Cyberpunk 2077 Cyberware list: best cyberware and where to get legendary cyberware

While it is a big old open-world game, Cyberpunk 2077 is a sprawling RPG too - and that means lots of gear, equipment and other character progression to worry about. One of the most significant of those aspects? Well, that'd be Cyberware, the body augmentations fitted by Ripperdocs. 

Cyberware can seriously change the game in Cyberpunk 2077, but it's not as easy to swap equipment as it is with guns or even with buying the best perks to suit your character build. Despite that, don't overlook it - Cyberware can really complete or even define a character build. But there's a whole lot of it, so it can also get daunting. 

On this page, we'll guide you through some of our picks for the best Cyberware in the game, plus serve you up a complete Cyberware list and instructions on where to get the legendary rarity gear. So let's do just that...

Note that Ripperdoc inventories improve at Street Cred levels of 20 and 50. If a vendor doesn't seem to have one of the items listed here, try increasing your street cred!

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Cyberpunk 2077 Best Cyberware: our best upgrade recommendations

Before we get into our picks of the best Cyberware and you go off hunting it, it's important to talk about item rarity. This applies to weapons and mods, too, but remember that when looking for Cyberware, it can come in five different rarities, all color-coded: Common (grey), Uncommon (green), Rare (blue), Epic (purple), and Legendary (orange). The better the rarity, the better the item and its benefits will be in general - always keep that in mind.

With that said, here's some Cyberware we think really rules, and is a great addition to V's arsenal:

  • Double Jump or Charged Jump: your legs can be augmented by Ripperdocs to give you an enhanced jump. Which you should pick between the double and charged jump is a bit of a unique debate, but we'll tell you now that having one of the two is a game-changing add-on. It's expensive, but worth it. Get one ASAP.
  • Pain Editor: this legendary piece of Cyberware lowers all damage you take, and is generally just incredibly impressive. 
  • Heal-on-Kill: A frontal cortex augment that heals10% of your health every time you kill an enemy, though it does require 18 Reflexes.
  • Mantis Blades or Gorilla Arms: which you choose is entirely up to you, but we'd say these two Arms upgrades are the two best of the four available. Which you choose basically comes down to one thing: do you want bladed, lethal melee, or blunt, knock-out melee? The Gorilla Arms are particularly useful for if you want to always have a non-lethal combat option to hand (pun unintended) without having to carry a bat or other blunt instrument. That makes them great for taking down the Cyberpsychos non-lethally, and also legal for the boxing side quest. The Mantis Blades, however, are sheer power, and super-satisfying to use - but it requires a no-mercy approach.
  • Kereznikov: if you're a super-mobile character build, the Kereznikov can be ridiculously useful. It slows down time when you slide or dodge, meaning you can run towards an enemy or a piece of cover, slide, then aim and pop shots off while you slide home to your destination. It also feels completely awesome when you nail its usage. 
  • Smart Link: some of you might be more traditional RPG fans not be entirely confident with first-person shooters, and if that's you, the Smart Link will make your life much easier. Smart weapons auto-aim when you have this installed - meaning you oinly have to point in an enemy's general direction. It's very useful.
  • Bioplastic Blood Vessels: a more situational cyberware - how much patience do you have? Health-restoring items are everywhere, but if you don't want to trawl the menus between combat encounters, a high-rarity version of this upgrade will mean your health naturally restores quickly when outside combat

Where to get Legendary rarity Cyberhacks

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Once you've perused our picks of the best Cyberware above and our complete Cyberware list below, you'll then likely want to do one thing: run off and find yourself Legendary Cyberware. Just like with those unique, iconic, legendary weapons in the game, the legendary (orange) rarity is the best. 

Luckily for you, below throughout the Cyberware list, we also list where to get legendary variants of all the Cyberware that we know the location of. This includes which Ripperdocs stock them to buy and install them, of course - but also where they can be nabbed for free from quests. Remember, Cyberware picked up as loot still has to be installed by a Ripperdoc - in that sense, it's quite different to other gear.

