Inazuma Eleven: Victory Road version 1.2.4 update patch notes revealed for PS5, PS4, Steam, and Xbox Series
Inazuma Eleven: Victory Road has gotten its version 1.2.4 update on PS5, PS4, Steam, and Xbox Series today with new features, balance adjustments, online changes, and more.
The update is yet to release on Switch and Switch 2, though this is not surprising considering how Fantasy Life i: The Girl Who Steals Time updates on Nintendo platforms were delayed due to certification time. Today's update on other platforms also adjusts the training goals in chapter 9 of story mode and adjusts ranked match rewards.
Inazuma Eleven: Victory Road is now available worldwide for PlayStation 5, PlayStation 4, Nintendo Switch, Nintendo Switch 2, Xbox Series X|S, and PC (Steam). Read my PC port and Steam Deck impressions here and my Switch and Switch 2 impressions here.
You can find the full patch notes and new update screenshots from Level-5 below:
Inazuma Eleven: Victory Road version 1.2.4 update patch notes
Feature Additions/Adjustments
Added a Feature to Switch Characters on the Abilearn Board
- ● Added a feature that allows players to switch to other characters in the same Team Dock directly from the Abilearn Board.
Added a Feature to Switch Characters on the Equipment Menu
- ● Added a feature that allows players to switch to other characters in the same Team Dock directly from the Equipment Menu.
Balance Adjustments
Adjusted Training Goals in Story Mode Chapter 9
- ● Adjusted the training goals in Chapter 9 of Story Mode.
- *When playing on another platform via Cross-Save, training goals may appear higher due to differences between versions.
Adjusted Experience Requirements for Leveling Up
- ● Adjusted the amount of experience required for all characters to level up.
Added Level Sync for Avatars in Story Mode
- ● When using an Avatar in Story Mode matches, any Avatar at level 51 or above will now be adjusted down to level 50.
Retrying a Story Match Will Now Carry Over the Score
- ● Adjusted Story Mode matches so that if you lose and retry from mid-match, the score up to that point will now be carried over.
Adjusted Experience Gains for Lower-Level Characters
- ● Adjusted the system so that up to five lower-level characters among the sixteen members in the Team Dock will receive a post-match experience bonus. The bonus scales based on the level gap between each of the lowest five characters and the team's average level.
Countermeasures for Idling in Ranked Matches
- ● Implemented the following measures:
- In the case of defeat, rewards will only be granted if the match was played through to the end.
- Experience earned upon defeat has been reduced to one quarter.
- Conceding a match will no longer grant rewards.
Bug Fixes
● Fixed an issue in the Spirit Exchange where used Spirits would not decrease even after being spent.
● Fixed an issue where Ranked Match points were still awarded even if the connection was canceled during a Ranked Match.
● Fixed an issue in the Special Training Gatling Kraken Trap that prevented it from being cleared when played at a high frame rate.
● Fixed an issue in BB Stadium where, after selecting "Continue from save" to resume Campaign Mode and winning a match, the game would sometimes fail to progress when attempting to start the next one.
● Fixed an issue in Story Mode Chapter 6 where the game would sometimes fail to progress after winning the skill showdown.
● Fixed an issue in the Story Mode Chapter 8 match against Royal Academy where the screen effect of a Special Tactic could sometimes remain on screen.
● Fixed an issue in the Story Mode Chapter 8 match against Royal Academy where the same Special Tactic could be used twice in a row during the second half.
● Fixed an issue in Story Mode where the number of abilities owned was displayed incorrectly due to referencing items from other modes.
● Fixed an issue in Story Mode Chapter 9 where, when controlling Darian Moonward, players could fast travel to South Cirrus Junior High but were unable to return to Raimon, preventing further progression.
● Fixed an issue in Story Mode where opening the map exactly as the player touched the red dashed line marking an impassable area could cause the game to become unresponsive.
● Fixed other minor bugs.