Alkahest showcases its first full gameplay trailer at the Triple-i Initiative

Alkahest showcases its first full gameplay trailer at the Triple-i Initiative

Publisher HypeTrain Digital and developer Push On have released the first gameplay trailer for the first-person dark fantasy RPG Alkahest during the Triple-i Initiative.

Alkahest is in development for release on PlayStation, Xbox, and PC (Steam). It was originally revealed in June 2024. Following snippets of gameplay and teasers, the first extended gameplay trailer was shared during the Triple-i Initiative. 

The full gamplay trailer, description, and more can be found below, via HypeTrain Digital. The official website is here.

The new trailer reveals dark caves and abandoned ruins now claimed by goblins. When your sword breaks, survival turns improvisational. You rely on whatever is at hand. Exploration flows into tense encounters, where combat feels physical and grounded. Kicks, finishers, and reactive environments turn every fight into controlled chaos. Destructible spaces and systemic physics blur the line between weapon and world, while alchemy adds another layer, enabling creative interactions in both combat and traversal.

Key Highlights:

1. First Gameplay Trailer

This is the first longer glimpse of Alkahest gameplay. While we’ve shared short in-development clips before, this brings those moments together into a more cohesive look at how the game plays. A deeper gameplay showcase is planned for later this year.

2. Improvisation After Failure

When the sword breaks, the player doesn’t switch to a backup - they’re forced to adapt.

You’re never fully prepared. Improvisation is not optional - it’s core to the experience.

3. Everything is a Weapon

The environment isn’t just background. It’s part of combat.

Pick up enemy weapons, kick them into traps, or use nearby objects when unarmed.

4. Physical, Grounded Combat

Fights are weighty, close-range, and not always perfect, with kicks, brutal finishers, and reactive systems instead of choreographed sequences.

5. Destruction & Physics

Breakable environments and dynamic objects can create chain reactions, turning combat into physics-driven interactions.

6. Alchemy

Used in both combat and exploration, alchemy enables creative problem-solving, emphasizing interactions over traditional abilities.

7. Exploration -> Combat Flow

Exploration transitions seamlessly into combat, maintaining constant tension without hard separation.