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Cyberpunk 2077 Cyberware list: key ability cyberware

Hands

  • Ballistic Coprocessor: increases how much Power Weapon bullets can ricochet. Available in Rare, Epic, and Legendary variants, with the rarer versions allowing bullets to ricochet more times.
    • Legendary version available from Instant Implants on the east side of Kabuki for $21000. Increases the number of times bullets ricochet by 2.
  • Smart Link: allows the use of auto-targeting with Smart Weapons. Available in Rare, Epic and Legendary forms, with each increasing how likely it is bullets will home in on your target by 0-15% and Crit Chance by 0-25%, depending on rarity.
    • Legendary-quality version is available from Viktor for $21000. 
  • Tattoo: Tyger Claws Demal Imprint: earned for completing side job The Gig. Functions similar to a Smart Link
  • Tattoo: Together Forever: earned during the story, Not certain this does anything.

Arms

  • Mantis Blades: allows V to sprout two blades that make for deadly melee weapons. Available in Rare, Epic, and Legendary versions, the rarer versions offering extra mod slots which can be used to raise damage or otherwise augment the blades.
    • Legendary Mantis Blades can be purchased from the Ripperdoc in City Center: Downtown for $100350.
    • Can also be purchased from tfrom the Ripperdoc near the Pumping Station in Wellsprings for $100350.
    • The Legendary variant has a chance of spawning Northwest of Arasaka Tower near where Cyberpsycho Sighting: Phantom of Night City takes place, in a container on the righthand side.
  • Monowire: an electrical wire that you can swing and whip enemies with; a unique long-range melee weapon. Available in Rare, Epic, or Legendary, with rarer versions having more mod slots to upgrade with.
    • The Legendary variant can be found near where Gig: Shark in the Water takes place near a pharmacy in Northeast Kabuki (the pharmacy is only present after the Gig is completed. Found in a container in a garage you can open. 
  • Gorilla Arms: powers up your fists to make them way more powerful than standard melee. There's Rare, Epic, and Legendary versions, and more rare variants have extra mod slots to power up with.
    • You will end up with a free set of Legendary Gorilla Arms upon beating the game and returning to the point of no return. 
  • Projectile Launch System: lets you fire a missile from your arm. Again comes in Rare, Epic, and Legendary; rarer versions have more mod slots.
    • Legendary Projectile Launch system can be purchased from the Ripperdoc in City Center: Downtown for $100450.
    • Can also be purchased from tfrom the Ripperdoc near the Pumping Station in Wellsprings for $100350.

Legs

If you're struggling to pick between the double jump or charged jump upgrades, hit that link for our verdict in a separate guide.

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  • Reinforced Tendons: lets V perform double-jumps. Rare only.
    • Can be purchased from most Ripperdocs for $45000.
  • Fortified Ankles: lets V perform charged jumps. The Epic rarity adds the ability to hover jump, and lowers fall damage.
    • Rare-rarity can be purchased from most Ripperdocs for $45000.
    • Epic variant can be purchased from Fingers in Westbrook for $75000.
  • Lynx Paws: makes you move more quietly, meaning less chance to be detected in Stealth. Epic rarity only. 
    • Can be purchased from Instant Implants in eastern Kabuki for $85000.
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Cyberdeck & Operating Systems

The Operating System slot works a little differently, as you can technically equip two different categories of item there.

First of all, if you equip a Cyberdeck, you'll be able to equip a wide range of quickhack-related systems. Each Cyberdeck in the game comes with a range of pre-installed hacks that'll always be present, plus a number of extra slots that you can then use to install additional hacks. Better Cyberdecks of higher rarities will have more RAM, more slots, and a bigger Buffer - which will thus let you perform more quickhacks more frequently. There's a number of Cyberdecks in the game of varying abilities.

