Australian post-apocalyptic CRPG Broken Roads set to release on November 14 for Xbox and PC
The isometric post-apocalyptic RPG has also previously been announced for PlayStation and Nintendo Switch, but details for release dates on these platforms are "coming soon".
Broken Roads is a post-apocalyptic classic computer-styled RPG in the vein of Fallout set in the Australian Outback, with a key mechanic called the Moral Compass. You can shape your character's personal philosophy by the ways you respond to certain decisions made throughout the game, and your character's morality can affect components such as dialogue choices and passive skills.
The game has been in development for several years at Australian developer Drop Bear Bytes, including a publisher change last year from Team17 to Versus Evil.
A release date trailer and details can be found below, via Versus Evil and Drop Bear Bytes.
Independent game studio Drop Bear Bytes, in partnership with Versus Evil, are proud to reveal their upcoming isometric RPG Broken Roads is coming to Steam, Xbox Series X|S and Xbox One on November 14th. Broken Roads is a narrative-driven RPG that brings exploration, strategic turn-based combat and meaningful philosophical choices to an all-new Australian post-apocalyptic setting. Broken Roads skillfully blends traditional and all-new role-playing elements on top of a classless system offering near-unlimited character development options built around four philosophies: Humanist, Utilitarian, Machiavellian, and Nihilist.
Furthermore the game presents players with an original morality system: the Moral Compass which sees dialogue options and questing decisions influence, and be influenced by, a character's philosophical leaning and the tough decisions they make along the way. Broken Roads’ locations are all authentic recreated from the team visiting towns and landmarks in West Australia and taking photos, videos and audio recordings for it to be as true as possible. Furthermore, even the game's atmospheric soundtrack composed by Tim Sunderland is composed with instruments constructed from everyday objects which brings a wholly unique and distinctive tone to the game.
With Broken Roads we wanted to make a deep, moving RPG full of a massive web of choices that allow for unprecedented choice in role-playing,” said Craig Ritchie, Game Director at Drop Bear Bytes. “We also wanted to create a fully immersive world based around our native Australia, so a ton of work went into creating an authentic vision of this post-apocalyptic wasteland. Broken Roads may be set in the dusty desert badlands, but we wanted to ensure that it’s also full of compassion, empathy and humanity.” “RPGs are deeply embedded into the Versus Evil DNA and Broken Roads is among the best we’ve seen,” said Steve Escalante, General Manager of Versus Evil. “We are pumped to get ready to launch Broken Roads to the masses and are confident it will strike a chord with fans of Disco Elysium and Pillars of Eternity. Enjoy!”