Pokemon Mystery Dungeon DX Rare Qualities Guide: all rare qualities explained and the best ones to get

One of the things that’ll help you out a lot in Pokemon Mystery Dungeon: Rescue Team DX are Rare Qualities. These unique modifiers make each Pokemon unique, and there are ways you can change the qualities to best suit your playstyle. 

Rare qualities are exactly what they sound like- special qualities attached to a Pokemon that help them out in different ways. Better yet, rare qualities actually affect the whole team, so a balanced set can be a massive help. Pokemon you recruit in dungeons will have rare qualities, but if they’re not up to your liking, there are ways to change it.  

The way to change a Pokemon’s rare quality is through Gummis. Eating a Rainbow Gummi has a chance of giving them a different rare quality, whilst eating a DX Gummi will 100% give them a rare quality. Once you’ve eaten a Gummi, you’ll have to choose between the new quality and the old. There’s no way of ensuring what quality comes out though. 

Need more help with your adventure as a Pokemon? Check out our guides to Strong Foes, getting an invitation to enter the Mystery House and our comprehensive list guides covering Wonder Mail Codes and Pokemon Evolution in Mystery Dungeon DX. 


Rare Qualities

Here’s a complete list of Rare Qualities and what they mean in Pokemon Mystery Dungeon DX. 

  • Bargain - Items can be bought at a lower price from shops in dungeons. 
  • Blast Control - Damage your team takes from explosions is reduced.
  • Brawl - The more enemies there are in a room, the more powerful your moves will be.
  • Defensive Rhythm - Whenever your Pokemon are hit by attacks, their Defense and Special Defense are boosted for one turn.
  • Evasive Rhythm - Whenever Pokemon are hit by attacks their evasiveness is boosted for one turn. 
  • Food Finder - You're more likely to see Tiny Apples in dungeons.
  • Forge A Path - You can break through walls as you walk. It’s a big belly spend, and stops when at 0. 
  • Friendly - Pokemon you battle against are more likely to become your friends.
  • Funnel Fun - The rate at which HP restores naturally when Pokemon are in a corridor is greatly sped up. 
  • Leap Ahead - The Pokemon behind you in a corridor jumps in front and uses a 1-tile move. After it uses the move, that Pokemon goes back to where it was. 
  • Leave Half - An Apple, Max Ether or Tiny Reviver Seed will remain in your bag after you use a Big Apple, Perfect Apple, Max Elixir or Reviver Seed. 
  • Link Boost - The power of linked moves is boosted. This stacks, so the more moves are linked, the more powerful they are. 
  • Lonely Courage - When a Pokemon has no nearby teammates, it gets very strong.
  • Mind Over Matter - When a Pokemon steps on a Wonder Title, its strength is restored and bad conditions are healed. 
  • Moving Up - Move Experience earned when you use moves in a dungeon is increased.
  • Narrow Focus - Moves used in corridors will never miss.
  • Notorious Fasting - Pokemon won't take damage even when their Belly reaches 0. 
  • Notorious Healing - The rate at which HP restores naturally is sped up.
  • Notorious Restoration - Health or food items will restore more than usual. 
  • PP Pouch - The PP of a learned move restores a bit when an enemy is defeated. 
  • Rapid Bull's-Eyes - Moves that hit multiple times will never miss.
  • Recoil Boost - Moves that have recoil damage or moves that hurt the user if they miss are greatly powered up.
  • Riled Up - Attack and Special Attack are boosted when you take damage from an enemy.
  • Sales Pitch - Items can be sold at a higher price to shops in dungeons.
  • Shared Happiness - When a teammate's bad conditions are healed, a bad condition of another team member also gets healed.
  • Small Stomach - Whatever food you eat, it will fill your Belly completely.
  • Squad Up - The more members you have on your team, the more likely it is that Pokemon you battle against will want to be your friends. 
  • Squeeze Out - The PP of a move that has 0 PP may sometimes be restored.
  • Steamroll - Even moves that have no effect or are not very effective due to Abilities or bad type matchups will be able to steamroll opponents and deal damage.
  • Strike Back - When a Pokemon takes damage from an adjacent enemy, it reduces the Attack and Special Attack of that enemy
  • Thrown Item Boost - Spikes and stones are powered up. On top of that, enemies won't be able to catch items.
  • Tight Formation - The more team members there are nearby, the lower the damage will be when Pokémon are hit by wide-ranging moves.
  • Wary Walk - When a Pokemon steps on a trap, the trap may be broken and disabled.
  • XP Boost - The Experience Points Pokemon earn after defeating an enemy in a dungeon are boosted.

Recommended Rare Qualities: the best rare qualities, according to us

Although you can’t directly choose which rare qualities you want, here are the ones we suggest to keep an eye out for, as we believe they're the most universally useful - the rare qualities which are the least situational and the most helpful overall.  

  • Brawl: The later dungeons in the game will absolutely have a lot of enemies, which means your damage will be increased. 
  • Forge A Path: Although it does tire Pokemon out a lot faster, being able to skip through Dungeons by walking through walls is absolutely invaluable. 
  • Friendly: Using this in tandem with the Friend Bow is the best way to get shiny Pokemon. It’s also a useful tool for recruiting Pokemon in general! 
  • Leave Half: Even if the items you need to eat are fairly rare it never hurts to get extras!
  • Link Boost: Linked moves can be really powerful if you make the right combination. Having four linked moves is rare, but if you get the right ones then this quality can be devastating. 
  • Moving Up: Fairly self-explanatory here but gaining more move experience is a good quality to have. 
  • Notorious Healing: Natural healing is a great way of healing without using up all of your items. 
  • PP Pouch: One of the most common problems you’ll run into when in a Dungeon is running out of PP. Having it restore a bit after each enemy is simple logic really. 
  • Small Stomach: Although this basically invalidates the bigger food items in the game, that’s a small trade for being able to use Tiny Apples and actually get a good effect. 
  • Squad Up: By the end of a Dungeon you’re likely to have 8 Pokemon adventuring with you. Having this and the Friendly quality will make getting shiny Pokemon a lot easier. 
  • Squeeze Out: Similarly to PP Pouch, this is a good way of getting past running out of PP. 
  • XP Boost: This one is pretty self-explanatory. More experience is never a bad thing.