Best Cyberdecks

  • Raven Microcyber Mk.4: purchase from Dr. Chrome in Kabuki Market for $35000
    • 10 Base Ram
    • 8 Buffer Size
    • 6 Slots
    • Increases enemy netrunner hack time by 100%.
    • Increases quickhack spread distance by 60%
    • Increases cyberdeck Ram recovery rate by 6 units per 60 seconds.
  • Tetratronic Rippler Mk. 4: purchase from Kravis's Clinic near Luxury Apartments in Charter Hill for $43750
    • 10 Base Ram
    • 8 Buffer Size
    • 6 Slots
    • Ultimate quickhacks can spread once
    • Reduces the RAM cost of Ultimate quickhacks by 3
    • Reduces quickhack upload time by 75%
    • Quickhack cooldown reduced by 45%
  • Netwatch Netdriver Mk.5: Purchase from the Ripperdoc near the Pumping Station in Wellsprings for $43750
    • 11 Base Ram
    • 8 Buffer Size
    • 6 Slots
    • Offensive quickhacks can be uploaded to 3 targets within a 6-meter radius
    • Increases damage dealt by quickhacks by 30%
    • Increases cyberdeck Ram recovery rate by 9 units per 60 seconds.
    • Increases quickhack spread and distance by 60%
  • Stephenson Tech Mk.4: Purchase from the Ripperdoc in Pacifica for $35000
    • 10 Base Ram
    • 8 Buffer Size
    • 6 Slots
    • Quickhack cooldown reduced by 45%
    • Increases combat quickhack duration by 50%
    • Reduces quickhack upload time by 25%
  • Fuyutsui Tinkerer Mk.3: Purchase from the Ripperdoc in Pacifica for $43750
    • 8 Base Ram
    • 7 Buffer Size
    • 6 Slots
    • Increases cyberdeck Ram recovery rate by 9 units per 60 seconds.
    • Increases combat quickhack duration by 50%
    • Increases quickhack spread and distance by 40%

Best Alternate Operating Systems

If hacking isn't your thing, you can install alternative operating systems that give you access to more specific abilities with a couple of mod slots. These take up the Cyberdeck slot, but give you access to powerful abilities. Those abilities are as follows:

  • Sandevistan: slows down time, while increasing your critical hit chance. The cooldown and exact time-slowing effect is determined by the OS rarity.
    • Dynalar Sandevistan Mk.4: Purchase from Viktor for $35000.
      • Slows time by 25% for 16 seconds, cooldown 30 seconds.
      • Damage and Crit Chance increased by 15%.
      • 3 mod slots. 
    • Qiant "Warp Dancer" Sandevistan Mk.5: Purchase from the Ripperdoc in City Center: Downtown for $43750
      • Slows time by 10% for 8 seconds, cooldown 30 seconds.
      • Damage increased by 15%.
      • Crit Chance increased by 10%, Crit Damage increased by 50%
      • 3 mod slots. 
    • Militech "Falcon" Sadevistan Mk. 5: Purchase from the Ripperdoc near the Pumping Station in Wellsprings for $43750
      • Slows time by 30% for 18 seconds, cooldown 60 seconds.
      • Damage increased by 15%.
      • Crit Chance increased by 20%, Crit Damage increased by 35%
      • 3 mod slots. 
  • Berserk: go nuts, hugely boosting melee damage and armor while lowering weapon recoil. The exact parameters of the buffs, their duration, and the cooldown are determined by the OS rarity.
    • Zetatech Berserk Mk. 5: Purchase from Dr. Chrome near Kabuki Market for $43750
      • Reduces weapon recoil by 20%, increases melee damage, armor, and resistance by 20% for 10 seconds, cooldown 30 seconds. 
      • While berserk is active, jumping from a high height and landing creates a shockwave.
      • While berserk is active, defeating enemies restores 5% health
      • 3 mod slots.
    • Militech Berserk Mk.5: Not certain it can be purchased. I found it as a drop.
      • Requires 18 Body
      • Reduces weapon recoil by 15%, increases melee damage, armor, and resistance by 15% for 10 seconds, cooldown 60 seconds. 
      • While berserk is active, jumping from a high height and landing creates a shockwave.
      • While berserk is active, defeating enemies restores 5% health and increases max Health and Stamina by 40%.
      • 3 mod slots.
    • Biodyne Berserk Mk.4: Purchase from the Ripperdoc in Japantown near Cherry Blossom Market for $35000
      • Requires 16 Body
      • Reduces weapon recoil by 25%, increases melee damage, armor, and resistance by 25% for 5 seconds, cooldown 30 seconds. 
      • While berserk is active, jumping from a high height and landing creates a shockwave.
      • All ranged attacks deal 20% more damage.
      • While berserk is active, defeating enemies restores 5% health
      • 3 mod slots
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Cyberpunk 2077 Cyberware List: all other slots

