Xbox One Game Interviews - Page 2

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AI: The Somnium Files Interview - A Look Behind the Scenes with Kotaro Uchikoshi
AI: The Somnium Files Interview - A Look Behind the Scenes with Kotaro Uchikoshi

We discuss with Zero Escape creator Kotaro Uchikoshi what players can expect from his new project, AI: The Somnium Files.

interview by James Galizio on 16 July, 2018

Valkyria Chronicles 4 Post-Mortem: An interview with director Kohei Yamashita and producer Kei Mikami
Valkyria Chronicles 4 Post-Mortem: An interview with director Kohei Yamashita and producer Kei Mikami

A deep dive into one of the most anticipated releases of the year for fans of the genre with the two key figures who helped make it happen.

interview by Zack Reese on 08 November, 2018

Underworld Ascendent Interview: How OtherSide Entertainment is putting player agency front and center
Underworld Ascendent Interview: How OtherSide Entertainment is putting player agency front and center

It's been over 25 years since Ultima Underworld was released, and we talk to some of the creators behind the game - Paul Neurath, Joe Fielder, and Warren Spector.

interview by Zack Reese on 15 November, 2018

The Outer Worlds: Interview with Senior Narrative Designer Kathryn Megan Starks
The Outer Worlds: Interview with Senior Narrative Designer Kathryn Megan Starks

We had a chance to chat about Obsidian Entertainment's new IP and the studio's approach to character writing and world building.

interview by Bryan Vitale on 07 December, 2018

The Outer Worlds at E3 2019: Interview with Game Director Leonard Boyarsky
The Outer Worlds at E3 2019: Interview with Game Director Leonard Boyarsky

We had a chance to sit down and chat about some of the design philosophies with one of the minds behind Obsidian's The Outer Worlds.

interview by Bryan Vitale on 16 June, 2019

SaGa Series Interview at E3 2019: We chat with Akitoshi Kawazu and other SaGa leads about Scarlet Grace, localization, and more
SaGa Series Interview at E3 2019: We chat with Akitoshi Kawazu and other SaGa leads about Scarlet Grace, localization, and more

We sit down with series boss Akitoshi Kawazu and other SaGa leads to discuss the franchise.

interview by Adam Vitale on 16 June, 2019

Baldur's Gate III Interview at E3 2019: We chat with Larian CEO Swen Vincke about Baldur's Gate and partnership with Wizards of the Coast
Baldur's Gate III Interview at E3 2019: We chat with Larian CEO Swen Vincke about Baldur's Gate and partnership with Wizards of the Coast

We talk with Larian Boss Swen Vincke about Baldur's Gate, working with Wizards of the Coast, and more.

interview by Bryan Vitale on 01 July, 2019

CyberConnect2 - the Near Future and Beyond: Anime Expo 2019 Interview with Executive Vice President Taichiro Miyazaki
CyberConnect2 - the Near Future and Beyond: Anime Expo 2019 Interview with Executive Vice President Taichiro Miyazaki

During Anime Expo 2019 with CyberConnect2 VP Taichiro Miyazaki, to hear about their continued plans to expand their reach in both the video games industry as well as the entertainment business at large.

interview by James Galizio on 07 July, 2019

The Outer Worlds Interview: A Chat With Lead Designer Charles Staples
The Outer Worlds Interview: A Chat With Lead Designer Charles Staples

During a recent preview event for Obsidian Entertainment's upcoming The Outer Worlds, we had the chance to sit down and chat about the title with the team's Lead Designer.

interview by James Galizio on 02 August, 2019

Cyberpunk 2077 Interview: Exploring the Environment with Senior Concept Artist Marthe Jonkers
Cyberpunk 2077 Interview: Exploring the Environment with Senior Concept Artist Marthe Jonkers

We sat down to talk about Senior Concept Artist Marthe Jonkers about creating and designing Night City.

interview by Kazuma Hashimoto on 29 August, 2019

Dragon Quest XI S: series creator Yuji Horii and producer Hokuto Okamoto talk the definitive Switch release
Dragon Quest XI S: series creator Yuji Horii and producer Hokuto Okamoto talk the definitive Switch release

The creator of Dragon Quest and the producer of the latest entry talk its transition to Nintendo Switch.

interview by Alex Donaldson on 25 September, 2019

Grounded Preview and Interview with Senior Programmer Roby Atadero
Grounded Preview and Interview with Senior Programmer Roby Atadero

The stalwart RPG studio branches out.

