Romeo is a Dead Man version 1.4.0 is out now with DLSS fixes, chapter 4 boss battle progression fixes, & more

Romeo is a Dead Man version 1.4.0 is out now with DLSS fixes, chapter 4 boss battle progression fixes, & more

Romeo is a Dead Man has gotten its version 1.4.0 update today for PS5, Xbox Series, and PC Steam bringing in fixes for the Chapter 4 boss battle, DLSS fixes on PC, BGM issues on console, and more.

Future updates will attempt to fix an issue preventing certain count-based trophies from working properly on the PlayStation 5 version. Romeo is a Dead Man launches today for PS5, Xbox Series, and PC (Steam). Read Cullen's review of it here. You can find the full patch notes via Grasshopper Manufacture below:

Romeo Is A Dead Man version 1.4.000 update patch notes

The following issues have been fixed in this update:

All Platforms

- Fixed a bug where, upon dying during the Chapter 4 boss battle, if the most recent Save Data was in
"Subspace", the character would fall infinitely, causing the game to become unplayable.

*If you have already saved while this issue was occurring, allowing Romeo to fall to his death once will restore the game to its normal state.

PlayStation5 / Xbox Series XIS Versions

- Fixed the sound issues occurring during the first playthrough (some BGM not playing, muffled sound).

Steam Version

  • Fixed an issue causing the rendering frame rate to drop significantly under specific conditions with
    DLSS enabled.
  • Fixed an issue preventing language settings from being applied correctly under specific conditions.
  • Removed the "Upsampling Quality" option from the Graphics Settings menu.
  • The "Graphics Quality" option in the Graphics Settings menu has been moved to just below the "Upsampling Method" option.
  • FSR3, DLSS, and XeSS quality are now affected by the "Graphics Quality" setting.
  • The quality settings for FSR3, DLSS, and XeSS previously offered three levels: Performance, Balance, and Quality. However, since linking them to the "Graphics Quality" setting, they now cover five levels:
    Low, Medium, High, Very High, and Ultra High.

*When set to Ultra High, the internal resolution of each upsampler becomes equivalent to 100%, functioning as an anti-aliasing feature.

Future Updates for Romeo is a Dead Man

We are currently working on a fix for issue preventing certain count-based trophies from progressing properly on the PlayStation 5 version.

Once the fix is complete, we will release another update.

We sincerely apologize for any inconvenience the above-listed bugs may have caused our players.