Frontal Cortex

  • Self-ICE: stops enemy netrunners from hacking you, but with a cooldown of 45 seconds. One rarity only - rare.
  • Limbic System Enhancement: raises your possible critical hit chance. Available in Common, Rare or Legendary rarities, with the crit increase varying from +7% to +25% depending on rarity.
    • Legendary version (requires 15 Intelligence) available from the Ripperdoc near the Cherry Blossom Market in Japantown for $21000. 
  • Visual Cortex Support: raises critical hit damage, with the boost depending on rarity - Common is lowest with a 10% boost, while Legendary is highest with a 45% boost.
    • Legendary variant can be purchased from the Ripperdoc in Pacifica for $21000. Requires 18 Intelligence.
  • Ex-Disk: increases the amount of RAM you have. Available in Rare, Epic, and Legendary forms, which increases your max RAM by 1, 3 and 5 respectively.
    • Legendary variant can be purchased from the Ripperdoc in Pacifica for $28000. Requires 16 Intelligence.
  • RAM Upgrade: increases how quickly RAM is recovered. Available in Common, Uncommon and Rare, with each increasing the recovery rate slightly more.
  • Heal-On-Kill: self explanatory; heals V upon killing an enemy. The exact amount of health restored will vary between 2% and 10%, depending on Cyberware rarity.
    • Legendary-quality available at Cassius Ryder's shop in Northside near Pershing St, and costs $35000. 
  • Memory Boost: defeating enemies restores RAM units. How much RAM varies based on rarity, between 1 and 4 RAM. There is no Legendary version of this Cyberware; Epic is the highest.
  • Camillo RAM Manager: instantly restores RAM when you have 2 units or less. Available in Epic or Legendary, with Legendary restoring 30% RAM. Both have a 4-minute cooldown.
    • Legendary variant can be purchased from the Ripperdoc in Pacifica for $14000. Requires 16 Intelligence.
  • Mechatronic Core: boosts the damage dealt to Androids, Drones and Mechs. The damage boost is determined by the rarity, starting at 10% for Common variants and topping out at 50% for Legendary.
    • Legendary-quality available at Cassius Ryder's shop in Northside near Pershing St, and costs $21000. 

Ocular System

  • Kiroshi Optics: you'll get a Kiroshi eyeball as part of the main story, and this is the only type of Ocular System Cyberware available. However, you can swap out the Uncommon one you get through the story for a Rare or Epic variant, unlocking more mod slots.

