Galizio on 21 March, 2025

Rune Factory: Guardians of Azuma Interview – Talking a new twist on the series with producer Hisashi Fuji
Rune Factory: Guardians of Azuma Interview – Talking a new twist on the series with producer Hisashi Fuji

Guardians of Azuma brings some fresh ideas and twists to the established farming simulator RPG. We sat down with the game's producer to discuss what's new.

interview by Erren Van Duine on 21 March, 2025

Clair Obscur: Expedition 33 Interview - Capturing the heart and soul of the Expedition through music
Clair Obscur: Expedition 33 Interview - Capturing the heart and soul of the Expedition through music

Clair Obscur: Expedition 33 has set the gaming world on fire, and we had a chance to speak with the game's composer, Lorien Testard, about what went into making its masterpiece soundtrack.

interview by Scott White on 07 May, 2025

"It Just Felt Like We'd Come Full Circle" – Nightdive Studios' Stephen Kick on System Shock 2, Switch 2, Preservation, and More
"It Just Felt Like We'd Come Full Circle" – Nightdive Studios' Stephen Kick on System Shock 2, Switch 2, Preservation, and More

We chat with Stephen Kick from Nightdive Studios ahead of System Shock 2: 25th Anniversary Remaster's release date to talk game preservation, coming full circle with System Shock 2, potential Switch 2 upgrades, DOOM RPG, and much more.

interview by Mikhail Madnani on 09 May, 2025

"I never want anyone to have buyer’s remorse after purchasing one of our retail games" – Marvelous USA CEO Ken Berry On Switch 2 Physical Games and More
"I never want anyone to have buyer’s remorse after purchasing one of our retail games" – Marvelous USA CEO Ken Berry On Switch 2 Physical Games and More

Ahead of the Switch 2 launching, we caught up with Marvelous USA's CEO Ken Berry on having a launch title for new hardware, Nintendo Switch 2 physical releases, and what to expect in the future.

interview by Mikhail Madnani on 27 May, 2025

Conversation of a Celebrated Creative: A Roundtable Discussion with Yuji Horii
Conversation of a Celebrated Creative: A Roundtable Discussion with Yuji Horii

We had a chance to speak with the legendary JRPG creator at Napoli Comicon to discuss his creative background, RPG narratives, and Dragon Quest's legacy.

interview by Blake Simons on 08 June, 2025

The Producer of Digimon Story: Time Stranger admits that even they don't know how long it'll take to 100%
The Producer of Digimon Story: Time Stranger admits that even they don't know how long it'll take to 100%

We got a chance to speak directly with Producer Ryosuke Hara about Digimon Story: Time Stranger, and we've also included a bonus gallery with over 20 new screenshots!

interview by Josh Torres, Adam Vitale, and James Galizio on 18 June, 2025

“Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec
“Not every game is for every single person. Sometimes you have to pick a lane” - The Outer Worlds 2’s director on meaningful role-playing consequence and banning respec

Obsidian's Brandon Adler is one of us - and he wants role-playing decision-making to matter again. He explains how in The Outer Worlds 2, consequences matter.

interview by Alex Donaldson on 21 June, 2025

At Anime Expo, Naoki Yoshida reflects on his past as he looks forward to the future
At Anime Expo, Naoki Yoshida reflects on his past as he looks forward to the future

We sat down with Yoshi-P during Anime Expo to discuss the team's efforts to better connect with the Final Fantasy XIV community

interview by James Galizio on 08 July, 2025

On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future
On the eve of their 30th anniversary, CyberConnect2 looks firmly towards the future

With the Fuga trilogy behind them, CyberConnect2 is already hard at work with what's next for the company - we sat down with Vice President Taichiro Miyazaki to learn more

interview by James Galizio on 16 July, 2025

No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada
No Sleep For Kaname Date - From AI: The Somnium Files Interview - A Talk with Director Kazuya Yamada

During Anime Expo 2025 we had the chance to sit down and speak with the game's director.

interview by James Galizio on 31 July, 2025

"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more
"7 out of 10 PS2 games are what I live for" - Promise Mascot Agency Game Director Oli Clarke Smith on development, self-publishing, Switch 2, & more

We go behind-the-scenes with Promise Mascot Agency and Kaizen Game Works Game Director Oli Clarke Smith about learning from Paradise Killer, remaking the gameplay loop, self publishing, the Switch 2 devkit issue, and much more.

interview by Mikhail Madnani on 20 August, 2025

Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last
Here’s why Balthier and Luso are absent from Final Fantasy Tactics: The Ivalice Chronicles - and why the Sound Novels made it in at last

The director of the triumphant return of Final Fantasy Tactics talks cuts and additions in this latest version.

interview by Alex Donaldson on 02 September, 2025

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