
Where Winds Meet TGS 2025 Sects Trailer and roadmap revealed
NetEase Games and Everstone Studio have showcased a new trailer for Where Winds Meet ahead of its November 14 launch for PS5 and PC platforms worldwide.
The new TGS 2025 Sectrs trailer featues just under one minute of cinematic combat scenes. You can wishlist the Wuxia open world RPG here on PS5 and here on Steam. If you missed it before, the game is a PlayStation 5 Console Exclusive, meaning the game cannot be released on other console platforms for at least six months after the release date going by the release date trailer. You can currently also pre-register for the game on the official website here.
Where Winds Meet launches on November 14 for PS5 and PC (Steam, Epic).
You can find the Where Winds Meet TGS 2025 Sects trailer and roadmap details from NetEase Games below:
The development team behind the upcoming Wuxia open-world action RPG Where Winds Meet recently shared exclusive insights into the game’s weapon and combat design, intricately integrated with its Wuxia philosophy. The game also unveiled an ambitious post-launch seasonal roadmap during Tokyo Game Show. Where Winds Meet is free to play and will be available globally on November 14th on PC and PlayStation 5.
The design of Wuxia Combat: Where Poetry Meets Mortality
At its core, Where Winds Meet strives to embody the soul of Wuxia—a genre often misunderstood as synonymous with Kung Fu. While traditional Kung Fu emphasizes the realistic, disciplined mastery of martial arts, Wuxia is a seamless blend of martial prowess, eastern philosophical depth, and aesthetic elegance.
Central to this vision is the game’s nuanced combat system, where weaponry is a demonstration of character, philosophy, and art. The game features a wide arsenal of weapons: spears, swords, dual blades, rope darts, and more, each meticulously crafted with distinct weight, speed, and feel. Yet among these, the development team spotlights one as an embodiment of Wuxia’s spirit- a weapon that should be impractical, yet in this world becomes poetry in lethal motion - the umbrella.
“The umbrella represents the core of Wuxia—reality and fantasy, beauty and danger in one,” explains Chris Lyu, the Lead Designer of Where Winds Meet. “It can seamlessly switch from a deadly weapon and a reliable shield, can strike on its own with weight and impact or become a partner in combat, or even gracefully let you float on the battlefield to attack from above”.
To ensure this marriage of fantasy and physicality feels believable, the team collaborated with multi-award winner, legendary Hong Kong action director Wei Tung (Bruce Lee’s Fist of Fury, Kung Fu Killer, etc.), leveraging real martial artists and full-body motion capture to preserve the impact, rhythm, and spatial intelligence of authentic combat. Every motion, whether a solo technique or multi-actor exchange, was performed and captured with precision to recreate the spirit of Wuxia combat in the gaming world.
A Living Wuxia World: The Seasonal Journey Ahead
During Tokyo Game Show 2025, the development team has also unveiled the future roadmap of Where Winds Meet after its launch on November 14th. As a living Wuxia world that continually grows and unfolds, the game will evolve through a seasonal update model, with each season spanning roughly three months.
The launch season will include two expansive regions- Qinghe and Kaifeng- each with its own story arc, allowing players to delve deeper into the game’s storyline and unravel their character’s past.
The seasonal updates will differ in focus. Some may advance the main plot through new regions and characters, others may introduce new gameplay and time-limited in-game activities or enhance social features and character progression.
“For us, Where Winds Meet is more than a game - it’s an invitation to experience Wuxia as we’ve always imagined it,” says Chris Lyu, the game’s Lead Designer. “We will continuously optimize and adjust the gaming experience based on feedback from the player community. It’s our way of building this world with our players, not just for them.”