Circulatory System

  • Bioplastic Blood Vessels: gives health regeneration outside combat. Health restored is based on rarity; higher rarities are more effective. Common rarity offers +1% per second; Legendary offers +50% per second.
    • Purchase from the Ripperdoc in City Center: Downtown for $14000
  • Syn-Lungs: improves Stamina regeneration rate. The higher the rarity, the better regeneration. Common gives +5% stamina regeneration; Legendary gives +25% stamina regeneration.
    • The Legendary variant can be purchased from the Ripperdoc near the Pumping Station in Wellsprings for $7000. Requires 16 Body.
  • BioConductor: reduces cooldown on other Cyberware skills. Available in rare and higher. Rare reduces cooldowns by 10%; Legendary by 30%. 
    • Legendary Variant can be purchased from the Aldecaldo Ripperdoc for $14000. Requires 18 Body.
  • Second Heart: revives you upon death, but with a two-minute cooldown. Only available in Legendary rarity.
    • Can be purchased from the Ripperdoc near the Pumping Station in Wellsprings for $42000.
  • Blood Pump: acts as a regenerating health restorative; you map it to a quick button. The amount of health restored and cooldown is determined by the rarity. Common rarity restores 50% health with a 3-minute cooldown; Legendary restores 90% health with a 30-second cooldown.
    • Legendary Variant can be purchased from the Aldecaldo Ripperdoc for $35000. Requires 16 Body.
  • BioMonitor: automatic health restoration when you get significantly hurt. The parameters adjust based on rarity. Common gives 30% health once you drop below 30% total HP, with a 4-minute cooldown; Legendary restores 100% health when HP drops below 15%, with a 2-minute cooldown.
    • Legendary Variant can be purchased from the Aldecaldo Ripperdoc for $42000. Requires 16 Body.
  • MicroGenerator: releases a damaging EMP blast to hurt enemies when your HP drops to a certain threshold. The force of the EMP blast and enemy damage as a result is determined by rarity, ranging from 20% of an enemy's max health up to 50% of their max health.
    • Legendary variant can by purchased from the Ripperdoc in Rancho Domingo for $7000.
  • Adrenaline Booster: restores stamina upon defeating enemies. The amount restored varies depending on the item rarity. Common restores 10% stamina; Legendary restores 50% stamina.
    • Legendary-quality available from Charles in Kabuki, provided you didn't chase him off. It costs $22400 if you threatened for a discount. You'll need 18 Body.
  • Feedback Circuit: restores health when you fully charge and then discharge a shot with a tech weapon. Available in Rare, Epic and Legendary, with the health restored either 3%, 6% or 10%, depending on the rarity.
    • Legendary-quality available from Charles in Kabuki, provided you didn't chase him off. It costs $16800 if you threatened for a discount.
  • Tyrosine Injector: doubles the time limit of Breach Protocol. Available only in rare.

Immune System

  • Detoxifier: gives V immunity to poison. Only available in Rare, and available quite commonly for 12,000 Eddies.
  • Metabolic Editor: being afflicted with poison has a reverse effect, restoring health instead of hurting you. Epic rarity only.
  • Inductor: nullifies electrical effects like EMPs, making them boost your armor instead of hurting you. Epic rarity only.
  • Cataresist: improves all of V's resistances. The improvement depends on rarity, starting with a 8% boost for common and topping out at a 35% boost for Legendary gear.
  • Shock-n-Awe: V can release an electrical blast when hit that can damage enemies. The chance for this to happen and the damage dealt raises with the rarity of the gear, topping out with Legendary, which has a 10% chance to trigger.
    • The Legendary version can be purchased from the Ripperdoc in City Center: Downtown for $7000.
  • Pain Editor: lowers all incoming damage, no matter the source, by 10%. Legendary Rarity only, and 28,000 Eddies to purchase.
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Nervous System