interview by Bryan Vitale on 14 November, 2019

The Outer Worlds: Perils of Gorgon Interview - Talking Storytelling, Inspiration, and Freedom with Matt Hansen & Carrie Patel
The Outer Worlds: Perils of Gorgon Interview - Talking Storytelling, Inspiration, and Freedom with Matt Hansen & Carrie Patel

We chat with game director Carrie Patel and art director Matt Hansen about the newly announced DLC for The Outer Worlds.

interview by Adam Vitale on 23 July, 2020

Scarlet Nexus Interview - Talking Inspiration, Systems, and Originality with Keita Iizuka & Kenji Anabuki
Scarlet Nexus Interview - Talking Inspiration, Systems, and Originality with Keita Iizuka & Kenji Anabuki

We chat with producer Keita Iizuka & director Kenji Anabuki about this upcoming new Action RPG.

interview by Adam Vitale on 28 August, 2020

Stranger of Paradise Final Fantasy Origin's staff explain the game, its name, and even those character designs
Fuga: Melodies of Steel Interview - A Q&A With Creative Director Yoann Gueritot
Fuga: Melodies of Steel Interview - A Q&A With Creative Director Yoann Gueritot

CyberConnect2's first self-published title is nearly upon us, and we asked the title's Creative Director about what players can expect from the title, and the company, going forward.

interview by James Galizio on 19 June, 2021

Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa
Tales of Arise Interview - Speaking characters, skits, exploration, and a new era for Tales with Yusuke Tomizawa

We had a chance to speak with Bandai Namco producer Yusuke Tomizawa to discuss the latest entry, characters, skits, visuals, exploration, Cure Points, and more.

interview by Adam Vitale on 13 August, 2021

Star Ocean: The Divine Force Interview - Tri-Ace on their first major release in over 6 years
Star Ocean: The Divine Force Interview - Tri-Ace on their first major release in over 6 years

Star Ocean: The Divine Force has been a long wait for players, and we had the chance to ask Tri-Ace about the journey it took to get here.

interview by James Galizio on 01 November, 2022

CyberConnect2 - A chat looking back on the company's self-publishing journey with Taichiro Miyazaki
CyberConnect2 - A chat looking back on the company's self-publishing journey with Taichiro Miyazaki

4 years on from our last talk with CyberConnect2, we dive into the last 4 years of the company - and look back on what got them here.

interview by James Galizio on 10 July, 2023

Developer Debrief: Chatting with the mind behind Sea of Stars
Developer Debrief: Chatting with the mind behind Sea of Stars

Fresh off the success of Sea of Stars, Sabotage Studio Creative Director and the mind behind Sea of Stars sat with RPG Site to discuss the inspiration, reception, and what's next.

interview by Paul Shkreli on 15 September, 2023

Long Gone Days Interview: Literary Inspirations and International Barriers
Long Gone Days Interview: Literary Inspirations and International Barriers

I talk to the main creator of the upcoming game Long Gone Days about the various systems and design choices for this modern war story.

interview by Paige Chamberlain on 09 October, 2023

Broken Roads Interview: Painting the human experience against a desolate backdrop
Broken Roads Interview: Painting the human experience against a desolate backdrop

Broken Roads is an upcoming post-apocalyptic CRPG set in the Australian Outback. I ask the team some of my burning questions about the setting choice and other activities we can enjoy.

interview by Paige Chamberlain on 11 October, 2023

Monster Hunter Stories Interview - Chatting bringing the series to new platforms with Yoshihiro Akira
Monster Hunter Stories Interview - Chatting bringing the series to new platforms with Yoshihiro Akira

With both the original and its sequel finding their way to new platforms, we had the chance to discuss a bit with the project's Producer, Yoshihiro Akira.

interview by James Galizio on 29 May, 2024

CyberConnect2 - Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki
CyberConnect2 - Fuga: Melodies of Steel 3 and resuming the Trilogy of Vengeance with Taichiro Miyazaki

With Fuga: Melodies of Steel 3 finally announced, CyberConnect2 is ready to finish the Fuga trilogy and get started on the next chapter of the Trilogy of Vengeance.

interview by James Galizio on 09 July, 2024

Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless
Dread Delusion Creative Director speaks on how flying islands helped development & why PS1 games are timeless

A lengthy chat with the creator of the open-world horror RPG that reached its 1.0 release out of Steam Early Access back in May; even if you haven't played it yet, we highly encourage you to give this chat a read!

interview by Josh Torres on 04 September, 2024

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