RPG Articles - Page 137

While this strategy RPG does nothing innovative, its the characters and the story that makes it all worth it.
review by Zack Reese on 26 April, 2016

We take a guided tour of the localized version of the Tales series' latest adventure.
preview by Alex Seedhouse on 22 April, 2016

A miraculous localization born from the desires of a devoted community.
feature by Josh Torres on 22 April, 2016

Despite some setbacks, players need to experience this charming and inventive adventure for themselves.
review by Zack Reese on 15 April, 2016

Dark Souls 3 is a successful mechanical and thematic culmination of this beloved series, and while its console version isn't quite as smooth or pretty, it still generally performs admirably and remains a joy to play.
review by Alex Donaldson on 12 April, 2016

This unremarkable DLC quest is rescued by the new robot-building mechanic. This is no sole reason to head back to the Wasteland, but is a fine addition to a game-in-progress.
review by Alex Donaldson on 10 April, 2016

A solid dungeon crawler with fantastic art and music, but a few poorly implemented ideas prevent it from being a truly great experience.
review by Adam Vitale on 09 April, 2016

Sword City may encounter the ocassional stumble, but the experience is unlike any other for a console starved of its genre, and certainly not one to be overlooked.
review by Andrea Kasparian on 08 April, 2016

While Trillion: God of Destruction does an exceptional job in setting up its universe and having you care about the plight of its characters, the very tedious gameplay and combat mechanics left me disappointed.
review by Zack Reese on 07 April, 2016

Fumbling between technical issues and stilted writing, this action RPG has the potential to be great... in future installments.
review by Josh Torres on 06 April, 2016

Dark Souls 3 is like a love letter to the fans courtesy of From Software. It will remind you why Dark Souls became a global phenomenon in the first place, though it unfortunately may have lost its own personality in the process.
review by Kyle Campbell on 04 April, 2016

An unusual mash up of a little known RPG series and the rebranded Harvest Moon, Return to PopoloCrois is a simple game, but also an enjoyable romp.
review by Elizabeth Henges on 01 April, 2016

The performance of this handheld port can be dubious, but the still amazing quality of the base game makes it a reasonable compromise if you can't play on another platform.
review by Alex Donaldson on 29 March, 2016

An excellent foundation that is hopefully built on, this is a solid RPG-shooter hybrid that lacks in variety but somehow keeps you well invested all the same.
review by Alex Donaldson on 28 March, 2016

An easy recommendation for those who watched the anime back in the day and those who have kept up with the series.
review by Zack Reese on 09 March, 2016

A HD make-over and Hero Mode make a great game even better.
review by Adam Vitale on 07 March, 2016

Hidetaka Miyazaki returns to Dark Souls and has no plans to reinvent the wheel, but aims to polish its much-loved formula.
preview by Alex Donaldson on 02 March, 2016

Small technical issues hold XCOM 2 back, but it's still as compelling as ever.
review by Alex Donaldson on 02 March, 2016

Hopefully only the first of many ports for the zany SRPG series
preview by Adam Vitale on 22 February, 2016

A fantastic sequel that significantly improves upon the flaws of the first game.
review by Josh Torres on 22 February, 2016

While there is still a decent amount of asset recycling going on, the series has never been better in this new console entry for the Neptunia series.
review by Zack Reese on 16 February, 2016

Kyle talks about Persona 4 and why it resonates for him.
feature by Kyle Campbell on 12 February, 2016

It's Final Fantasy Adventure as you remember it.
review by Adam Vitale on 08 February, 2016

XCOM 2 is upon us, and Alex is here to explain why RPG fans should pay attention.
feature by Alex Donaldson on 04 February, 2016

Choose your job and embark on a boring adventure
review by Simon Chun on 04 February, 2016