  • Kereznikov: slow down time when you attack, aim or block while sliding or dodging enemies. The slow-down speed and duration is impacted by the item rarity, beginning at 50% time slow for 1.5 seconds at Common and best at 90% slow down for 3.5 seconds at Legendary. This skill always has a 5-second cooldown.
    • Legendary variant (requires 18 Reflexes) can by purchased from the Ripperdoc in Arroyo for $35000.
  • Synaptic Accelerator: slows down time when you're detected by enemies. The duration and time slow is determined by gear rarity, with more rare versions giving you larger slow-down for more time.
    • Legendary version (requires 20 Reflexes) available from the Ripperdoc near Cherry Blossom Market in Japantown for $35000. 
  • Reflex Tuner: slows down time whenever your health drops below 25%. The exact time dilation you get is determined by the item rarity. There is no Epic variant of this item, but every other rarity exists.
    • Legendary version (requires 20 Reflexes) available from the Ripperdoc near Cherry Blossom Market in Japantown for $35000. 
  • Neofiber: raises your evasion stat. The boost you get depends on rarity, sliding from 3% for Common up to 15% for Legendary.
    • Legendary variant (requires 18 Reflexes) can by purchased from the Ripperdoc in Arroyo for $7000.
  • Maneuvering System: allows air dodges. Only one rarity - that's rare. Only costs 3000 Eddies!
    • Can be purchased from the Ripperdoc in Arroyo.

Integumentary System

  • Subdermal Armor: raises your armor stat by between 20 and 200 points, depending on the rarity.
  • Fireproof Coating: gives immunity to burn. Rare only.
  • Supra-Dermal Weave: grants immunity to bleeding. Rare only.
  • Grounding Plating: grants immunity to shock/electric/EMP. Rare only.
  • Optical Camo: active camouflage that can practically turn you invisible, with a cooldown of 60 seconds. Duration depends on rarity; the lowest, Rare, gives you 5 seconds of invisibility. Legendary gives you 15 seconds.
  • Heat Converter: burn no longer harms you, but while burning you deal 10% more damage. Epic rarity only.

Skeleton

  • Microrotors: speeds up melee attack speeds. The speed improvement depends on rarity, starting with a 5% boost for Common, sliding all the way up 5% at a time up to a 25% boost with a Legendary version.
    • Legendary version is available from Instant Implants on the east side of Kabuki for $14000.
  • Endoskeleton: raises your maximum HP. How much extra health you get is determined by rarity; at its lowest, 20% extra for uncommon, and highest at 60% for Legendary.
  • Bionic Lungs: raises maximum Stamina. The boost to Stamina is determined by item rarity, with common granting 20% extra and Legendary, the maximum, giving 60% extra.
    • Legendary variant can be purchased from Kravis's Clinic near Luxury Apartments in Charter Hill for $7000. Requires 18 Body.
  • Titanium Bones: raises your carrying capacity before becoming over-encumbered. Available in Common, Uncommon and Rare versions, offering +20%, +40% and +60% more carrying capacity respectively.
  • Microvibration Generator: raises your melee damage by 5%, 10%, or 15%, depending on if the Cyberware is uncommon, rare, or epic.
  • Bionic Joints: reduces recoil when shooting. The recoil reduction depends on rarity, of which there are only two: rare or epic.
  • Dense Marrow: significantly raises melee weapon damage, but also raises stamina depleted while using them. Comes in Uncommon, Rare, and Epic versions, with better rarities boosting the damage but keeping the increased stamina usage at just +10%. 
  • Synaptic Signal Optimizer: increases health by 30-60%, depending on rarity.
    • Legendary variant can be purchased from Kravis's Clinic near Luxury Apartments in Charter Hill for $28000. Requires 20 Body.

Cyberpunk 2077 Cyberware List: cyberware mods

Mantis Blades Mods

  • Blade - [Type] Damage: Changes your Mantis Blade damage type to Physical, Thermal, Chemical, or Electrical. Only available in Rare quality.
  • Rotor: Increases attack speed of Mantis Blades by 20-45%, depending on rarity. 

Gorilla Arms

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  • Knuckles - [Type] Damage: changes your Gorilla Arms damage type to Physical, Thermal, Chemical, or Electrical. Only available in Rare quality.
  • Animals Knuckles: causes internal bleeding on successful hits.
    • Purchase from Kravis's Clinic near Luxury Apartments in Charter Hill for $5000
  • Battery: increases damage dealt with Gorilla Arms by 10-100%, depending on rarity. The Rin3U Battery is unique that it only increases charge by 10, but restores all stamina upon defeating an enemy.
    • Legendary Black-Market Battery is available from Dr. Chrome in Kabuki Market for $5000.
    • Rin3U Battery is available from Charles in Kabuki, provided you didn't chase him off. It costs $4000 if you threatened for a discount.

Monowire Mods

  • Monowire - [Type] Damage: changes your Monowire damage type to Physical, Thermal, Chemical, or Electrical. Only available in Rare quality.
  • Monowire Battery: increases damage dealt with the Monowire by 10-50%, depending on rarity.

Projectile Launcher Mods

  • [Type] Round: changes your Launcher damage type to Physical, Thermal, Chemical, or Electrical. Only available in Rare quality.
  • Neoplastic Plating: increases Crit Chance by 10%, Rare only.
  • Metal Plating: increases Armor by 7%, Epic only.

Sandevistan Mods

  • Sandevistan: Overclocked Processor: increases Sandevistan duration by 0.7-1.5 seconds, depending on rarity.
  • Sandevistan: Prototype Chip: while Sandevistan is active, Crit Chance is increased by 5%. Rare only.
  • Sandevistan: Neutransmittors: while Sandevistan is active, Crit Damage is increased by 15%. Rare only.
  • Sandevistan: Heatsink: reduces Sandevistan cooldown by 2-4 seconds, depending on rarity.
  • Sandevistan: Micro-Amplifier: activating Sandevistan clears status effects. Legendary only. 
    • Can be purchased by Dr. Chrome near Kabuki Market for $600.
  • Sandevistan: Tyger Paw: defeating enemies while Sandevistan is active restores 15% stamina. Epic only.
  • Sandevistan: Rabid Bull: defeating enemies while Sandevistan is active restores 5% health. Epic only.
  • Sandevistan: Arasaka Software: while Sandevistan is active, enemies take 70% longer to detect you. Legendary only.
    • Purchase from the Ripperdoc in City Center: Downtown for $600.
    • I was able to find a free one during Search and Destroy. 

Berserk Mods

  • Extended Berserk: increases Berserk duration by 2-6 seconds, depending on rarity.
  • Chained Berserk: reduces Berserk cooldown, duration depending on rarity.
  • Armored Berserk: while Berserk is active, armor and resistance are increased by 6-10%, depending on rarity.
  • Bruising Berserk: while Berserk is active, melee damage is increased by 13-24%, depending on rarity.
  • Focused Berserk: while Berserk is active, sway and recoil reduction are improved by 15-35%, depending on rarity.
  • Invigorating Berserk: while Berserk is active, Health regeneration is increased by 13-24%.
  • Devastating Berserk: while Berserk is active, Crit Chance is increased by 15%. Rare only.
  • Sharpened Berserk: while Berserk is active, Crit Damage is increased by 35. Rare only.
  • Beast Mode: while Berserk is active, armor and resistance is increased by 15%, Health regeneration is increased by 15%, and melee damage is increased by 100%.
    • Can be purchased by the Ripperdoc near the Pumping Station in Wellsprings for $600.

Kiroshi Optics Mods

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  • Target Analysis: all weapons become non-lethal. Headshots do not deal additional damage. Smart weapons target limbs. Rare only.
  • Explosive Analysis: grenade trajectory and radius are now visible. Uncommon only.
  • Threat Detector: enemies that detect you are highlighted. Rare only.
  • Trajectory Analysis: increases bonus damage from headshots by 50%. Legendary only.
    • Can purchase from Viktor for $20800.
  • Weakspot Detection: increases Crit Chance by 5%. Uncommon only.
  • Trajectory Generator: richochet trajectory is visible when aiming with Ballistic Coprocessor.
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